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Frero

Experienced Pilots
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Posts posted by Frero

  1. 14 hours ago, SawzAll said:

    Good job, mate.  Just keep in mind that only other rank 1 players are "worthy" to submit changes, and you, as a rank 1 player, ultimately determine what your listing will contain.  For example, the person I blocked in this thread, they're not rank 1 (they won't answer, so that's probably why) and their builds aren't worth including so far.

    Thanks for at least being humble enough to admit you might not know.  We don't know for sure if their build is just a "display build" or one they actually use, but thanks  for your submission.  I'm sure ZeRo will look at it in a minute.

    He was rank 1, he later sent proof 😬

    Interesting scope build, my listing also contains none, due to my inexperience.

  2. On 1/23/2022 at 3:30 AM, SavSam said:

    😂 yeah that’s a shit build. 

    So to clarify, do I keep the versions I put (except I accidentally put an Energy Fortress instead of Physical on one of the versions), or is there a better version?

     

    On 1/23/2022 at 1:24 AM, Deimos said:

    Something like this perhaps?

    Snímka obrazovky 2022-01-23 o 1.22.35.png

    This is played with high capacity, and low regeneration and cooling.

     

    On 1/23/2022 at 1:06 AM, WarrMachine said:

    @Andernut is the author and king of the dual UPC energy, I take no credit. Although I can build worse variations of my own 😅

    Other than that, thread looks much better than the last one.

    Will correct, along with other corrections this weekend

     

    On 1/22/2022 at 9:41 PM, AftoKrator_ said:

    ... but these are basically the exact same meta as in 2021. nothing changed. no new op items and no new op builds. 

    Well, double shotgun became more used later in the year, and the January 2022 Invader-Triple Res Drain hugger also..... 

    It's just a listing if the META in 2022, not necessarily a brand new one.

    On 1/23/2022 at 6:07 AM, Lord Gorgon said:

    Good listing id say.

    I like my builds to be 1000kgs as you may have notice. 

    Now, my opinion: in today arena environment, i think the heat double shotgun/flame spear is the best in show. Its only weak point is the shotguns low roll potential.

    Yes, I was aware 😅, I recall you using the backfire 50 resistance drainer, instead of the 8kg one just to reach 1000 kg.

     

    So, for heat the best mech is double shotgun, for physical 🤔, I really don't know, and for energy, it is dependent, since one is damage based, and the other drain based.

    Anyone got the scope builds I'm missing??

  3. Just now, PaintedAshwithSnow said:

    both double spartan carnage builds wrong, in first one you swap phys legs for heat and change hook on charge. That needed because with hook you missing ton of dmg and ability right positioning especially against double shotguns or scopes.Also claw one is outdated for ages already because of claw nature itself 

    Thanks, I will edit them tomorrow, I will wait for some more feedback, so I can change everything at once.

    Yes, I guess I see claw so often because of counters.

  4. 2 minutes ago, PaintedAshwithSnow said:

    you guys so obseessed with meta tbh.. also don forget about different seasons, what effective in 1vs1 not gonna work same way in 3vs3 and opposite. if not include that 1vs1 is mostly lottery and countering-hunting circus 

    I have no clue about mechs outside of 1v1 😞

  5. Hey, as you might know, a meta listing was recently posted, it was not much appreciated, since there were certain flaws.

     

    It has been requested of me to post the meta mechs I posted in that topic on a new topic, so here it goes.

     

    First thing, 

    I am a rank 1, but I am not a competitive player, I have however, played the game for a long time, and therefore think I can make a decently fair and accurate meta listing.

    Yes, all mechs I post are open for discussion.

    I believe any of these mechs will get you to rank 1, and even top 10 if played properly, and if you feel like wasting your time, since top 3 spots are taken by boosters anyways 😉

    The best heat player in the game ATM, IMO, is Lord Gorgon, he can verify these builds.

    The best physical players, I am not sure.

    S.A.M. is the authority on Double Valiant mechs.

     

    Firstly the heat META:

    1011399501_Screenshot2022-01-22at16_05_56.thumb.png.0fc9f34f94b1ab4fdbd760af280ebac0.png

    Variations include: taking off Superb Charge Engine and one Fractured Basalt Dissolver for a Double Teleporter, or changing one Quad Core Booster to an Overload Preventor, and adding a Common Teleporter.

    Credit: Se77en for the original hugger, Clevername for this version.

     

    There is also:

    2133858518_Screenshot2022-01-22at16_08_58.thumb.png.c39d0a703c1adc0c9b25bf808404463a.png

    This mech can also be played in this variation:

    20325119_Screenshot2022-01-22at20_57_00.thumb.png.d29130ad54049acc320bae042f19915f.png

    Credit: Lord Gorgon

     

    This mech is disputed, but generally accepted to be viable at rank 1:

    998228432_Screenshot2022-01-22at16_10_27.thumb.png.d35c18635323e21042f457f236a941fe.png

    Changing one Quad Core Booster for an Overload Preventor will allow you to put a Superb Charge Engine, instead of a teleporter. This mech is definitely strong, but it is relatively new.

    Credit: John Wick

     

    Here we have Heat Double Shotgun, the least common of all the Double Shotguns:

    637844529_Screenshot2022-01-22at16_11_53.thumb.png.e1c16ad01bbdd8833017396d3f3db3e6.png

    Credit: Lord Gorgon

     

    This mech is very good at range management, and will fair especially well against energy mechs, I added a slight twist to the modules, but I am not able to test it, for more inquiries, ask Lord Gorgon.

    562122754_Screenshot2022-01-22at20_58_28.thumb.png.8aeb8117ee218ef0c59c408b97b5daff.png

    Credit: Lord Gorgon

    The energy meta is much smaller:

    This mech is an old one, the energy hugger sees much less use, but Void Drifter gets rank 1, and top 10 with it consistently:

    839995040_Screenshot2022-01-22at16_14_51.thumb.png.e6276c05dd8b9b52471815c3c50bba50.png

    Credit: Void Drifter for this version, I am not sure who originally palyed it

     

    Double Valiant Sniper, strong especially against huggers and energy dependant physical mechs:

    1408088213_Screenshot2022-01-22at16_18_24.thumb.png.bc8c3467c18cb841aef3b0ae07ac19b7.png

    It can also be played with these modules:

    1952712311_Screenshot2022-01-22at21_00_38.thumb.png.5cd36d7494553612594dcdc9928a2768.png

    Credit: S.A.M.

     

    Lastly, there is energy double shotgun, a very strong mech, also specialised against huggers.

    1522369242_Screenshot2022-01-22at16_24_35.thumb.png.2d2411a0e3aa0be20ddcfb3610265ba3.png

    Credit: Clevername

     

    Last but not least, the physical meta:

    This version of the energy free physical tank is now slightly outdated, and typically viewed as weaker than it's newer coutnerpart.

    357473363_Screenshot2022-01-22at16_26_54.thumb.png.cc54495d7e26bd779c9b59b83bac698b.png

    Credit: Clevername

     

    This version is stronger against huggers, and generally viewed as the stronger version of energy free physical.

    1440541923_Screenshot2022-01-22at16_27_22.thumb.png.a8ab5e64c3e35accf5a9440e7b2f8f13.png

    Credit: Missing (if someone knows, please inform me)

     

    Then there is Double Spartan Carnage:

    777876960_Screenshot2022-01-22at16_28_32.thumb.png.901a37260d29a69ffe1804e7d2aa780f.png

    1993603473_Screenshot2022-01-22at16_28_53.thumb.png.6782d97b8030b06f9f3e35be1464a89b.png

    Both versions are viable, however, it is more often seen as a counter than as a rounded mech. Switching one Spartan Carnage for a Frantic Brute is also often seen, as well as replacing Solar Torch with a Protector drone.

    Credit: Also missing, same applies.

    And finally, Physical Double Shotgun:80117297_Screenshot2022-01-22at16_30_56.thumb.png.245fd85dcf134e0a0bc68fa533c4b4af.png

    I am not 100% certain of the utilities in this mech. It is very common in arena, sometimes with a Falcon and Massive Lava Feet, as well as teleporter instead of Superb Charge Engine.

     

    Missing builds include:

    Physical Scopes (I have little idea of how scope mechs are built, and won't mislead anyone)

     

    Further builds include (possibly not META/ not available to everyone), these builds are seen at rank 1, but are very situational:

    Warrmachine's double UPC build (legacy legs)

    Manolis' OEMP build

    High Heat and Energy Capacity but low Regeneration and Cooling Energy mechs

    Other Heat Builds from Lord Gorgon

     

    This is my view of the meta, from my extended experiences in rank 1.

    So, if anyone has scopes, or corrections, please send them ASAP.

  6. 3 hours ago, Deimos said:

    That won't matter if you won't deal enough damage to kill them once you run out of Mercy uses. 

    I'm aware. This mech however only has a single range 1-2 weapon so if you want to do enough damage for it to matter you need legs that will benefit from the res drainers. Mercy is super volatile and it needs the extra damage if you want to stand a chance against huggers.

    Literally who said that other than yourself? Only an idiot would use OEMP in their first turn. I'm talking about situations where you're the one starting and even Frero has said you're wrong so might as well stop coping.

    Phys legs are objectively the best if you have the weight. You're forgetting they also give 60 extra health than their elemental counterparts so that accounts for the less explosive resist.

    The solution is simple: weight, you use the heat legs because, 99% of the time, your weapons+ drone do enough damage without needing to resort to a stomp (yes, even against huggers).

    I have had only one match where the opponent had to stomp and lost because of that, and I have played over 100k matches for sure by now 😅

    I'm by no means an authority, I presented my argument for why I think 508-488 is wrong, not sure if @Pavke agrees or disagrees, but that's what my experience playing that mech is.....

     

    3 hours ago, Deimos said:

    Have some consistency my guy. Not admitting fault when multiple people prove you wrong isn't a good look, makes you look like you have a massive ego. I said that having a teleport and also a good mod setup isn't possible on that particular mech so I chose better mod setup to which I was proven wrong by Frero who managed to cram in both. I still stand behind my decision that I would rather have better energy stats than a teleport if you could only have one and you can keep coping in being wrong.

    What not accepting different opinions does to a mf 

    Rank doesn't mean shit, this was mine last season and I got there while lacking several META items. Unless you're consistently placing at the very top your opinions are not better than anyone else's.235934927_Snimkaobrazovky2022-01-16o7_25_25.png.bf8808565a6f903efe73cc74d5f45a37.thumb.png.c3786122d46c94163d0a4229264611ad.png

    Anyone can get rank 1 nowadays, with any mech, I have used mechs which lose to rank 5 people and gotten rank 1, it's easy.

     

    The problem with double Valiant Sniper, is that you need the teleporter, even if that means having slightly worse stats, however the 588-408 is completely not viable, therefore, I would play the module set up I sent.

     

    Anyways, if anyone knows what the utilities are on physical double shotgun, I would be much obliged.

    3 hours ago, Lord Gorgon said:

    I dont know your IGN, but thats a good listing. I have 1 comment: the best dual red rain version is that one. Has dual tp and hook.

    Id also add the following build to the list. Has swoop and hook.

    Screenshot_20220110-101911_Super Mechs.jpg

    Screenshot_20220110-101924_Super Mechs.jpg

    I actually had the second build in my workshop unlimited, however, was not willing to input it, since I was not certain of the module choice. So red rain with less hp but very high regen/cooling, interesting, I will add that to my meta team on WU, maybe I'll make my own topic soon.

    3 hours ago, Pavke said:

    Not using a teleport on a double valiant mech is literally the dumbest decision you could possibly make. He traded energy resistance for a quad, which i personally wouldn't do, I still stick by that you don't need that much energy cap on a douvle valiant mech. Based on my experience with those type of mechs I came to that conclusion. 

    You still didn't reply to me, what rank are you? Some of the things you say are very questionable and won't be heard from anyone that is a rank 1 or so.

    Also, if you are out of arguments, sending memes about someone "coping" or whatever shit you meant doesn't help you. If you can't keep up, just leave the topic.

    I found that energy drainers do not need energy resistance, since there are only 2 players who play purely energy free energy mechs, Gospon Zgonci, Nikos (almost purely). That's why I think it's more worth it to have the Quad Core Booster, an alternative set up is:

    1577715948_Screenshot2022-01-22at20_46_39.thumb.png.603e9230ef90909fe8cc3a8cf6b59aaa.png

    And also this:

    1838047608_Screenshot2022-01-22at20_47_05.thumb.png.bb493f70eaaafd968a439947dd67dd0c.png

    Supposing you want all 3 kinds of resistance.

    98292405_Screenshot2022-01-22at20_48_32.thumb.png.b15e9066a9b8a9886e6f6524466a7d0e.png

     

    I was wondering if this would not be better, @Lord Gorgon

  7. I doubt anyone will even read my post to its full extent, let alone that it will be implemented 😅

    1 minute ago, Deimos said:

    Phys resistance is the biggest issue, also it's not about resistance but about the ability to fight huggers. That's not really doable when your heat legs will be doing 10 damage against their full 140 resist.

    There's no problem with the teleport other than it being dead weight, it's just useless on that build especially since it's en-free. Dropping it in favor of phys legs is the right thing to do.

    OEMP + drone shot and you're drained. That 400 regen won't be enough to save you with that low of a cap, especially on a build where literally everything is energy reliant.

    If you're stuck in a corner you use the hammer, the only range where you can't use it would be 4 and that's already valiant range. It's literally only good for one specific situation and that is being stuck in a corner fighting a heat mech that happened to overheat you at that very moment. I'd rather stake it on higher energy that gives you actual chance against other drainers.

    You need tele on double Valiant to abuse their hook, otherwise, you can never get them out of a corner, tried and tested.

  8. 31 minutes ago, SawzAll said:

    Between you and @Frero I think we can discuss this politely (like we're already doing).  If you don't mind me philosophizing as a rank 2 player:

    1. This is an RNG game so no matter how much inventory you have and how upgraded, you can have bad RNG days.  So I think it's more important in general to provide builds that top 10 players have used to get to the top 10.  We can all quibble about modules and how we would do things, and that's fine.  But I think the standard should be whether you've made it to top 10 with the build.
    2. We cannot all be CleverName.  Hence I say we cut ZeRo some slack because he doesn't have mountains of ascension relics.  He has made it legitimately (without boosting) to the top player slot in the game, and is consistently rank 1, if not in the top 10.  He's been playing this game a very long time.  In an RNG game, we compensate for the RNG by maxing out our weapons to divine as much as we can, etc.
    3. Anything we build and test in WU is max/divine, hence to a point the only way to know is to do real world in-game testing.  But since the game is RNG-based, that testing is not 100% scientific/mathematical, in the sense that you don't always get the average, nor the max or min, damage from things.  So this isn't 2+2=4, this is more like a bunch of RNG calls done by the SM server to calculate how much of a smack-down you put on people.  So, therefore, I suggest:
    4. The META is a philosophy more than a math or a science.  It should, in my opinion, be a list of mechs that have made it into the top 10 player list in 1v1 (only because CleverName's list was usually more 1v1 based).  I want to add 3v3 and add LG's builds because his 3v3 heat teams are legendary.  I have them already in pictures.

    And I watched ZeRo and Rambo do a TON of research and consult with MANY top 10 and rank 1 players to give us this product.  Maybe it's not perfect, but it's impossible (due to RNG) for the META listing to be 100% perfect.  And even with CleverName's listing, there were always people who said he was wrong, said he could do things better, or even said they could put out a better listing.  (Most notably LG, who says that now to ZeRo, and said that to CleverName, etc.)

    So while I do admit that I may have been wrong to vent on that n00b, I think in this case I asked the n00b to stop and they didn't, so I had it out, but that's not because ZeRo is my boyfriend or something.  I'm not simping.  Instead, it's because I watched him do tons of work (and Rambo).  And I don't like it when some butthole (whoever I blocked, forgot them) poops on something that someone is doing to help the community.  Yes, I am censoring myself: I have to remember this is a 13+ yr old forum (last I checked) and that last time I went full military insult mode I got banned.  (it wasn't in here)

    No, not you.  You're not the jerk.  It was whoever I blocked.

    But still, it's their first META release, so I say we should at least cut them some slack.

    Definitely, RNG is always involved, but the probability of all your shots (drone included) of hitting so terribly that your superior mech loses to a weaker one anyways, are very low.

    The mech corrections I sent, are, in my opinion, the corrected META mechs. Reign has some good players, but many Reign players are quite terrible, and have just payed money to get where they are, like in most other top clans. Some players, like Lord Gorgon, have never boosted, or been involved in all this shitty top clan nonsense. He remains the only one to have tested manifold heat mechs, multiple times, so as to get the most reliable data. While we can definitely cut some slack, we can also edit this META listing in my opinion. Some edits are very simple (changing the legs on energy double shotgun, removing the mercy spartan mech that is barely used, changing the LPV on heat double shotgun to MPV, and so on, please read my previous reply for more detailed descriptions)

     

     

     

    The META can be boiled down quite easily,

     

    Spoiler

    First, you have your conventional hugger:

    1011399501_Screenshot2022-01-22at16_05_56.thumb.png.0fc9f34f94b1ab4fdbd760af280ebac0.png

    Variations include: taking off Superb Charge Engine and one Fractured Basalt Dissolver for a Double Teleporter, or changing one Quad Core Booster to an Overload Preventor, and adding a Common Teleporter.

    There is also:

    2133858518_Screenshot2022-01-22at16_08_58.thumb.png.c39d0a703c1adc0c9b25bf808404463a.png

    This mech is only played in this variation, if one wishes to run a soft energy counter (for some weird reason), one can change the torso to an LPV.

     

    This mech is disputed, but generally accepted to be viable at rank 1:

    998228432_Screenshot2022-01-22at16_10_27.thumb.png.d35c18635323e21042f457f236a941fe.png

    Changing one Quad Core Booster for an Overload Preventor will allow you to put a Superb Charge Engine.

     

    Here we have Heat Double Shotgun, the least common of all the Double Shotguns:

    637844529_Screenshot2022-01-22at16_11_53.thumb.png.e1c16ad01bbdd8833017396d3f3db3e6.png

     

    The energy meta is much smaller:

    Spoiler

    This mech is an old one, the energy hugger sees much less use, but Void Drifter gets rank 1, and top 10 with it consistently:

    839995040_Screenshot2022-01-22at16_14_51.thumb.png.e6276c05dd8b9b52471815c3c50bba50.png

     

    Double Valiant Sniper, strong especially against huggers and energy dependant physical mechs:

    1408088213_Screenshot2022-01-22at16_18_24.thumb.png.bc8c3467c18cb841aef3b0ae07ac19b7.png

    @Pavke, the reason it is not useable with 588 energy capacity and 408 regeneration is as follows (I have also tested those modules, and they do not work): If fighting another energy mech: your weapons require, a minimum of 62+50 energy each turn, meaning that to be able to fire both your valiants and your drone, you need 112 energy, making your viable capacity only 476, which is very easy to drain, furthermore, even if drained, your opponent only has to drain 408-111=277 energy to stop your valiants and drone from firing, or to have you end up with less energy than you ended the previous turn with, very few weapon combos do not drain 276 energy, which is why a minimum of 700 capacity is needed, to allow the deficit between your regeneration, and the amount of energy you use to withstand more than 1/2 turns. Furthermore, the low heat cap means that you will not be able to combo 2 energy weapons together, which is what is needed to ensure the drainage of your opponent. Which is why nobody plays 588-408 double valiant.

     

    Lastly, there is energy double shotgun, a very strong mech, also specialised against huggers.

    1522369242_Screenshot2022-01-22at16_24_35.thumb.png.2d2411a0e3aa0be20ddcfb3610265ba3.png

     

    Last but not least, the physical meta:

    Spoiler


    Energy free physical:

    Spoiler

    There are two options:

    357473363_Screenshot2022-01-22at16_26_54.thumb.png.cc54495d7e26bd779c9b59b83bac698b.png

    1440541923_Screenshot2022-01-22at16_27_22.thumb.png.a8ab5e64c3e35accf5a9440e7b2f8f13.png

    The first version is less used, but both remain decently viable.

     

    Then there is Double Spartan Carnage:

    Spoiler

    777876960_Screenshot2022-01-22at16_28_32.thumb.png.901a37260d29a69ffe1804e7d2aa780f.png

    1993603473_Screenshot2022-01-22at16_28_53.thumb.png.6782d97b8030b06f9f3e35be1464a89b.png

    Both versions are viable, however, it is more often seen as a counter than as a rounded mech.

    And finally, Physical Double Shotgun:80117297_Screenshot2022-01-22at16_30_56.thumb.png.245fd85dcf134e0a0bc68fa533c4b4af.png

    I am not 100% certain of the utilities in this mech.

     

    This is my view of the meta, from my extended experiences in rank 1.

  9. 1 minute ago, SawzAll said:

    I know ZeRo's stuff isn't 100% perfect but it's a lot better than no META list.  I just felt like having some fun venting on that other jerk.

    why u calling me a jerk tho ? 🤔

  10. Just now, SawzAll said:

    I know ZeRo's stuff isn't 100% perfect but it's a lot better than no META list.  I just felt like having some fun venting on that other jerk.

    ye, I would've checked a bit more, since almost all the mechs have a problem....

  11. 12 hours ago, SawzAll said:

    Nonsense. Please shut your butt cheeks, because you're talking out your but, and it smells horrible. Mechzilla's off handed remark in discord about how horrible that build is, that's enough for me to know you don't know what you're talking about. I ignored the rest of your reply. Another reply and I'll just block you because I don't have time for this.

    But by all means, if you want to make yourself look worse, keep talking. I won't hold you back from your folly.

    Because in this game, focusing your time and resources in items that matter in terms of META can help people get to top ranks faster. It already takes a very long time as is.

    META provides a service to the community.

    I had created a middle ranks "meta" read in the past. You can search it and find it. Lots of good non-premium builds that can give some premium builds a run for their money.

    And just minutes ago you were saying your ugly horrible build needs to be on the meta, hence you essentially asked for another listing. Please make up your mind and (again) close your legs.

    Calm down, the builds are not the best, although there are enough changes to warrant new builds.

    11 hours ago, WarrMachine said:

    What an absolute joke of a thread, no representation of the actual ebbs and flows that occur within rank 1 usage rates. No, I'm not going to waste my time compiling my own thread to counter this one, anyone with half a braincell will know to look at the leaderboards and get a general understanding of what to shoot for.

    Doubling down on that point, I've always disliked the use of these threads. You're just pointing to what everyone else uses instead of encouraging originality, which is the driving force that gets these things built in the first place. 

    Also no offense to ZeRo here, but he has no solo medals and personally I've never even seen him finish a week (the point at which one's rank actually matters) in the top 10 before. I'm sure his intentions with these builds are fine, but Sawz trying to hold this dude on a pedestal with a single screenshot (with the "show online" option checked too LOL) is just complete nonsense. Sawz I'd really like to give you the benefit of the doubt with your intentions here, but seeing as to how you conduct yourself around literally anyone who disagrees with you has me second guessing. Please get your ego in check brother.

    For anyone else still reading this thread, if you want meta, here's your goddamn meta. 

    Energy Dependent and Energy Independent Phys.

      Hide contents

    image.thumb.png.8db78720e7943cd0d412113099339008.png

    image.thumb.png.51d94469a19c43a8e6f84b074f9b9083.png

    Energy Dependent Heat.

      Hide contents

    image.thumb.png.6e894f7cb774ca0d4af76ce8d69a6541.png

    Damage Based and Drain Based Energy.

      Hide contents

    image.thumb.png.c68dad175db20c260d96eb44204174e7.png

    image.thumb.png.d1e8dfa1b74f04cff38bc5e8f8c16be1.png

     

    I agree, the builds are bad, although, there are 5 other heat builds at least which are functional, and that drain based energy mech is not that good (yes, I have beaten you in arena)
    The range management is terrible, it suicides basically, and if the opponent has any amount of brains and regen, they will beat that mech.

    And, again, I reiterate, why use heat legs on energy double shotgun, energy legs work better.

    7 hours ago, Lord Gorgon said:

    Summarized thoughts:

    Noobs

    Make a meta listing that is actually good please.

    It is not that hard to make a decent meta listing 🤦‍♂️

  12. 12 minutes ago, Deimos said:

    This doesn't mean anything. Did people stop using them because they were bad? I still see a lot of them being used with minimal alterations. 

    oh definitely, but some are not useable, eg dual brightroar

  13. On 1/17/2022 at 2:47 PM, SawzAll said:

    We will consider it. But understand that the META listing has been, traditionally, mech builds capable of reaching top ten player status. And we can't include literally every mech that achieved rank 1: the list would be way too long.

    Negative. ZeRo and Rambo, along with the rank 1 players of Reign, did lots of research. Your negative comment is no different than those who said CleverName's list was bad. (They were wrong then and they're wrong now.)

    It's been almost a year since CleverName put out a listing. He left the game. ZeRo and Rambo stepped in to take it over. They deserve our gratitude and respect for this action alone.

    So first off, unless you are a rank 1 player AND you consulted with LOTS of rank 1 players (some of which regularly end up in top ten status), you've got nothing. I don't know what rank you are, but really, I could care less at this point.

    Second, where's your meta listing? If you care so much, put out your own.

    Third, if you want to help, don't be disrespectful. All you end up doing with comments like this is discouraging people who apparently care more about the game and those playing it than you, because they put out a listing.

    All I did was post what they made because I was there watching them consult with top ten players and with hard to put out the best product they could to help as many people as possible.

    So yeah, your comments are unhelpful and disrespectful. Further disrespect like this will result in me reporting your comments.

    And they didn't just take CleverName's builds. Some if those builds are still META. That's why they're still in the META listing, duh. Did you accuse CleverName of copying his own META listing? 😁

    Most definitely, the mechs i sent are not just rank 1 mechs, rather the most commonly seen that can not only beat most matchups, but can consistently get top 10 if played properly.

     

    On 1/17/2022 at 6:32 PM, Deimos said:

    That's it, you have absolutely no clue what you are talking about because that used to be the old physical meta made by CleverName so no, it's not a counter and you don't even seem to know what a counter is. Most of the builds you posted are "counters" according to you since the elemental stats are awful for their purpose.

    All phys tanks are built like that, the energy stats are irrelevant since their HP and energy free weapons make up for it which is something you would know if you had a single look at the shit you posted yourself, namely the very first build follows that formula to a T.

    Imagine thinking this guy knows anything about the META, can't wait for more clown-generated content 🤡

    I can't and nobody else can, that's the point. You can't top the guy who has every item in the game x20 and already made and tested builds better than anyone else ever could. This whole thread is a waste of time since no new items were yet introduced since his departure.

    Boo-hoo crybaby. Imagine reporting someone because they disagree with you. Pathetic.

    Dual shotguns were not used by clever (physical/heat), new 2020 meta also not, meta evolves.

     

    @SawzAll, your listing has some problems since all mechs which I edited, I have rarely/never seen with that module set up, including some which are soft counters, which should not be in the meta.

     

    On 1/17/2022 at 4:46 PM, Lord Gorgon said:

    Mate, besides the copy pasted standard hugger, heat builds in that lists are bad. Your researches on the topic arent consolidated properly.

    See with Tay on the physical part.

    I did give some to Zero the other day on heat. Feel free to reach me too.

    🥖

    Energy builds are also lacking, e.g. manolis build is barely viable anymore, the double Valiant Sniper build is completely off, and cannot sustain its own weapons with those stats.

    On 1/17/2022 at 2:47 PM, SawzAll said:

    We will consider it. But understand that the META listing has been, traditionally, mech builds capable of reaching top ten player status. And we can't include literally every mech that achieved rank 1: the list would be way too long.

    Negative. ZeRo and Rambo, along with the rank 1 players of Reign, did lots of research. Your negative comment is no different than those who said CleverName's list was bad. (They were wrong then and they're wrong now.)

    It's been almost a year since CleverName put out a listing. He left the game. ZeRo and Rambo stepped in to take it over. They deserve our gratitude and respect for this action alone.

    So first off, unless you are a rank 1 player AND you consulted with LOTS of rank 1 players (some of which regularly end up in top ten status), you've got nothing. I don't know what rank you are, but really, I could care less at this point.

    Second, where's your meta listing? If you care so much, put out your own.

    Third, if you want to help, don't be disrespectful. All you end up doing with comments like this is discouraging people who apparently care more about the game and those playing it than you, because they put out a listing.

    All I did was post what they made because I was there watching them consult with top ten players and with hard to put out the best product they could to help as many people as possible.

    So yeah, your comments are unhelpful and disrespectful. Further disrespect like this will result in me reporting your comments.

    And they didn't just take CleverName's builds. Some if those builds are still META. That's why they're still in the META listing, duh. Did you accuse CleverName of copying his own META listing? 😁

    I would disagree, CleverName's list had many builds which were never used/ stopped being used, because they were only ever used since he said they were good.

  14. 53 minutes ago, PaintedAshwithSnow said:

    You guys take this topic to serious, this listing need redo on all lvls.. just wait for zero's finished one 

    fair enough, will do

  15. On 1/12/2022 at 10:29 PM, SawzAll said:

    It is my honor to post this on behalf of @ZeRo_ and @Rambo Gaming YT.  This is the META listing for 2021.  They have had multiple high rank players weigh in and assist them, such as @Mechzilla and @Malthael.  I have complete confidence that this listing is equal to or exceeds the quality put forth formerly by CleverName.  Noble Warriors Clan was glad to provide a little assistance, and I was glad to see Reign Forever and Reign Reforged also lend their aid.  This listing is legit.

    https://super-mechs.fandom.com/wiki/META_listing_2021

    EDIT: this is technically a rough draft, I am being told.

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    Also, note that @PaintedAshwithSnow and @TaediumVitae helped with the listing.  I forgot to mention them.

    I personally find that Double Valiant Sniper will not work with that module setup, as the energy capacity is too low, the dual spartan mech is dead to energy, I have only seen it played with Lightning Platinum Vest, the heat double shotgun mech works better with Molten Platinum Vest. The energy double shotgun mech needs energy legs, since when you are energy broken, if you use your stomp with heat legs, the opponent in all likelihood has over 100 heat resistance, and you will deal less than 100 damage, whilst if you have energy legs (Massive Shocker Feet), you can actually deal damage once energy broken/ recoiler is out of uses/ cornered). The physical double shotgun is also regularly played with Lightning Platinum Vest, since those energy stats will not suffice for anything other than a heat build.

    I would definitely consider adding other scope mechs, which are also viable, as well as, but not limited to:

    High heat and energy capacity, but low cooling and regen energy mechs (seen at top 10 positions weekly)

    Energy hugger, specifically the one played by Void Drifter

    Burning shower mechs (eg. Reckoning and double Basalt Dissolver

    Double Teleporter, Single Resistance Drainer Traditional Hugger

    As well as Huggers using Molten Platinum Vest, double Overload Preventer, double Quad Core Booster, or using Lightning Platinum with the Same Modules

  16. 45 minutes ago, Alexander said:

    Again, there’s a difference between criticism and just complaining based on non-fact. 

    Mix boxes on *some* difficulties on *some* portals had a tiny (<1% is the highest I found) chance of dropping L-M’s, but most had none. They also didn’t drop every run on those. I did mention most 😜

    People did farm normal a fair bit I am pretty sure - it had the highest rate of mix boxes. (Significantly higher than insane, for whatever reason). 

     

    You can farm normal missions for epics just fine, or use base. I would not recommend a newb to spend tokens on getting epics from a portal, and without tokens more likely than not you wouldn’t get anything useful. I invite you to start a poll on returning the old portals - if it wins out I promise we’ll roll back the change to portal drops, I’d be more than happy to. 



     

    Thanks for the great Christmas gift!

    Today we basically got, 1 op portal pack, 2 op portal fortune boxes, and 1 free premium pack, thanks Alex.

    I also remember the old portals, I would farm the whole day spend maybe 500 tokens and I remember I did have some good drops, and I would also like to be able to farm portal, but if the drop rates were that bad, then let's keep these portals pls 🙂

    Merry Christmas to u Alex.

  17. Well, while energy is the worst element, a hard counter can easily get u to top 10 in 1v1 season, WWWblb, Tirregregars and Wep often play energy trolls to get top 10, but rounded, there are few that manage it S.A.M., Doug and archangel r the only ones that come to mind that get top 10 with rounded energy, Lyba sometimes as well. And by top 10 I mean now and then not at season end...

  18. 30 minutes ago, iSwarky said:

    haha yes okis od6 topic with my token grinding progress

    Alright everyone so today ive gathered all of you here for maybe a moment in sm that hasnt been done for the entire existance of sm.

    Im gonna grind for 4000 tokens without spending any money  

    This will require a lot of work and let me explain how its gonna go.

    I did the math and to get 1000 tokens you need to spend around 7-10 weeks. (Without the small rewards like the 10 token from completing all the daily quests.)

    I got half the way through with 200 tokens but i got a long way of grinding in the future.

    Everytime i get tokens im gonna send a picture with the amount of tokens i got.20211128_003610.thumb.jpg.c7576ee4765102016207ecc7b3c53fc4.jpg

    This is the beggining of this topic. Im gonna check just how long it is gonna take me to get 2000 tokens. (I didnt spend any money to those 2000 tokens btw.)

    imagine i grind for a 4000 token offer for 7 months just to get sh!t drops

     

    I mean, it has been done before, but if u watch ur 30 ads daily, u get 60 extra tokens, so that means 70 tokens a day+ 100 (I guess everyone gets at least 100??) from raid every week+ raid first clear rewards which are like, at least another 10 every week. So that means u can get 530 weekly minimum, if not even more.

    If u add that there is a portal or quest on average every week or week and a half, then u can get around 150 tokens from those, so ur total becomes almost 700 tokens weekly, so it will only take u idk like 6 weeks or a bit less ot get to 4k tokens.

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