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Bring live your dreams

Experienced Pilots
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Posts posted by Bring live your dreams

  1. I decided to make a change in my energy mech after i buy the offer of 2k tokens and i get some good legendary items, now the question is, what of these 3 is better? My rank is in between rank 8 — 6 with luck 5

    AddText_09-30-02_10_57.thumb.jpg.f5aeb352ad47919fa253d70a186068d4.jpg

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    AddText_09-30-02_08_14.thumb.jpg.888b7470e8c4241bcd8d465b17c8695c.jpg

    (C is my old mech only with the mythical Sparked runners difference than other heat legs i have and the modules are only in legendary level 40

     

  2. A version energy of the charge engine, this is the normal versión of the charge engine (Epic to mithycal) something simple

     

    PicsArt_07-25-03_12_48.thumb.jpg.08c7b3b5f759c4aa0d6b249e053c507f.jpg

    Thunder Crash

    Damage: Level 1: 37 —55, 25 energy damage; Level 30: 59 — 77, 40 energy damage

    Cost: Nothing (I think the chargers works like the Resistance breakers) 

    Weight: 20 kg

    PicsArt_07-25-03_05_25.thumb.jpg.b1a9b9c24a3c9bac6d8dfd2ac239b1f1.jpg

    Damage: Level 1: 77 — 95, 45 energy damage; Level 40:97 — 125, 60 energy damage

    PicsArt_07-25-03_09_51.thumb.jpg.3c73418c27d30e69cdafeaecaf4df779.jpg

    Damage: Level 1: 125 — 170, 70 energy damage; Level 50: 175 — 225, 85 energy

     

    sketch-1632893254467.png.ea5c76b2efd1250f6cc17a61661e8f5e.png

    (A bad edit of a charge engine xd) 

  3. 6 minutes ago, Dark conon mech said:

    i made this thread because i am stuck on what to and what to upgrade and builds i should try

    heres my items

    yeetus.JPG

    e3.JPG

    ee.JPG

    wsw.JPG

    ww32.JPG

    ses.JPG

    w23we.JPG

    w3ewe.JPG

    w3.JPG

    rrtt.JPG

    also i enabled base few weeks ago and want to know best way to use it

    kol.JPG

    all help will be greatly appreciated 

    ;))

    1. Upgrade things you think are gonna be good to your mechs, more the weapons that no HP to shot (or upgrade it if your mechs have much HP) or upgrade the Platinum vest if you want

    2. I dont know why, but i look cursed the base level 15 without any gold factory knowing how much it cost to level to that level xd

  4. What like a missile that works to 3 - 6, like posible the magma blaster 

     

    Hell Missile

    PicsArt_07-25-03_05_25.thumb.jpg.b1a9b9c24a3c9bac6d8dfd2ac239b1f1.jpg

    Damage: Level 1: 167 — 275, 55 heat damage, —12 heat storage, - 7 cooling damage, - 9 heat resistance, move 2 spaces ; Level 40: 198 to 319 damage damage, 67 heat damage

    Uses: 1

    Range: 3 — 6 

    Cost: 23 heat and 1 pushback

    Weight: 55 kg

    PicsArt_07-25-03_09_51.thumb.jpg.3c73418c27d30e69cdafeaecaf4df779.jpg

    Damage: Level 1: 247 — 389, 75 heat damage, - 25 heat storage, - 15 cooling damage, - 18 heat resistance, move 2 spaces; Level 50: 311 — 498, 89 heat damage

    Uses: 1

    Cost: 35 heat and 1 pushback

     

     

  5. 6 hours ago, Bruh said:

    Upgrade those modules. If you use that emp, your enemy (if running energy) can easily drain you. You can barely recover from your own emp, which us not a good sign. For legendaries, craft them(if base is level 20) or save up for offers. 

    Your heat mech can probably use that spare wendigo in your inventory, brutality is a bad torso.

    A question, how many Cost to craft a Legendary in base level 20? 

  6. 5 hours ago, monjursayad said:

    I am at rank 12 at this moment. What about getting legendaries?? How can I get them?? I have lackness of legendaries

    The Best way to get that is

    1.Waiting for offers

    2. Buying boxes premium packs (not recommend) 

    3. Upgrading epic items

    But now the most importante for you is, improve the Modules of Heat and energy 

  7. 1. In what rank are you are? 

    2. The first you need now is, improve these modules, better in the first two mech because the heat mech and energy needs more improvement in that aspect to not Shutdown/Energy Shut so ease in the mechs

    3. Change the energy shotgun to the last words because this works for 2-4 and already you have the hammer for Range 1

  8. 1 hour ago, Fordekash said:

    A) the heat drainer was created first. When yellow and blue were created they beefed them up and forgot to retrofit the red one.

    B) they hate heat weapons because they are stupid.

    C) typo by the outsourced coder and the contract did not include corrections.

    D) different people in charge of creating each one and didn’t talk to each other.

    E) do they all weigh the same????

    B) ah? I dont understand very well this 

    E) the Weight no, i refeer more at the damage resistance they do

  9. 2 hours ago, Electrick010 said:

    The Energy version originally removed 45 of electrical resistance, and the physical version was older and for that reason they previously removed 45 of resistance, but there was a balance increasing its ability to drain from 45 to 50, but the heat version was not applied because in Back then the free energy was the most OP that they had, and the versions that take life take away more for their cost, I hope this data has made it clear, you can ask if you have more doubts 😉.

    Understanding, they let the - 45 resis damage in the heat dissolver because the free energy weapons in that time are Op? 

  10. 2 hours ago, Exquisite Phosphorus said:

    Its because heat can shutdown(and you can't do anything about it) while energy can energy break(but energy-free weapon can fire or you can still use stomp) and phys type mech main purpose is to do damage.

     then says the ability of erase turns of the enemy with the shutdown its nerfed with a little bit less in the shield breaker? 

    Energy: Drains energy= -50

    Heat: Makes Shutdown the mechs = -45

    Physical: More damage than the other two= - 50

  11. 1 hour ago, iSwarky said:

    Maybe because the meta is heat based?

    Usually it would have been a difference in elecrical-heat weapons but seeing a heat-heat difference is odd.

    I dont know, but when i see that i feel that strange, because i understand why the physical drainer maked 50, possible because the objetive basic of physical weapons is kill faster, let me thinking in the energy version has - 45 resis too like the heat version

  12. Seeing for a Bassalt Disolver, i noted a little diference in the shield breakers

     

    Epic  Mythical Shield breaker Normal

    Heat: - 45 resis

    Energy: - 50 resis

    Physical: - 50 resis

    Epic — Mithycal Shield Breaker Fractured, Broken, Damaged Version

    Heat: - 50 resis

    Energy: - 50 resis

    Physical: - 50 resis

    My question now is, Why the E -  M Normal Heat makes - 45 resis and the other 2 make - 50 making these "possibly" equal to the F, D, B versions

    PicsArt_09-10-12_42_01.thumb.jpg.50bdadc1fbd970dbb98aaa5554e7fc29.jpg

  13. 6 minutes ago, AftoKrator said:

    hmm, that is an option, but it does cost tokens...... which should be used more wisely imo

    and for those who can afford it, i think the 500 clan coin for 3 day prem account might be a better deal than the 8 hours. I might be a little wasteful, but clan coins are a lot easier to come by than tokens despite the amount difference. 

    Thats sounds really better 

  14. 7 hours ago, Exquisite Phosphorus said:

    12, but very high chance to drop to 13

    Wow.... 😐 i dont expected to see that class of mechs in that ranks i not remenber that ranks like that

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