Kachow Posted January 24, 2021 Share Posted January 24, 2021 Name some below. Link to comment Share on other sites More sharing options...
Sparks Posted January 24, 2021 Share Posted January 24, 2021 1. This game upgraded my English spelling to lvl69. 2. I learned something about online games. 3. This was first game I ever played, so it gived me a good knowledge(idk how to say that) about video-games. rc 1 Link to comment Share on other sites More sharing options...
trophy345OBLITERATED Posted January 24, 2021 Share Posted January 24, 2021 none the game is perfect 10/10 :)) resident shelf sitter Link to comment Share on other sites More sharing options...
Liam.M.Lucas_2020 Posted January 25, 2021 Share Posted January 25, 2021 A "dismantle mech" button would be heavenly. Eevee 1 Link to comment Share on other sites More sharing options...
W.H.I.T.E.O.U.T Posted January 25, 2021 Share Posted January 25, 2021 1. Clear Loadout Button 2. Filler Item Catalog Refresh 3. Buffed token reward for 1k wins milestone in Clan 4. Pity System (after "x" number of premium boxes = guaranteed legendary for next box opening / after "x" number of premium packs = guaranteed premium for the next pack opening) 5. Auto-Grind (option to autogrind a mission until out of fuel or manually stopped by the user/ 2x is default for autogrind) 6. An actual plot for campaign (completely pointless in functional terms but great for stylish terms) 7. Banshee Extermination 8. More portal variety / Adaptive portal difficulties 9. More adaptive enemies in campaign (will explain) 9 = On Normal in the 1v1 Campaign, some enemies are capable of "adapting" to the player's strength through adjusting HP, stats, and damage output to best match said strength. This is best seen in Overlord's Den - 8 (Normal) and Overlord's Den - 6 (Normal). In OD-6, all enemies will adjust their stats to provide a challenge while the change is only for Bigboy during OD-8, where similar buffs can be noticed when fighting him (i.e. he will have higher HP and damage output against a build of higher strength and lower HP and damage output against a build of lower strength). I'm honestly intrigued by how that works and would really like to see more enemies like that in the campaigns... Who knows, maybe that would make 3v3 a tad bit more forgiving? If you fail and don't succeed at something, you simply haven't failed enough. Through failures, one can pave a path to eventual success. Link to comment Share on other sites More sharing options...
Sebaspro123 Posted January 25, 2021 Share Posted January 25, 2021 (edited) Quitarme la base Edited January 25, 2021 by Sebaspro123 (see edit history) Link to comment Share on other sites More sharing options...
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