White Star Posted December 23, 2021 Share Posted December 23, 2021 (edited) The mechanic's name: Armor Piercing [AP for short] • Basically, a weapon with such characteristic would ignore a certain amount of resistance. [[ Let's imagine a drone, with 200 physical damage, it always would deal that amount as long as the target has zero resistance, very precise! But now it faces a opponent with 120 resistance to it, Making it deal 80 damage... with a certain amount of AP this same drone will still make it hurt enough to make a significant impact in battle. The drone with AP60+ added to its 80 damage on that 120 resistance fore... will deal 140 instead of just 80 out of it's total 200... ]] • It wouldn't give extra damage like energy does when the foes has lower energy remaining in comparison to weapon's energy damage... [ AP wouldn't affect negative resistances values, Because you can't pierce what ISN'T there anymore ] [[ That same drone, 200 damage right? but now the foe has -50 resistance to it's damage... As said... AP wouldn't affect that, so the damage would be 250!... and NOT: 200damage +60AP 50Negative res = 310 total? that'll be 110 plus on the original drone's damage... i believe this seems to be unfair, and if you use this formula on actual SM drones it would be a overkill... some drones dealing +400 plus as is... now add this AP stuff when mechs on the negatives and HOLLY MOLLY THAT'S A LOT OF DAMAGE... that's the reason why AP shouldn't affect negative res, Also that would be a nice opportunity to buff items that has fallen to useless level, like Purifier, Greedy... Etc ]] PS: I didn't actually wanted to make a suggestion, i tinkered that mechanic for fun AND because my work in progress drone will have that mechanic in mind, worry not i will make it balanced. So anyways pilots, if you want to discuss... suggest... question... even SCREAM at the top of yer lungs then feel free to do it let's have fun screaming at each other! Edit: i got a chart of AP values Changes may happen in the future. Edited December 23, 2021 by White Star Needed data (see edit history) OKI DOKI 1 Artist Link to comment Share on other sites More sharing options...
Tesla Posted December 23, 2021 Share Posted December 23, 2021 (edited) It Sound Like A Good Idea Except If the AP(Armor Percing) Levels Up with the drone like the rest of its stats Except Weight than having a common drone and leveling it to Divine Would give it an insane AP Making it more deadly than most Legendary/Mythical Drones And It Would Be Absolute Overkill. Now the drone is already overkill as energy/heat now lets not forget Physical Drones Dealing Even More Damage And Having Some Insane AP. If it was added it would be banned in competetive Battles Just Like Legacy Shields. So i think drones should have a fixed AP that cant be increased. I also think that AP would most likely Be a Physical Only Stat Since I Dont Think a Laser Could Pierce Or Fire Ball Could Pierce But Bullets Absolutely. Edited December 23, 2021 by Tesla Surge (see edit history) White Star 1 Link to comment Share on other sites More sharing options...
White Star Posted December 23, 2021 Author Share Posted December 23, 2021 3 minutes ago, Tesla Surge said: It Sound Like A Good Idea Except If the AP(Armor Percing) Levels Up with the drone like the rest of its stats Except Weight than having a common drone and leveling it to Divine Would give it an insane AP Making it more deadly than most Legendary/Mythical Drones And It Would Be Absolute Overkill. Now the drone is already overkill as energy/heat now lets not forget Physical Drones Dealing Even More Damage And Having Some Insane AP. If it was added it would be banned in competetive Battles Just Like Legacy Shields. That's the reason why AP wouldn't be used to buff what's already strong, like Tonto... [ 500+ damage seems to be VERY fair for a drone to deal, sarcasm! ] that'd be overkill indeed. But imagine a full myth Greedy, with +70AP... combining that with it's 92-149. if the enemy has 80res then it would be drained by 10, then ignored by 60 thus dealing the drones original damage between 92-149... after that the damage would only ramp up 10 due to drones res drain, remembering that AP wouldn't deal extra damage on negative res foes. PS: Only the drone would ignore res, other weapons wouldn't be affected by AP effect. OKI DOKI 1 Artist Link to comment Share on other sites More sharing options...
Tesla Posted December 23, 2021 Share Posted December 23, 2021 Yes but AP sounds like it would also Effect Rapid Destruction And Spartan Carnage Since Both of them fire bullets. Link to comment Share on other sites More sharing options...
White Star Posted December 23, 2021 Author Share Posted December 23, 2021 12 minutes ago, Tesla Surge said: I also think that AP would most likely Be a Physical Only Stat Since I Dont Think a Laser Could Pierce Or Fire Ball Could Pierce But Bullets Absolutely. What about a super heated gas? or a plasma bolt with god knows how hot? or a thundering electricity jolt? or a ball of energy? You got it! Besides that... realism≠Supermechs let's face that Artist Link to comment Share on other sites More sharing options...
Tesla Posted December 23, 2021 Share Posted December 23, 2021 Yeah thats true like how can a Literal LAZER Be Physicsl. Link to comment Share on other sites More sharing options...
White Star Posted December 23, 2021 Author Share Posted December 23, 2021 Just now, Tesla Surge said: Yes but AP sounds like it would also Effect Rapid Destruction And Spartan Carnage Since Both of them fire bullets. Yes yes but... Does the powerful SPARTAN CARNAGE needs a buff? NOPE just because it fires bullets it doesn't mean it needs to have Armor Piercing [ it already wrecks mechs as is... no buff needed ] Artist Link to comment Share on other sites More sharing options...
Tesla Posted December 23, 2021 Share Posted December 23, 2021 (edited) reakless beam is a "physical" weapon yet it shoots lazers. And yes the spartan carnage is already OP it does not need AP. Edited December 23, 2021 by Tesla Surge (see edit history) Link to comment Share on other sites More sharing options...
White Star Posted December 23, 2021 Author Share Posted December 23, 2021 Just now, Tesla Surge said: Yeah thats true like how can a Literal LAZER Be Physicsl. Um... Ackshyually!!!... Everything on the universe is composed of matter... thus making everything physical to a certain degree. I told ya bruh, no realism needed Artist Link to comment Share on other sites More sharing options...
Tesla Posted December 23, 2021 Share Posted December 23, 2021 (edited) But just think of the carnage with a max level SolarTorch With AP. And Alot of buffs. It would be worse Than the spartan carnage since the solar torch is already the strongest physical drone and now it has AP. The Only Problem Is That Pay-To-Play players would get a instant extra advantage since all their probably max level drone now has AP 13 minutes ago, White Star said: What about a super heated gas? or a plasma bolt with god knows how hot? or a thundering electricity jolt? or a ball of energy? You got it! Besides that... realism≠Supermechs let's face that Also im sure A plasma bolt would not peirce as it would melt through the entire mech. Edited December 23, 2021 by Tesla Surge (see edit history) White Star 1 Link to comment Share on other sites More sharing options...
White Star Posted December 23, 2021 Author Share Posted December 23, 2021 Just now, Tesla Surge said: But just think of the carnage with a max level SolarTorch With AP. Lmao... lemme get the numbers Maximum level, all arena buffs: • SolarTorch: 245-442 physical damage 9 phys res drain let's be careful now +60AP seems fine... emphasis on SEEMS Let's make the foe: 69 physical res [ nice number, TOTALLY didn't plan that ] now let's go for the damage, Solar Torch drains 9, leaving 60res left... but it ignores 60... due to RNGeesus! the drone gave around 442 damage from its random amount [LUCKY SHOT!!!] 442phys damage+60AP=502 TOTAL DAMAGE [ bruh moment sound effect ] a drone like that ignoring resistance would be waaaay too OP... let us have Greedy be EVEN MORE GREEDY Artist Link to comment Share on other sites More sharing options...
Tesla Posted December 23, 2021 Share Posted December 23, 2021 Yes i think AP should be like 5-20 Max. Link to comment Share on other sites More sharing options...
White Star Posted December 23, 2021 Author Share Posted December 23, 2021 (edited) 7 minutes ago, Tesla Surge said: Yes i think AP should be like 5-20 Max. 5-20 seems to be epic level... it wouldn't make a dent on meta i believe so. i want to threaten meta... and not make them laugh and use Red Rain harder than ever lol The amount would depend a lot of weapon firepower, and amount of uses [ be it 2 or 3 ] Balancing it out with 50+ or more heat cost, weight, even backfire is viable and i believe that balancing such an item wouldn't be too much of a hassle. ps: the main reason why i used greedy as an example because of its low damage, and i will think of a AP chart for all intensities of items, to common... to mythical later on. Edited December 23, 2021 by White Star Me grammer ver guud!! (see edit history) Artist Link to comment Share on other sites More sharing options...
Tesla Posted December 23, 2021 Share Posted December 23, 2021 (edited) Yes i think the more damage a drone does the less AP it should have. And i think The Maximum AP for a Drone Should Be In between 100-150 Edited December 23, 2021 by Tesla Surge I forgot The Drone in drone (see edit history) Link to comment Share on other sites More sharing options...
White Star Posted December 23, 2021 Author Share Posted December 23, 2021 7 minutes ago, Tesla Surge said: Yes i think the more damage a drone does the less AP it should have. And i think The Maximum AP for a Drone Should Be In between 100-150 Depending on the drone/weapon this amount between 100-150 seems fair for a 2 use weapon... maybe a backfire one to make sure it's not broken beyond brokenness. Yo i got a chart done for AP values: The amount between would vary from weapon to weapon... AP would be a tool to push lesser items into competitiveness, niches... even metas... who knows! Items? i mean new items... but some old ones could use some extra bang too, like Greedy... [ the more i mention Greedy it GETS greedier dude ] Artist Link to comment Share on other sites More sharing options...
Tesla Posted December 23, 2021 Share Posted December 23, 2021 (edited) Yes That Chart Is Perfectly Fair for 100% of drones and it would help bring some old drons and maybe even some legacy drones back into meta status. Also Greedy should get a new Name: Verocious because it makes it sound EVEN MORE EPIC. And To Be Honest If you suggested this to super mechs their is a chance it might actually get added. Edited December 23, 2021 by Tesla Surge More Epicnesssss... (see edit history) White Star 1 Link to comment Share on other sites More sharing options...
White Star Posted December 23, 2021 Author Share Posted December 23, 2021 6 minutes ago, Tesla Surge said: Yes That Chart Is Perfectly Fair for 100% of drones and it would help bring some old drons and maybe even some legacy drones back into meta status. Also Greedy should get a new Name: Verocious because it makes it sound EVEN MORE EPIC. And To Be Honest If you suggested this to super mechs their is a chance it might actually get added. I maybe suggest it indeed, just need to get some things outta the way first. Well! i got the chart filled for Side/Top weapons too... I followed your suggestion but i thought 150 would be too much of a AP value [ seems like the sort of thing that has a single use, is heavy, heats up like hell ] take a look: I tried to make everything compatible with torsos resistances around, resistance modules... AP capable weapons wouldn't be THAT plentiful in my mind... just a few of each type would suffice. Artist Link to comment Share on other sites More sharing options...
Tesla Posted December 23, 2021 Share Posted December 23, 2021 (edited) Yes Thats even Better But Imagin a Spartan Carnage with all buffs and AP at 100 While Also Affecting Negatives And The Enemy Having A Res Of 0. Edited December 23, 2021 by Tesla Surge My spelling is in the negatives. (see edit history) Link to comment Share on other sites More sharing options...
White Star Posted December 23, 2021 Author Share Posted December 23, 2021 Just now, Tesla Surge said: Yes Thats even Better But Imagineif a Solartorch with all buffs and AP at 300 While Also Affecting Negatives And The Enemy Having A Res Of -29. 442 phys damage 300 AP 29 negative res 442+300+29= 771 PHYSICAL DAMAGE BRUH MOMENT, thank god Solar Torch wouldn't have AP at all dealing more damage than a Divine Frantic Brute with full arena buff. Artist Link to comment Share on other sites More sharing options...
Tesla Posted December 23, 2021 Share Posted December 23, 2021 (edited) Yes That is just insane also i say that the spartan carnage should not have AP since it already strikes fear into people in ranks in between 10-1 And Shreddes the souls of anyone Above 10. Fun fact: My Display Name us the Same as my ingame Name. Edited December 23, 2021 by Tesla Surge (see edit history) White Star and OKI DOKI 1 1 Link to comment Share on other sites More sharing options...
Stelight Posted December 23, 2021 Share Posted December 23, 2021 (edited) Interesting mechanics i just hope that with mechanism people decide do play without armor but with a lot of Hp. Otherwise i would see that effect for purifer Edit : (I should have read everything oops... therefore can be for the dustmaker and hurlbat instead of their cooling/energy regen and capacity damage ) Edited December 23, 2021 by Electro (see edit history) White Star and OKI DOKI 2 Link to comment Share on other sites More sharing options...
White Star Posted December 23, 2021 Author Share Posted December 23, 2021 2 hours ago, Electro said: Interesting mechanics i just hope that with mechanism people decide do play without armor but with a lot of Hp. Otherwise i would see that effect for purifer Edit : (I should have read everything oops... therefore can be for the dustmaker and hurlbat instead of their cooling/energy regen and capacity damage ) Hurl Bat and Dust Maker status's effects should be unchanged, they're lesser phys drones so removing something from them just buries them further. Yes phys type doesn't rely on reduction of heat cap or cooling, nor energy cap and regen but... it's their function yay! good for them. Also... Hurlbat needs more damage [ 167-298 to rival Dust Maker's 151-306 ] the reason is: Because yes Artist Link to comment Share on other sites More sharing options...
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