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error19031

Experienced Pilots
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  1. Like
    error19031 reacted to SJNiksZ in the new offer today :)   
  2. Like
    error19031 reacted to SiliconPhoenix in Hey question alexander... you will be doin the 4th of july event right? Perhaps?   
    It is a bit early to be talking about a event that is a month and a week from now but... i just dont want you to ignore/forget it cause i would like to do a portal that is at least interesting.
    (btw what happened to the cinco de mayo portal my friend you just completely and utterly passed it)
  3. Like
    error19031 reacted to W.H.I.T.E.O.U.T in {{W.H.I.T.E.O.U.T}} - Fortune Box Grinding Progress Thread   
    Hello, everyone. Whiteout here.
    I've been getting questions recently as to where I farm or how I get lucky since time that my dual premium fortune box streak occurred a day or two ago (it's in Flex Thread, by the way), which gave me an idea. I made this thread as a way to post my fortune box drop results and keep track of how many fortune boxes I get per each full fuel tank grind. That way, it'll give people a general idea of how my daily grinding for fortune boxes is like.
    That, and I suffer from "eternal boredom" so this is an excuse for me to do something that's remotely productive. Also, yes, I'll try my best to keep this thread as updated as possible.. If it doesn't end up on the 5th page of the topic history by the time I get my first fortune box, that is.
    But yeah, this is just a small thing I wanted to do because of boredom and the questions about fortune box grinding in general.
    That's all I have to say, really, so I'll just end the topic here. 
    I'm not the best at ending topics with closings so please refrain from judging me. That would be appreciated.
  4. Like
    error19031 reacted to Naveedgood in Rank star bug or may be glitch   
    When I joined pvp match, it's show my rank 25 and opponent rank 18. I was been confused. Anyway i leave the match because opponent was very  strong 😂😅, then my star and rank getting increasing from rank 25 to rank 11. 
    I have also posted a small proof of getting stars.it happened today to me. So guys, is it happened to you too? 
    Screenrecord_2021-05-16-11-25-16.mp4
  5. Like
    error19031 reacted to SawzAll in Charts: How Dependent Some Weapons Are On RNG   
    BLUF: Here's a chart of how much damage range (max - min damage), or basically how RNG-dependent, certain weapons and drones are.  Data is beautiful.




    LONG STORY: Basically if you subtract min damage from max damage, you get the range of damage.  The higher the range, the more RNG dependent the weapon, because you're hoping when you use it that you get lucky and "roll high" on RNG for more damage.
    This is just a fun post that gives a visual indication of what items are more RNG-dependent than other weapons.  I'm not saying, for example, that you should stop using Selfish Guardian.  I'm just showing in a visual way which weapons are more "reliable" in a statistical way (i.e. less RNG-dependent).
  6. Like
    error19031 reacted to W.H.I.T.E.O.U.T in Final Showdown for a Campaign Wrap-Up Idea/Thought (Caution: Long Topic)   
    Warning: This is just a thought/idea, so please refrain from treating it as if it was something that was gonna be added to the game. Thank you.
     
    Introduction
    You all know how this game has 3 campaigns, one for each battle type (1v1/2v2/3v3) and how 3v3 is the "finale" to the campaign trilogy? Well, I've been pondering about one thing, which is the ending.. Or should I say, the lack of an ending. I honestly think that the game could've had a better ending apart from Overlord saying "I'll be back" for the 3rd time when the 3v3 campaign is the final campaign in the game, which is why I decided to make this topic to share my idea on how the game could have a wrap-up to its campaign trilogy.
     
    So without further ado, here we go.
     
    The Idea
    The idea that I came up with for the wrap-up is a final showdown that becomes unlocked after 3v3 is completed. It won't show up on the campaign select menu but once Hellgate is defeated on Normal, a new campaign will appear called "The Final Confrontation" or "Final Push for Liberation". The campaign would be nothing but boss nodes, starting from Ramboy and ending with Hellgate, each node containing nothing but each boss on their own.
    The fights will all be 1v1 against each boss as they would all have myth-level stats, making even the 1v1 bosses into tough confrontations for those who aren't prepared. The campaign itself would have the 3v3 campaign map style, where every section of the map is war-torn and destroyed but as you progress further through the map, the sections would gradually become more damaged until you reach Overlord's Den, which would have a hellish appearance.
    In Overlord's Den, there would only be one node but the node itself would have a different appearance (something more hellish or edgy). Why? Because within that node, the stage would have an entirely different format from any other boss node.. This node will only be a straight corridor that leads right to the first of the three bosses. Who would that boss be? It would be Hellgate.
    Upon defeating Hellgate, there would be 2 supply kit points in 2 pockets beside the corridor before it leads to the next boss fight. The next boss wouldn't show on the VS screen but instead, it would appear as a hazy figure and once you enter the fight, God Mode will teleport in via a red bolt that strikes down in the arena and the sky would become red for the duration of the fight.
    Of course, God Mode would have a lot more HP than what he originally did back in Legacy but he would maintain his standard properties and he would have increased physical damage and heat damage.
    After that fight, you would get yet another 2 supply kit points before reaching the final boss, who is revealed to be a modified Bigboy that resembles USA on USA Transporters. He would have a high HP pool, high stats, and more damage per attack than he's done before. The battle itself would take place at the peak of the tower with a blood moon lingering in the background, giving the fight a feeling of dread and making the environment feel like the battle is one where only one mech can truly be victorious in this conclusion to end the war. Once Bigboy has been defeated, he would slowly detonate, piece by piece as he lets out a roar with each detonation until he combusts into a massive explosion.
     
    The Ending
    The mission map would change to show a devastated tower from the battle as you would be placed in a large square area that has a single corridor with 2 square rooms that contain nothing but gold boxes and upon completing the node, a cutscene would play where the Overlord struggles to recover from the damages it has received from losing its minions a second time before its glow fades and crashes to the ground, signaling its ultimate defeat and the sought-after resolution to the conflict that has gone on for years.
    A campaign complete screen would then appear but would have a transparent background with a slight black tint, still showing the defeated Overlord. On the "badge", your completed mechs that you have at the time will show up and the words "The world is finally free, thanks to you, pilot." while a single special star is given underneath the wording.
    You are then taken back to the hangar where you are given 3 special boxes that contain:
    2 legendaries
    1 guaranteed premium
    3 of each relic
    6 transform relics
    1 special Veteran Pilot perk - turns your mech's paint into a carbon black with gold accents paintjob with a special star insignia (same as the one given on the campaign complete screen) on the side of your mech's torso (positioning and size would vary based on the torso). If the torso is divine, the paintjob's accents and the star would glow with the torso's divine rarity color when taking damage.
    *Note: Changeable if the idea's box drops are too much or too little.
     
    Conclusion 
    So, what do you think? Good? Bad? Plausible for a canon ending?
    And before you ask, yes, I'm aware that something like this would be too complicated for the game itself but I wanted to think up of something creative and detailed that would be cool for an epic conclusion to a game that revolved around a war that never had a true ending.
    But yeah, that's what I thought up and I wanted to see what you (the reader) think about this.
    Anyways, that's all I have for this topic. Thank you for taking some time from out of your day to read this outlandish idea/thought, it really means a quite a lot to see that my ideas are interesting enough to catch the attention of others, even if it's just one or two people who end up reading this.
    This is Whiteout, signing off.
     
     
  7. Like
  8. Thanks
    error19031 reacted to SawzAll in Guys, Super Mechs is dying   
    Hopefully this isn't sarcasm.
    Hopefully what I said helped.  Because that's really my goal: to help, not to harass.
    It's human nature, when we're not in a good place, to attack things.
    SM has buggy apps.  It's not perfect.  But I think it's actually a half way decent game.
  9. Like
    error19031 got a reaction from Corvus in Guys, Super Mechs is dying   
    okay, you've changed my mind, I can see that super mechs don't die, at least for now, but they need more things, otherwise they will die, I hope Alexander will rebalance items, release new items, increase the drop rate, etc. in the near future
    I would like to thank to @SawzAll for opening my eyes to the fact that the game is alive and will continue to develop
  10. Haha
    error19031 got a reaction from Bunboy in Guys, Super Mechs is dying   
    okay, you've changed my mind, I can see that super mechs don't die, at least for now, but they need more things, otherwise they will die, I hope Alexander will rebalance items, release new items, increase the drop rate, etc. in the near future
    I would like to thank to @SawzAll for opening my eyes to the fact that the game is alive and will continue to develop
  11. Like
    error19031 got a reaction from Spam in Guys, Super Mechs is dying   
    okay, you've changed my mind, I can see that super mechs don't die, at least for now, but they need more things, otherwise they will die, I hope Alexander will rebalance items, release new items, increase the drop rate, etc. in the near future
    I would like to thank to @SawzAll for opening my eyes to the fact that the game is alive and will continue to develop
  12. Haha
    error19031 got a reaction from poor sheeps... in Guys, Super Mechs is dying   
    I don't want to say this, but the game is really rotting and there is almost nothing to do in it, new items do not come out, there are no interesting events, this must be solved, otherwise the game will die in the near future
  13. Sad
    error19031 got a reaction from TeraTactics in Guys, Super Mechs is dying   
    I don't want to say this, but the game is really rotting and there is almost nothing to do in it, new items do not come out, there are no interesting events, this must be solved, otherwise the game will die in the near future
  14. Sad
    error19031 got a reaction from RaymondL1747 in Guys, Super Mechs is dying   
    I don't want to say this, but the game is really rotting and there is almost nothing to do in it, new items do not come out, there are no interesting events, this must be solved, otherwise the game will die in the near future
  15. Like
    error19031 got a reaction from Ruben in Guys, Super Mechs is dying   
    as for the fact that the game has 1 developer, this is not a weighty excuse for the fact that there is nothing interesting in the game. for example, let's take the game Geometry Dash, which I myself play and which has 1 developer: this game has constant moderation, new levels are evaluated, content is created and the game lives, yes, there are no new updates in it for more than 4 years, but the players are constantly doing something new and the developer sees it and works, in Super Mechs there are no new items, but there are ideas: new events, items, suggestions for changing the balance and just different interesting changes, but nothing is implemented, I believe that balance changes can require strength, but again, you can ask the players and listen to them. their opinion, hire more moderation to moderate content and report useful ideas, buy advertising (at least some), it is worth doing more news on the forum or just in the game. most likely NOTHING of this will be implemented, but I will hope
  16. Like
    error19031 got a reaction from urvmech in Guys, Super Mechs is dying   
    as for the fact that the game has 1 developer, this is not a weighty excuse for the fact that there is nothing interesting in the game. for example, let's take the game Geometry Dash, which I myself play and which has 1 developer: this game has constant moderation, new levels are evaluated, content is created and the game lives, yes, there are no new updates in it for more than 4 years, but the players are constantly doing something new and the developer sees it and works, in Super Mechs there are no new items, but there are ideas: new events, items, suggestions for changing the balance and just different interesting changes, but nothing is implemented, I believe that balance changes can require strength, but again, you can ask the players and listen to them. their opinion, hire more moderation to moderate content and report useful ideas, buy advertising (at least some), it is worth doing more news on the forum or just in the game. most likely NOTHING of this will be implemented, but I will hope
  17. Sad
    error19031 got a reaction from Benja07 in Guys, Super Mechs is dying   
    I don't want to say this, but the game is really rotting and there is almost nothing to do in it, new items do not come out, there are no interesting events, this must be solved, otherwise the game will die in the near future
  18. Sad
    error19031 got a reaction from DecepT.com in Guys, Super Mechs is dying   
    I don't want to say this, but the game is really rotting and there is almost nothing to do in it, new items do not come out, there are no interesting events, this must be solved, otherwise the game will die in the near future
  19. Like
    error19031 got a reaction from bestplayeroftheworld in Guys, Super Mechs is dying   
    I play, mainly because of nostalgic feelings, and I spent too much effort and time to just quit
     
    Neither. I want to draw attention to this problem again, a lot of players leave because there is nothing to do in the game, I can understand if the developer works, but let it at least show the result
     
    I'm not saying SM is dead, I'm saying he's dying. You can keep it alive by adding new items, interesting events, new mechanics, changing the drop, etc. 
     
    Maybe, but SM do nothing to fix it and there were no complaints about boring game, a lot of people talked about it and what in the end? I mean, the comments cover the problem, but nothing happens and because of that, the game dies.S'ti IffI
  20. Like
    error19031 got a reaction from Naveedgood in Guys, Super Mechs is dying   
    as for the fact that the game has 1 developer, this is not a weighty excuse for the fact that there is nothing interesting in the game. for example, let's take the game Geometry Dash, which I myself play and which has 1 developer: this game has constant moderation, new levels are evaluated, content is created and the game lives, yes, there are no new updates in it for more than 4 years, but the players are constantly doing something new and the developer sees it and works, in Super Mechs there are no new items, but there are ideas: new events, items, suggestions for changing the balance and just different interesting changes, but nothing is implemented, I believe that balance changes can require strength, but again, you can ask the players and listen to them. their opinion, hire more moderation to moderate content and report useful ideas, buy advertising (at least some), it is worth doing more news on the forum or just in the game. most likely NOTHING of this will be implemented, but I will hope
  21. Like
    error19031 got a reaction from SonnY-ku in Guys, Super Mechs is dying   
    I don't want to say this, but the game is really rotting and there is almost nothing to do in it, new items do not come out, there are no interesting events, this must be solved, otherwise the game will die in the near future
  22. Like
    error19031 reacted to Tirreggregars in Guys, Super Mechs is dying   
    Firstly, Im also on the balance team remember.
    Second, it's a statement of fact, if the player base is so small, and the possibilities so limited, without new items, the game is a monotonous grind against the same opponents over and over again.
    Point 2 leads nicely into my third point, being that, the game is dying, since arena participation is low, players are quitting, and grinding is horrible.
    Honestly, we either need better events that increase arena participation, I made a thread about a possibility, or we just need new items, which change the matchups, if released on a weekly basis, people will be playing new builds every week, making the game less monotonous.
  23. Like
    error19031 reacted to Nefertary Meriten-Mut in Guys, Super Mechs is dying   
    Defense Matrix was a creation of Tacticsoft. It was on the TS calendar. Gato has not made any new items. Anyway, I would be more better if there was a balance of what already exists, because each new item that appears reduces the chances of obtaining good items. Either change the box system or is better not to put new things.
  24. Like
    error19031 reacted to Tirreggregars in Guys, Super Mechs is dying   
    Ah well, here I post again

    Anyways, the game is dying. I think regardless of how many cool sales Alex makes, the lack of new items has really had a dent on player motivation. The only thing that was rendering the game less monotonous were the new items. It means that even in a repetitive strategy game which is stupidly enough based on rng 🤦‍♂️, you cna still develop new strategies, and have new and more "original" fights.
    Now that Alex has stopped releasing items, the game has become an endless loop of boring 1v1, 2v2 and 3v3 seasons, with f2p seeing cool deals they cant afford, and p2w seeing cool deals they often don't need. With the few which have only spent little until now progressing very fast creating a mass feeling of discontent. In addition, you meet the same players everyday, with a few rare exceptions, you matchup with the same 15-30 players everyday, leading to near identical matches, with counters and trolls rendering the experience even more tedious.
    This really goes to show the deplorable state of the game, with no new items to keep the player base active, there will be no participation.
    The only good PvP event was the 100 tokens arena fight event, which caused a huge increase in arena participation, yet it only happened once?
     
  25. Thanks
    error19031 reacted to Shared-NW in Guys, Super Mechs is dying   
    no1 need more "new item", we have enough.
    instead balance the old one or increase rate from pack 😏
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