Jump to content

Manolis109

Experienced Pilots
  • Posts

    105
  • Joined

  • Last visited

Posts posted by Manolis109

  1. 3 hours ago, CleverName said:

    My account is in good standing πŸ™‚

    I am not accusing you of hacking... only of doing something that is ethically unfair too, but by far worse than playing counters. Even tho some ppl consider it part of the game, just like counters are unfortunately, you have crossed the limits.

    Β 

    3 hours ago, CleverName said:

    I mean if you think playing the lottery is a fair strategy, then sure by my guest. But imo, nothing is fair about taking away the ability for your opponent to win when they build a proper rounded mech. The best build in the game is still at the mercy of counters... It's one thing to be willing to put your own fight's fate up in the air; but when you forcefully take that away but other players, it's bad taste imo

    I agree with how you justified why counters are unfair. I feel the same. However a smart player won't play the lottery. They will jump in arena when its safe, when they see at least 2 types of elements dominating the arena. That makes is a tactic. Besides its true that some builds are hard to defeat using rounded mechs, so players who lack the inventory to stand a chance against these builds, choose to build counters instead of doing nothing about it and remain at the bottom, always by playing smart and avoiding to depend on lack regarding who they will encounter. Again I find counters very annoying too. GameΒ tho can give the player the potential to make a rounded build that can defeat counters (hybrids).Β 

    Β 

  2. 10 hours ago, CleverName said:

    fair gameplay = not playing countersΒ imo (just my opinion, take it as you want)

    fair gameplay = not cheating/hacking. I think that's what most ppl understandΒ  fair gameplay stands by. So you might want to rephrase your sentence

    ~~also talk about fair gameplay~~

    Β 

    10 hours ago, CleverName said:

    or energy resist (i.e. has a very hard time beating meta energy or phy)

    12 hours ago, Alex_Iron said:

    I have defeated meta energy mechs. I can do that and i mostly win against energy mechs. In my opinion energy resistance on an energy mech is not as important as heat or phys resistance. I don't have phys resistance btw. Energy resistance on energy mech would help against energy free energy mechs, but i have defeated those even like this. I did encounter Avatar last season. I lost due to starting range, I think you can understand that as it is a basic characteristic of 1v1s.

    about the mercy , distance shredder and double res drainer, i usually lose to those when they have additional energy resistance on. I can still defeat phys scope mechs tho and other sorts of phys mechs.

    A counter is determined by energy/heat stats , not resistance setup in my opinion. After all the build im running in 1v1s is the best result my inventory could give me.

  3. 1 hour ago, CleverName said:

    to play fair and still beat huggers

    huh? My mech isn't always a counter. Sometimes I increase heat capacity at the expense of energy but i have beaten huggers without that alteration as well. But even if my build was utterly a counter, how does "playing fair" match with counters? Is playing counters cheating? If its about them being annoying, for sure they are. However at the same time they are a tactic.Β  Please don't mix fair gameplay with counters, it gives ppl the wrong impression, and since this concerned me (bc my build was mentioned), i wouldn't like ppl to get the wrong idea about me either, so deal with that.

    :SenkoBread: (i wish i could use that here lol)

  4. sure it is. I also have to say that i preferred the old forum. This one is complicated.

    1) Navigation is difficult. Also old topics with new replies on them appear on top of new content instead of new topics.Β 

    2) You don't have privacy, most of your actions are exposed to others like what profile you are watching where you are at and more. I don't like this.

    and there's more I can't come up with atm

    Β 

    Β 

  5. 41 minutes ago, CleverName said:

    Don't have problem with trying to stop boosting. But setting up a system where innocent players get accused is something I'll advocate against all day. Community has gotten too toxic in some areas - I see this as stirring that pot a bit. Showing replays doesn't solve boosting. Adding more players in the arena does.

    β€’ The insta quit matches do take place. the fact that first turn quits are invisible only hides these matches.

    β€’ its possible that innocent players get accused but wouldn't you advocate for a whole week against players winning solo medals unethically if you would advocate for innocent players all day? I say that bc, comparably, boosting is a lot more frequent and larger an issue than accusation of innocent players and misunderstandings.

    Players getting accused would be very rare of anything, bc lets be real it will be obvious whether a player is quitting in despair or bc he intends to boost. It will mostly be obvious

    2 minutes ago, Tirreggregars said:

    Yes, but making the replays visible takes up server space, meaning it could crash the whole servers, as alex already said, they are volatile already and any strain could cause abhuge crash and wipe the data of thousands of palyers.

    oh, wasn't aware of that.

  6. 30 minutes ago, Tirreggregars said:

    Yes, but it will harm Gato's servers, as @AlexanderΒ already mentioned, they are already working on making them more stable, but any huge strain could lose the data of thousands of players. SoΒ until then, clearing these insta-quit replays lowers the strain and is a price

    im talking about making Replays visible, not banning

  7. 3 minutes ago, CleverName said:

    1) How would you know who is boosting vs. an innocent player quitting?

    2) Replays disappear over time / sometimes don't show up at all. How would you track that? What about someone who boosts 1 in every 10 matches between a few accounts? Or the dedicated booster who plays friendly non-ranked 1v1s to clear replay history?

    3) Don't you think an "ethical" player will just claim these accounts aren't his/hers? Basically claim that they are people he/she plays against (there's really not many top players...) and know they will lose, so they quit?Β 

    4) To troll an enemy clan, you can just always insta quit against them and accuse them of boosting and ruin their reputation...What's your fix for that? Many people know they will lose matches before turn 1, so this way they can punish enemies lol...?

    check the edits on my message

  8. 21 minutes ago, CleverName said:

    How does showing replays change boosting? Boosters will still either insta quit or just played intentionally lost matches. Fundamental issue is that arena lacks many players at any given time, which allows boosting to occur.

    Additionally, replays won't help much - then you're going to start accusing insta quitters who have an easy loss of boosting. As the #1 player who gets insta quit against, you'll see how many "boosters" I have for example. To play more devil's advocate, if someone wanted to look "legit" for this - they would just play a counter that loses against the main account, thereby justifying an insta quit. These days most boosters boost a little here and there, so I don't think it'll be as easy to detect as you might think.Β 

    And to play devil's advocate more - everyone in top ranks knows who manipulates arena hardest and their style of it. This isn't an individual players issue; more of a clan issue imo. You talk of solo medals but completely forget about clan medals - who you can argue get hit more often and consistently by boosted clan results.Β 

    Thankfully with the most recent ban wave, I think boosting will calm down, but time will tell...

    TLDR: Boosting isn't a big issue. But the fix (if we wanted to pursue) would be to increase # of players in arena, not replays.

    If Replays were restored, simply everyone could see the continuous insta quits from the same accounts everytime on a player's replays. Therefore it would be ethically wrong for the player to continue boosting.

    YES boosting IS a big issue as long as players fail to reach top 3 bc other accounts with no repetitions have taken their place. I can't bring examples can I?

    Lets be real it will be obvious whether the instant quitters who quit bc they will lose are boosters or not. If you have like 5+ Replays in a row with the same player it will obviously be boosting

×
×
  • Create New...