To note, I have already sent in a support ticket on this issue asking how best to go about dealing with these specific players and I have not received any response in over two months. (Ticket #172706)
In the last year, there has been a growing issue with players tanking their ranks to gain easy wins. A number of players have admitted that their Clan is requiring a certain number of arena wins per player to accomplish specific clan goals. As we all know, the more a clan achieves victories in the arena the better the clan reward gets (lvl1, Random MIX box, lvl 2. 20k coin, lvl 3. rare power unit, lvl 4 10 tokens). This is a direct definition of an exploit. Players, mostly with divine gear, are playing in arena ranks 13-9 and sometimes even lower. With the level of gear they have, they simply have no business being in such ranks, but they are playing in such ranks in order to achieve the easy wins and therefor add to the total clan arena wins.
Is this acceptable in Supermechs? Is it acceptable for very highly geared (and high ranked) players, tanking their ranks to farm wins off of lower ranked players?
While I will admit, I have no evidence to support my claim. The point of submitting a support ticket was to ask how I could go about reporting or gathering information to help Supermechs with this issue. With no response, I have had no guidance in supporting this claim. What I can point out is that there are a number of matches that players would immediately forfeit the match. Unfortunately, if a "turn" is not taken, the match is not recorded to be reviewed. So many of these "rank tankers" are not able to be tracked from a players perspective. Other players will put in a turn or two, then end the match. Looking at their match history, they have several matches where they purposely end the match prematurely.
If I have stepped out of bounds with the creation of this thread, I do apologize. I, by no means, want to anger anyone here. What I do want is to point out the issue and to have a fix looked into and deployed so fair play can be achieved and the exploit be fixed.
your best bet for a heat mech as of now would be dawnblaze + flaminator.
the build uses MPV, lava feet, DawnBlaze, Flaminator, Magma Recoiler, a resistance drainer (the best you have), and a Firefly for drone as a substitute Flame Spear. Given your inventory, I'd advise your modules be a single Savior Resistance and armor plating, the remainder of the slots will be a triple engine setup.
Something I'd like to note about your inventory, here are things you should feed when you'll transform stuff:
Brutality - your other torsos outclass it.
Zarkares - your other torsos outclass it.
Corrupt Light - terrible side weapon, fits zero niche, outclassed by DawnBlaze.
War Hammer - you already have a mythical War Hammer. There is no point to having another one, unless you're trolling and wish to use two builds that use it.
Flaming Hammer - somehow worse than War Hammer in terms of viability. Sac it immediately.
Frantic Brutes - you have Distance Shredder. YOU HAVE DISTANCE SHREDDER. There is no point in using this dogshit weapon, sacrifice both of them immediately.
Face Shocker - mediocre damage and drain, only has three uses, overall unreliable. If you are using an energy build, use Unreliable Protector instead. (See what I did there?)
Can anyone help me with getting a good heat build? Here's my inventory idk if I have any good heat weapons? I'm stuck at rank 15 and can't progress any more so I figured heat builds are a good way to progress farther, thanks if you can help!
I have windigo, but it's epic and it's on my second build, and I opened a premium pack recently, I got a epic nightfall and an energy engine legendary and another CSU. Should I try a hybrid phys-heat? Or just leave nightfall for fusing?
Question
knarf
To note, I have already sent in a support ticket on this issue asking how best to go about dealing with these specific players and I have not received any response in over two months. (Ticket #172706)
In the last year, there has been a growing issue with players tanking their ranks to gain easy wins. A number of players have admitted that their Clan is requiring a certain number of arena wins per player to accomplish specific clan goals. As we all know, the more a clan achieves victories in the arena the better the clan reward gets (lvl1, Random MIX box, lvl 2. 20k coin, lvl 3. rare power unit, lvl 4 10 tokens). This is a direct definition of an exploit. Players, mostly with divine gear, are playing in arena ranks 13-9 and sometimes even lower. With the level of gear they have, they simply have no business being in such ranks, but they are playing in such ranks in order to achieve the easy wins and therefor add to the total clan arena wins.
Is this acceptable in Supermechs? Is it acceptable for very highly geared (and high ranked) players, tanking their ranks to farm wins off of lower ranked players?
While I will admit, I have no evidence to support my claim. The point of submitting a support ticket was to ask how I could go about reporting or gathering information to help Supermechs with this issue. With no response, I have had no guidance in supporting this claim. What I can point out is that there are a number of matches that players would immediately forfeit the match. Unfortunately, if a "turn" is not taken, the match is not recorded to be reviewed. So many of these "rank tankers" are not able to be tracked from a players perspective. Other players will put in a turn or two, then end the match. Looking at their match history, they have several matches where they purposely end the match prematurely.
If I have stepped out of bounds with the creation of this thread, I do apologize. I, by no means, want to anger anyone here. What I do want is to point out the issue and to have a fix looked into and deployed so fair play can be achieved and the exploit be fixed.
Knarfis
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