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SawzAll

Commanders
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  1. Like
    SawzAll got a reaction from Monke King in Exclusive Limited Time Offer   
    I got an ultrahot protector (heat non-fortress), dark shadow (or whatever physical 2-4 shotgun is) and a Red Rain.  I think, just based on the math of tokens per pack, it was worth it, much less with what I got.
    I think if you want something specific, save for deals like quad core, fortresses (what I'm currently saving for), etc.
    But this is good for the account that needs basically everything.
  2. Like
    SawzAll got a reaction from MechHeaters in Exclusive Limited Time Offer   
    I got an ultrahot protector (heat non-fortress), dark shadow (or whatever physical 2-4 shotgun is) and a Red Rain.  I think, just based on the math of tokens per pack, it was worth it, much less with what I got.
    I think if you want something specific, save for deals like quad core, fortresses (what I'm currently saving for), etc.
    But this is good for the account that needs basically everything.
  3. Like
    SawzAll got a reaction from Spoon in 2021 META   
    Because LG has been playing a long time and he's a bad-ass.  That's why.
  4. Haha
    SawzAll got a reaction from OKI DOKI in 2021 META   
    Because LG has been playing a long time and he's a bad-ass.  That's why.
  5. Like
    SawzAll got a reaction from OKI DOKI in Exclusive Limited Time Offer   
    I got an ultrahot protector (heat non-fortress), dark shadow (or whatever physical 2-4 shotgun is) and a Red Rain.  I think, just based on the math of tokens per pack, it was worth it, much less with what I got.
    I think if you want something specific, save for deals like quad core, fortresses (what I'm currently saving for), etc.
    But this is good for the account that needs basically everything.
  6. Like
    SawzAll reacted to Wolf. in - - - F l e x - T h r e a d - - -   
  7. Like
    SawzAll got a reaction from AftoKrator in Guys, Super Mechs is dying   
    Ok, enough with the necroposting / necro-replying please.
    Just a video game. I like it, but it's just a video game. It's not already dead, but it IS hemorrhaging players. You can't expect a new item every month.  What do you want the end result to be?  A game like Borderlands where there's like 1 million weapons and the stats system is barely usable? If you don't like SM, you know what to do. If you like SM, put in a positive review and tell other people why you like it. No video game lasts forever.
  8. Like
    SawzAll got a reaction from OKI DOKI in Noble Warriors recruitment, and new Padawan channel   
    Rank 48.

  9. Like
    SawzAll got a reaction from OKI DOKI in Exclusive Limited Time Offer   
    My opinion: the arena coins and premium packs are already a deal.  the gold helps.  as for monkey torso and massive lava feet, they are helpful but only if you're low in rank, and i don't know many low rank or middle rank players who also have 3000 tokens and/or also need this specific torso and legs.  They are good items but I would imagine the majority of the time they will just end up being myth food.  I have some people in my clan who could use a heat monkey though, so I'm not saying the deal is bad.  It's good, it's just not "the best."  I would get it if I was some of my clan mates, to be fair..............
  10. Like
    SawzAll got a reaction from DecepT.com in Guys, Super Mechs is dying   
    That's fine too.  I wasn't saying your review must always be positive.  The most important thing for a game review to be is authentic, i.e. it's how you really feel.  I've already given a review of this game.
  11. Like
    SawzAll got a reaction from Monke King in Noble Warriors recruitment, and new Padawan channel   
    Rank 48.

  12. Like
    SawzAll got a reaction from Monke King in Exclusive Limited Time Offer   
    My opinion: the arena coins and premium packs are already a deal.  the gold helps.  as for monkey torso and massive lava feet, they are helpful but only if you're low in rank, and i don't know many low rank or middle rank players who also have 3000 tokens and/or also need this specific torso and legs.  They are good items but I would imagine the majority of the time they will just end up being myth food.  I have some people in my clan who could use a heat monkey though, so I'm not saying the deal is bad.  It's good, it's just not "the best."  I would get it if I was some of my clan mates, to be fair..............
  13. Like
    SawzAll got a reaction from Monke King in Guys, Super Mechs is dying   
    That's fine too.  I wasn't saying your review must always be positive.  The most important thing for a game review to be is authentic, i.e. it's how you really feel.  I've already given a review of this game.
  14. Like
    SawzAll got a reaction from Corvus in What is the best mech build for rank 13-10 arena?   
    In my opinion, physical and boilers.   This is the rank at which the energy mechs don't do as well unless they have valiant sniper (in my humble opinion).
    Here are some examples of mechs I think do well in this arena rank range.  I am not going to include modules because you should use whatever you have to try to get energy and heat capacity to 500 each and your regen/cooling to at least 250 in this rank range.  These mechs are general ideas that I quickly generated, and they are more or less what I used to get to rank 9 (the energy drainer, the boiler, and the general physical mech).  At this rank, resistance has not yet become super important, but as you get to rank 9 it begins to become more important, so substituting vests is fine.  At this rank, there are a lot of high-drain energy and high-heat boilers, so that's why I used these types of module configs.
    You also want lots of energy at this rank because at about rank 10-9 people start getting valiant snipers.  That's why I also prefer to have at least one energy-free weapon on my mech.
    Energy Drainer:

    Obviously if you don't have the premium drone use Torment.  Also, you can substitute EMP for one of the malice beams if you want, but I prefer not to use EMP.  That's just me.  I know someone whose combo is EMP, lightning recoiler, malice beam, and hot flash, and that's also a very effective combination.
    Basic boiler:

    I would build this without heat bomb (adding Flaminator or another Corrupt Light), but most people use heat bomb in this rank, so I put it on this mech.  I think boilers are better than damage types at this rank, but as you get to rank 9, damage-type heat builds are becoming a thing.  Vandal Rage is to harm their cooling.  The META version has a hammer, but at this rank most people know about the hammer type "range 2" hole.  Unless you want to go Abomination + hammer + corrupt + vandal + savagery, but Abomination is a premium that seems hard to get.
    Heat damage type:

    I prefer to do it this way so that I have Dawn Blaze, which is unlimited shots.  There are other ways to do this, but this is basically how I see it get done most of the time.  I don't personally like to be without two 3-6 range if I'm using recoilers.
    Basic physical:

    Whether we like it or not, Frantic Brute is intimidating.  I'm not going to lie, I use my Night Eagle to keep enemies with Frantic weapons out of 3-6 range.
    You can substitute rock recoiler, war hammer, or back breaker for Annihilation but I prefer Annihilation for its energy-free and heat-free capabilities.
    The resistance drainer is only because I wanted to do something with leftover weight.   In ranks 9-13 resistance tanks are not yet becoming a big deal.  But by the time you get to rank 8, start looking at the META and trying to figure out the philosophy.  You may not be able to emulate the META but you can get close.  Here's a resistance tank that I'm currently building (based on items I actually have now).

    Notice that I don't have Mercy or Damaged Armor Annihilators, or fortresses, but it's more or less the philosophy of top physical meta (i.e. resistance tanks).  Currently I am rank 9, breaking into rank 8.
  15. Haha
    SawzAll got a reaction from DecepT.com in Guys, Super Mechs is dying   
    Ok, enough with the necroposting / necro-replying please.
    Just a video game. I like it, but it's just a video game. It's not already dead, but it IS hemorrhaging players. You can't expect a new item every month.  What do you want the end result to be?  A game like Borderlands where there's like 1 million weapons and the stats system is barely usable? If you don't like SM, you know what to do. If you like SM, put in a positive review and tell other people why you like it. No video game lasts forever.
  16. Thanks
    SawzAll reacted to Tigergeezer in Guys, Super Mechs is dying   
    This is not an existential crisis.  It's a computer game. that may or may not be as much fun to play as it used to be back in the good ol' days.  There is a difference.
     
     
  17. Like
    SawzAll got a reaction from AftoKrator in Fortune Box Research Part 2 (to 100 items) ... No significant change   
    No worries.  It was me and several other people who ran this, so that we could make sure it wasn't just my own RNG that was being studied.  That way hopefully we can get a baseline average.
    The only more scientific way to do this would be to run 1,200 fortune boxes or to have the code to the SM game so that you know the rate.
  18. Like
    SawzAll got a reaction from Corvus in Request: clan leadership change feature   
    To be fair, though, it should be a feature the current clan leader uses to hand the clan to a new person, not a tool for people to mutiny. 🙂 
  19. Like
    SawzAll got a reaction from Corvus in Request: clan leadership change feature   
    Given that the technique to change clan leadership is a bit convoluted, I would like an easier way to do so.
    Right now, it seems the only way (correct me if I'm wrong) is everyone but the new leader must quit the clan, then be invited back in.
    Having some feature or button to click that will let us change who is considered clan leader would be a nice feature.
    It may even lead to clans who have democratic voting for their leader every season or whatever.
  20. Like
    SawzAll got a reaction from Corvus in Fortune Box Research Part 2 (to 100 items) ... No significant change   
    No worries.  It was me and several other people who ran this, so that we could make sure it wasn't just my own RNG that was being studied.  That way hopefully we can get a baseline average.
    The only more scientific way to do this would be to run 1,200 fortune boxes or to have the code to the SM game so that you know the rate.
  21. Like
    SawzAll got a reaction from OKI DOKI in Exclusive Limited Time Offer   
    I think it's good if you want tokens.
  22. Like
    SawzAll reacted to W.H.I.T.E.O.U.T in Fortune Box Research Part 2 (to 100 items) ... No significant change   
    I guess I finally have a visual to associate my luck with fortune boxes to when I'm going through those periods of time where fortune boxes only seem to acknowledge the existence of their blue light and forget the other three. 
    Thanks. 
  23. Like
    SawzAll reacted to Corvus in Fortune Box Research Part 2 (to 100 items) ... No significant change   
    Lol same I always get rares, sometimes I get an epic, I only got a legendary once out of all the ones I opened
  24. Like
    SawzAll got a reaction from Scarlet Lorv in Fortune Box Research Part 2 (to 100 items) ... No significant change   
    BLUF: We ran the fortune box research out to 120 boxes from the previous 40 (see previous study) and found that chance of rare is 63.0%, common 5.3%, Legendary 3.7%, and Epic 28.0%.  The difference in calculated legendary rate increased 0.3%, meaning there was no significant (i.e. 5% being the cut-off) difference from the last study.  (Ignore the 60.5)

    LONG STORY: 
    First, thanks to everyone who helped me out: @dirtycarot @epicspeedster@Fordekash Zbey Kse, @ZeRo_ @Sleckmo @diego brando  @GGoT
         So I ran this study out to 120 (was aiming for 100) because people didn't believe me when I said there was no significant difference between 40 and 100+.  So here you go: here's proof there's no significant difference.  If you really base your arena shop upgrades on whether the legendary rate is 3.3% vs 3.7% then you might need to seek professional help 😄 😛 
         I tried to make the colors in the chart match the game's color coding, but I was not able to edit them individually (gotta love Excel).  If you want to pay me to buy a student copy of IBM SPSS, so that the colors match, please let me know.
         The findings remain the same: for most people, it will not be advantageous to upgrade your fortune box rate in the arena shop if you want more legendaries: not until you upgrade the other important things like damage, capacities, hit points, resistance, backfire reduction, etc.
         However, I will also say that while the fortune box might as well be called the "Blue Box" because of rares being the majority (63%), I will say that this is at least reasonably generous of the game to give you legendaries.  And in this data, one of our members got a Bright Roar.  Another got an Energy Monkey torso.  I got an MPV from a fortune box once (but not while this study was going on).
         There are some limitations to this study, though, as always:
    It appears the game bases your rates off of the code but using a RNG call to your host machine.  Therefore, if you happen to somehow be on a computer that has a broken RNG, you could get potentially higher rates or lower rates than these. To help you understand the measure of significance: it's mostly agreed upon by Statisticians that 1% is the level of significance required for difference to be important, but only if you are doing things within the hard sciences.  For example, if we were manufacturing gun barrels and machine A's differences in finished product width was a 1% spread versus machine B was a 0.1% spread, this would be cause for concern because we might accidentally manufacture barrels that are out of specifications and thus cause accuracy problems on machine A, but machine B would be better for our needs.  For things that use probability and normal curves (human behavior experiments, things based in chance), the measure is 5%.  So if there had been a 5% difference between study A and study B, we would conclude that 40 is not enough data points.  However, what we see is 0.3%, which is less than both a strict hard-science 1% margin and a more soft-science psychology and probability 5%.  Therefore our data is very reliable. More data points will only make the rates more accurate, but should not (as we have demonstrated) change your conclusions. There appears to be no difference in who was providing the screenshots in terms of player rank.  There also seemed to be no difference in whether the fortune box was from the shop or from farming the campaigns.  Thus I believe it is safe to conclude that these stats apply to all fortune boxes.  But if you have a good reason to believe shop versus campaign is different, please let me know. Keep in mind some times when you complete parts of the campaign, the fortune box animation is given, even though normally the resulting rewards are fixed.  It is unclear yet if there are times when completing the campaign will result in a higher drop rate for special circumstances.  However, we were not calculating fortune boxes for special circumstances (because that would take way too long). The rates are PER ITEM IN THE BOX, not the entire box.  This is because the items in the box are not always identical.  You can sometimes get a box result (as we have shown in the pictures, which is available upon request) where you get one epic and one common.  It just happens.  Because fortune boxes seem to be "per item" chances, but seem to light up the light on the animation based on the highest rarity of item you receive (i.e. lights "legendary" when you get only one legendary, etc.), I thought this would be a more logical and simple way to run the numbers.  Your mileage may vary. By the way, as soon as I finished, my alt got this in a fortune box

  25. Like
    SawzAll got a reaction from OKI DOKI in I'm qutting sm   
    If you ever want to come back to SM, just let me know, you're always welcome in NWC.
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