Jump to content

Tirreggregars

Experienced Pilots
  • Posts

    639
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Tirreggregars

  1. On 1/17/2021 at 1:30 PM, SawzAll said:

    Say that all you want, but when they over-buff it, as seems to be their tendency, it will only nerf the other drones.  And it doesn't change what I said: buffing Windforge will not fix energy overnight.  Besides, damage to weight ratio isn't an invalid point: I'm using it to say Windforge is already good (just like Swoop was before it got buffed).  Now Swoop is over-buffed so it looks like, so far, what I said was correct.

    Forgive my cynicism, but knowing our luck, it will do more drain than the premium drones when they over-buff it, which will only complicate the problem.

    Feel free to disagree with me, but I voted no.

    It isnÄt valid, no one would equip a 1 kg drone that deals 20-25 damage, why? because it's irrelevant, and even now, swoop is useful, but requires a complete build change to be played, and if it weren't for the low cooling 4k hp mechs in the arena heat would be a lot weaker.

  2. There is nk point in using 30 extra kg to get 270 useless regen, the scope is useless since you will almost never use it (teleport+scope almost energy breaks you). Overall just using one engine and two cooling boosters shoukld qork for the first one, so you have weight to use individual resistances.

  3. Just now, SawzAll said:

    That's not how it plays out in the arena at my rank, as well as not how it plays out in WU.  But I'm not here to say that you're "wrong" so much as my experience and testing say otherwise.

    Absolutely agree here.  I make it a point to select my energy mech when someone has an EFA build that's not completely energy free, because usually I beat them.  EFA is one of those things that, in my opinion, is "go all the way or go home."

    I am at a similar rank (7) and saviour resistance has worked perfectly for me. I believe it is mathematically impossible to disprove my claim (taking into account the fact that little to no dissolvers are used at my rank)

    2 minutes ago, SawzAll said:

    That's not how it plays out in the arena at my rank, as well as not how it plays out in WU.  But I'm not here to say that you're "wrong" so much as my experience and testing say otherwise.

    Absolutely agree here.  I make it a point to select my energy mech when someone has an EFA build that's not completely energy free, because usually I beat them.  EFA is one of those things that, in my opinion, is "go all the way or go home."

    EFA is generally weak to energy, since 240 valiant drain is superior to the 120 or so res you get with an efa.

  4. On 1/18/2021 at 2:24 PM, SawzAll said:

    I do not agree at all.  Savior resistance is only useful in the campaign and only with a monkey torso.  In the arena, you'd be better off putting a max'd iron plating on than a savior resistance.  Not only did this work out in WU when I tested it, it is what players higher in rank than I am recommend, and it has played out this way in the arena.  Besides, the EFA already has resistance.

    Sure, maybe not another basalt dissolver.  I don't think the guy has another sorrow, though.

    If you're going to go EFA, do not put a single energy module or energy-using item on the mech.  That's why EFA is useful.  I recommend against a supreme cannon because those draw energy.

    It's to the point where if I see someone in the arena using EFA but with energy drawing weapons, I select my energy mech to fight against them, and I usually win (at rank 10).

    So my advice is only use EFA if you're going to go "all the way" with the energy-free configuration.

    Basalt Dissolver is better because it doesn't draw energy.  A heat bomb would make more sense than another supreme cannon: they also work without energy.

    While I might agree for a max Plat Plate, at your rank saviour res is better than iron, since dissolvers are rare, and doing the maths it equates to more hp than an iron plate.

     

    Back tot he original post, if you wish to run any energy dependent weapons at all, I recommend MPV, since with EFA you have to equip one energy module at least if you want to run those, without any energy dependent weapons efa is better since it allows for better modules and more weapons. Overall, I recommend playing a sorrow, and otherwise I recommend using Windigo since it is now very very strong and easy to get. Right now you can't really go wrong with any of those torsos so it's up to you.

  5. 44 minutes ago, OOSNSOO said:

    Well, I am not a Pro level player. But by what I have gathered and known by playing, I would like to share my opinion.

    1. The mech build is strong in both cases, but its downside is two many blindspots and no weapons to fire after certain time. You see, in both builds (especially using EFA) you have more than 2500 HP. That means in 50% of your battles, you will face second mech after defeating the first one. And you don't have enough weapons, too...just using stomp isnt a good option.

    So, you need at least one extra weapon, most likely corrupt light or abomination or savagery or supreme cannon if you use MPV and Burning shower or Desolation if you use EFA.

    2. Over excessive resistance might not really help you...(as in the case of MPV, where pys is 165 but HP reduces around 300+)... So better option becomes EFA.

    3. Right now, all of your weapons do not use energy at all. So EFA becomes better option.

    Final conclusion: you can use both depending on the extra weapon you are going to add.

    If you use MPV, use corrupt light or savagery or abomination or supreme cannon.

    If you use EFA, use desolation or burning shower. (I won't recommend heat bomb because its one time use).

    Another thing is that resistance of above hundred is really not required when you can reach around 90 resistance by using savior resistance. That would allow you to add 2 extra modules plus one weapon or two extra weapons and one extra module.

    I hope it helps...(I tried my best).

    Overall, I do not recommend using savagery or corrupt light, since they deal far too little damage. Your best option remains a sorrow or a Shadow Wolf, otherwise a basalt polisher also works. Desolation is last resort and overall not so good due to the Space Invader. Supreme canon is good (shadow is better) however then you are forced to play MPV. For the second build it might be better to replace one engine with a booster. If you have more magmas equip those.

  6. I will be using the overall best weapons which in addition drain energy. For example dissolver is useless but drains the most

     

    1. Valiant Sniper (17 res drain)

    2. Bunker Shell (13 res drain)

    3. Piercing Fox (10 res drain)

    4. Lightning Cutter (10 res drain)

    5. Brightroar (9 res drain)

    6. Lightning Recoiler (10 res drain)

    7. Bulldog (10 res drain)

    8. Ultra Bright (5 res drain)

    9. Party Crasher (5 res drain)

    10. Frantic Lighning (10 res drain)

     

    This is the order which I would use if I wanted to put an eng res drain weapon on my mech. 

  7. 4 hours ago, SawzAll said:

    Not really.  It's serving the community by preventing this from turning into "if you complain enough, long enough, loud enough, eventually you'll get what you want."  When you realize, as you gain rank, that Archimonde, or in my case, Grim Reaper, is not the best torso, you can either ignore that and buff your Archimonde and complain in the forum until they buff it.

    Or you can switch to a better torso and stop wasting upgrade time and resources on it.

    Now there are other options than just the monkey torsos.

    Game META doesn't necessarily need to evolve, nor does it only evolve by buffing weaker torsos.  It can also evolve with new items, so your assertion that the "only" way META can evolve is by buffing other torsos is not really true.

    The goal of SM was never "either you have monkey torso or you lose."  I lose to people with all kinds of torsos at arena rank 10/11.  And now the Lightning Platinum Vest and Windigo are viable.  Last I checked, CleverName was busy testing a heat hugger config with Molten Platinum Vest.  (That may have changed by now.)

    Archimonde is still useful, so I don't see this as "not being useful."  I compare it to sports cars.  Can all sports cars be an SSC Tuatara and have the top land speed record of 316?  Should trucks and vans be upgraded so they can post the same land speed record numbers?  Of course not.  The Tuatara is probably engineered for straight line speed.  This is why, in road races, BMWs and cars with better handling tend to beat cars that are made only for straight line speed.

    But it's not like people can't get a monkey torso from a premium pack, so the underlying implication that's being made, that no one can get a monkey torso, is absolutely false.  You can, it just depends on how long it takes (saving tokens, premium pack luck, fortune box luck).  I just got the new basalt annihilator from a fortune box.  The game isn't stacked against anyone until/unless they get a monkey torso.

    I am not angry or upset, and I am not trying to be rude or inconsiderate.  But if you have the right to keep flogging posts like this where you want to buff torsos, I have an equal right to politely disagree.  I mean no one any ill will.

    The fact remains that with the exception of Lord Gorgon, the only torsos in the top 10 being used are Monkeys and Vests, note both are L-M, so why should Archimonde be much worse than its other L-M brothers? Also I play triple Monkey just FYI.

  8. 3 minutes ago, SawzAll said:

    And yet I'm being reported as spamming.

    Forgive my skepticism, but I don't believe you.

    No worries, the admins will figure out who is abusing the report button eventually.

    If it's about which buff to prioritize, then desolation is at the bottom of the list, if it's even on the list (which I say it's not).

    Not like it's completely logical to say this, but if it's about which takes priority, I would say the entire energy element is first priority.

    But then again, there's a top 10 player that's dual valiant sniper.  Also, some people have disagreed with energy needing a buff, saying some people simply don't know how to play it.

    I have to agree with them, that energy isn't totally broken, seeing CleverName fight people in the arena (his YouTube channel) who are dual malice beam.

    Anyways, so yeah, I'll summarize just so people know that I'm not "spamming:"

    1) I don't think desolation needs a buff.

    2) If it's about what gets buffed first, probably the entire energy element.

    3) Energy is still viable in top ranks, watching CleverName's channel, and seeing people run Dual Valiant.

    How about this?  Let's use math.  You tell me what physical weapon desolation should be more or less equal to, and I'll run calculations to see how much the heat output and/or damage output needs to be in order for them to be more or less equal.  What do you say?  You decide.

    There is no range 4-8 energy free physical weapon. If you buff energy, lower ranks will be unbalanced in favour of heat and energy, so I propose buffing the only f2p energy free heat weapon to counter that, by a 10 percent damage increase. That is all. I am not being reported I believe, so I think its just you

  9. No that is actually wrong, the reason is the lack of strong non L-M energy free weapons, which are limited to:

    annihilation: heavy, too low damage and res drain in many cases, bad range (hammer and last words keep it out of range)

    desolation: too low damage, bad heat generation, bad range (grim cobra)

    heat bomb: not very played

    dissolvers: not rlly a weapon

    plus the lack of high damage charges, and of elec res mean that energy players hit 400 with each shot, killing an opponent within 3 turns once they are broken

  10. Dual malice works better, higher drain, better synergies, and after you've used up your grim uses your range 3 will be weak. Besides range 3-6 is much more played than 7-8.

     

    Also your build is far too heavy considering no drone.

     

    @OOSNSOO can you send ur inventory so we can see what you have at your disposal?

  11. On 1/8/2021 at 6:32 PM, SawzAll said:

    I don't use the WU AI.  I use both mechs and fight to win, as competitively as possible.   WU is great.

    Never said that.  In fact, I pointed out that I may be missing something: i.e. I may think I understand it, but maybe in reality I don't.

    Because you don't and Clevername's META remains unachievable for many, and is also not the real META, because it is very situational. It also doesn't include all META builds, and whilst it is very good. Looking at those mechs doesn't mean that you'll understand it, since as you can see the META evolves, and while a top player might notice that changing one module would greatly benefit the mech, due to the amount of mechs of a certain kind in the arena, you won't.

  12. On 1/9/2021 at 11:51 PM, SawzAll said:

    See, told you.  Once you buff one torso, fans of the other torsos start asking for a buff.

    It's a never-ending vicious circle.

    Statistically, my math says a HP buff of 115.  (Insert limitations of statistical method here.)

    With all due respect,  I remember complaining that I hated how the monkey torsos looked, but I stopped upgrading my Grim Reaper and Zarkares and switched because I wanted to improve my mechs.  If they turn around and buff other torsos, it's like all my hard work and time spent asking questions and researching amounted to nothing.

    I just don't support any more buffs.  

    If you buff any torso, you essentially nerf all other torsos, which pisses players off.  Then the "buff Avenger" and "buff Sith" threads start and the cycle repeats.

    Again, not trying to be disrespectful.  I'm not saying everyone is complaining.  I just don't support any further buffs to any item.  With all due respect, the malice beam buff broke the rarity concept: now malice, an R-M, drains more than hysteria, which is E-M.

    Well that's incredibly selfish, this torso is an L-M which is completely useless, and the reason you don't want a buff is because "you worked on other torsos, so buffing this would make your previous work less useful". So you would sacrifice any evolution to the meta of the game so you can avoid losing your precious work. I play monkey on all my builds, and they are still insanely strong, making all L-M torsos similarly strong would make sense to encourage more versatility in the game.

     

    Any buff to one item, will indirectly nerf another. But think of it this way, either you buff the L-M torsos to all be relevant such as LPV and MPV which were maybe over-buffed. Or you have to nerf the Armours because I don't think the goal of supermechs is: "either you have armour, or you don't and if you don't you lose" and besides Ivar still plays armours and is second.

     

    I made another thread on Archimonde already. I proposed buffing HP, and changing the stats to make this the opposite of the Battery Armours, meaning high regen/cooling and low stats. However a buff to HP would also be great, and would help to make this torso useful again.

×
×
  • Create New...