Warning: scientific, hypothetical thread. Also, there isn't a general discussion area for this type of topic.
ABSTRACT: Savior Resistance is likely better for the campaigns, but Iron Plating for the Arena.
INTRODUCTION: Being the newbie that I am, I do not have a max protector or platinum plating yet. So I was wondering which of the two, iron plating or savior resistance, is best and for what situations. I have two Thanos torso mechs and so this topic is important to me. I would hear various things in various places from pros about which, hit points or resistance, mattered most. So I did some semi-scientific research.
Iron plating is only worth 145 hit points (without buffs obviously) and savior resistance is worth (without buffs) 16 resistance points per element.
As you probably know, a lot of people "farm" mission 7 in 1V1 campaign overlord's den to convert fuel into gold (and sometimes items).
METHODOLOGY: I let the computer play my heat mech in level 7 on hard mode with my heat mech. At the time, I had roughly 1900 hit points (with buffs), nearly all my weapons were mythical level 30+ (savagery, corrupt light, flaming hammer) and my Terror Cry was roughly level 33 legendary. My torso is a mythical level 40 fractured heat armor, and my legs level 30 massive lava feet.
RESULTS: I noticed that enemy mechs hit me 5 times on average (reducing my resistance from 19 to 8 over the fight), tanks hit me twice (reducing resitance from 19 to 8 ) and buggies hit me once (reducing resistance from 19 to 14).
On average, I got hit a total of 21 times per mission.
On average, due to reductions from enemy fire, my resistance was at value 13. I calculated it this way to guess conservatively (lower value).
This means, on average, each of the hits I receive is reduced by 13. Thirteen average resistance times 21 total enemy fire hits equals roughly 273 points of reduction in damage.
Further testing (because my heat mech sometimes can't beat mission 7 on hard with the computer playing, if I don't have a savior resistance) seems to validate my hypothesis.
DISCUSSION: This seems to make sense because in a campaign match, every time you or the computer clicks on an enemy and you fight, your resistance is back to its original value.
However, in the arena, one does not get a resistance reset. For instance, if I face two heat mechs with my mechs, and I begin with my heat mech, even if I beat the enemy's first mech, if that mech reduced my resistance to -50 heat, the second mech will have a clear advantage because my resistance is now still -50.
CONCLUSION: In my "arena rank 11" opinion, therefore, I think it's best to leave a module slot open and switch based on what I'm doing. When it's time to go to the arena, I should swap in an iron plating. If I am in the campaign, I should swap in a savior resistance.
Obviously, if I have a platinum plating module, that trumps both the other two modules, and I should use that. If I have both the platinum plating and the max protector, I should probably continue to use the same policy of resistance for campaign and hit points for the arena.
LIMITATIONS: First, I'm a newbie. Second, I did not run 40 campaign levels to test my theory: I ran only one. Further testing will be needed before I can claim that this is a scientific fact, or close to one. Third, I don't have a platinum plating or a max protector yet, so I cannot know if the same policy of resistance for campaigns and hit points for the arena works out the same. I will have to wait until I get both.
Feel free to reply, as I'm a newbie. I did this up more like a scientific journal entry because of my own sense of humor, but I am serious about my conclusion. So I want your input, please.
Yep, i fight him so i know that @nightmarefreddy very hard to be energy break but i don't know about his cooling because my mech is energy one uncle @OKI DOKI
not he long time ago, even noob can energy break him lol
Maybe. But maybe the explanation (trying to spin a story around it) is that the Basalt Dissolver's weight is mainly shielding to protect the host mech from damaging itself. But that shielding tends to muffle the resistance damage dealt.
The Fractured Bassalt Annihilator removes that heavy shielding, but because it did this, it damages your mech when you fire it.
Sort of like "freaking" a Black & Mild Cigar by removing the inner paper core.