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AftoKrator

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Posts posted by AftoKrator

  1. 10 minutes ago, Spoon said:

    Everything should be upgraded rather evenly yet for some reason thats not taken into consideration much

    hmmm. exactly. 

    back when i first started my alt / now main account, i only thought about dmg. to the point where i was using mythical weapons and an unupgraded torso and legs up in rank 14. and then, some dude who had a similar thought with dmg first killed me just by a few hp and i realized hp is important too. so i maxed my torso (which was an MPV at the time). and then legs shortly after. it was only recently when i thought of upgrading modules. 

     

    Here's how i think most newbs think of it: 

    it's waaaaaaaaaaaaaayyyyyyyyyyyyyyyyyy too onerous to upgrade all 8 of them (modules) at the same time and they give little stats after each upgrade. 

    probably because that's my way of thinking a year ago

  2. 19 minutes ago, Corvus said:

    after that though it begins to decline in usefulness

    hmm. still good if used correctly. especially paired with a divine swoop and divine sorrow. 

    i almost got triggered by some stupid troller this morning. my phys mech with 500 cap and 250 cooling died to a dual corrupt light build (with the stuff i mentioned above too ofc). 

    tbh, really depends on how you use it. i usually use corrupt light + hybrid cannon. simply because i have one so why not use it. 

    On 11/14/2021 at 9:44 PM, Killer gamer 22322 said:

    Also, is Windigo or Zarkares better for a boiler mech

    windigo. windigo got a buff a while back. even if it's slightly lower of absolute heat stats, zark is too heavy and not as worth it when it comes to other stats. 

     

    On 11/16/2021 at 11:33 AM, OKI DOKI said:

    image.thumb.png.359e28e4556ff9f021fbb7db87f481c2.png

    image.thumb.png.6a57b1068b5dba44c24e8d7be7c88368.png 

    really lovely hybrids. (not the monkey on claws. the other two). 

    ------------------------------------------------------

    also, why are we necroposting in here?

  3. I heard Gato is publishing a new game this year, BattleDawn 2: Terra Reborn. Is there a specific release date or is it already out? 

    can't find much about it on google. also saw somewhere that the alpha edition will be out in May. 

    Spoiler

    maybe that's why we're not getting updates. 

     

  4. nightmare, other than hp, is a lot better and versatile than brutality. nightmares can still be spotted from time to time in higher ranks. brutality, pretty much never. 

    it just looks kinda cool, otherwise, not good at all. 

  5. 40 minutes ago, GuningSnipping said:

    Good dmg? The ultrabright does less damage resist drain than the dawnblaze the weapon  is pretty bad

    well, the thing is, you can't really compare it like that. it's almost like saying why doesn't corrupt light do the same amount of heat dmg as malice beam's energy drain. they're meant to be different and serve different purposes. 

  6. On 2/26/2022 at 6:40 PM, Zutchse said:

    Hello, and welcome

    Today i will be talking about items (both L-M and E-M) that are either completely useless or have some use outside of arena


    Legends:
    X = useless (either intentional or other external factors)
    ? = some other uses which will be explained
    "Buffer" premium = The weapon is just a premium item just to lower the chance of getting better premium items, nothing more.

    As always, every critique is accepted as long as sufficient evidence is provided.
    Energy
    I'll show first the items of energy (and i will leave some explanation later on)
    image.png.b8fb177b0c3a615f8fdf7f07ba4cada4.png

    ARM WEAPONS 

    Obsolete Energy Cannon- budget retreat

    Distance Generator - the concept is nice. But since the arena is limited to 9 and you cant jump less than 6 tiles, this weapon is not preferred and instead other types of distance generator (such as Evac Spark) is used instead. "Buffer" Premium

    UltraBright - Budget Delerium but more useful since its range is the same as Malice Beam. This weapon is mainly used on mid-ranks (7-12) due to high damage output for energy while draining the opponent.

    Mortal Bullet- As @Spoon said, this weapon works WITH the right build. Although this seems good (as it does not consume heat), this weapon needs some buff to be considered as premium again. "Buffer" Premium

    Bulldog - I have not saw this one on high rank battles, neither on low-mid level arenas. This might be due to Lightning Recoiler is more preferred as a pusher and damage weapon against close range attacks.

    Ash Creator - Budget Unstable Power Cell, but w/o Backfire. Considering this is a premium weapon, I'm certain that this weapon is useless if you have the two UPC. "Buffer" Premium

    Big Daddy - An alternative for UPC if you don't have one. This weapon also needs some buff like Mortal Bullet. "Buffer" premium

    Stormweaver - this weapons is deal for energy huggers. But since there's UPC, Blightroar and UPC is much preferred combo.

    image.png.a906b66be2f78c6342485662cd84a617.png
    TOP WEAPONS

    Electrocuted Scope - functionally the same as any 8-8 range sniper weapons, but with backfire. I consider this as "Buffer" Weapon

    Frantic Lightning - Luck based weapon. Not suitable for energy mechs, unless you do not really have any choice.

    Delerium - UltraBright but higher range and more resistance drain. Useful against titan with low resistance against energy (tried and tested).

    Spinefall - basically Grim Cobra but higher energy drain. Due to its rarity, Grim Cobra is much preferred top weapon because it basically due them same thing.

    Hysteria - Used on Low-Mid ranks (10-12) due to its accessibility and high drain damage. No longer works on higher ranks due to high energy regen.

     

    Heat
    Next is Heat weapons. This is all based on what I observe on high rank and low rank battles so feel free to leave a comment.

    image.png.9122fd821f437e159837fc9db121ec17.png

    ARM WEAPONS 

    Basalt Polisher - Alternative weapon for HeronMark

    Cracked Plasma Cannon - Budget Distance Generator. Other distance generator is preferred due to this weapon's backfire and low damage.

    Distance Controller - Same reason with Distance Generator. "Buffer" premium

    Rusty Heat Blaster - I don't often see this weapon. This might be caused by limited uses, High heat damage (both enemy and self) and backfire. Sorrow is preferred weapon.

    Overcooking Oven - Because of its rarity, low heat damage, high backfire, and limited use. This weapon is useless compared to the main hugger weapons.

    Broken Devourer - Budget Magma Blast. It has some use if you don't have really any weapon that deals damage.

    Abomination - A "Buffer" premium. Opposite of Cracked Plasma Cannon. No backfire, limited uses, does not require jump. An alternative for Shadow Wolf (Without the retreat thing).

    Reckoning - High damage, High Weight, and no energy use. Can be considered as an alternative for any short range weapons. I don't see this weapon often.

    Ash Creator - same reason to Overcooking Oven. "Buffer" premium

    Chaos Bringer  - ???, this weapon is functionally the same as Ash Creator and Overcooking Oven, but performs worse. "Buffer" premium

    image.png.772530b3c7dfc4e04614f9b3f45cffbf.png

    TOP WEAPONS 

    Half Burnt Scope - Alternative for any 8-8 range sniper weapon, with an addition of backfire. I consider this as "Buffer" Weapon

    Hysteria - Used as a low budget boiler weapon. This is pretty much used on lower levels (15-12) due to its accessibility and high heat and raw damage.

    Desert Snake - If the Red Rain / Burning Shower did not existed, this weapon will not be useless as it might be. "Buffer" Weapon

    Iron Frenzy - ???, who created this?  "Buffer" Weapon

    Vandal Rage - The concept of this weapon is nice. Anti heat regen, which is very useful for boiler mechs. Sadly it does not get much appreciation because of other weapons.

     

     

    Physical

    image.png.810c3ab0d468f729e89c3ddaf769a802.png

    ARM WEAPONS

    Unrepaired Laser Cannon - Budget Distance Generator. Changed the mark

    Disintegration - Functionally the same as Annihilation. "Buffer" Premium

    Perimeter Protector - Same reason as Distance Generator and Distance Controller. I also consider this as "Buffer" Premium

    Sweetie - Functionally the same as Spartan Carnage but lower damage output, No energy use, and lower weight. "Buffer" Premium

    Terror Cry - This weapon might have seen better days (this is my assumption). The weapon still has some use as either pusher or damage. 

    BloodWeep - The concept is nice, reduces 30 resistance per use, totalling to 90 resistance drained after 3 moves (assuming the enemy is always in the range). In my opinion, this weapon is nice when teamed up with Nightfall. I don't know why players do not use it often (due to other resistance drain weapons?). 

    Purifier -???. "Buffer" Premium

    War Hammer - This weapon is not used frequently because of its cousins that are specialize on heat and energy regen. This weapon is mainly used as damage rather than its utility.

     

    image.png.9daea6ea5cc612cf02169017aba37ace.png

    TOP WEAPONS

    Lazy Falcon - Same reason with Half Burnt Scope and Electrocuted Scope.

    Mighty Cannon - Basically Night Eagle. Both weapons perform functionally better but the other weapon has more accesibility due to lower rarity. "Buffer" Premium

    Desert Fury - ???.  "Buffer" Premium

    Reckless Beam - Has some uses on lower ranks ( budget Spartan Carnage or something) but no longer appears on higher ranks in arena.

    Night Eagle - useful when you use Double Nighfall and does not have any distance shredder weapon.

     

    CONCLUSION:
    There's a lot of premium weapons out there (18 total) that either has better counterpart, or "buffer" for other premium weapons. Everything I've done here is based on what I observe on high ranking battles/What I experience on Supermechs Workshop so feel free to give some counterargument for the list here. I will be also posting the images i've used down below, so feel free to use them. 

     

     

     

    image.png.2ca1c93cb31a5678845be5e0dd75f82b.png

    image.png.64d105d9a47d22fb570a8ec2a5c13e15.png

    image.png.c101d0513c5953fc8d3eecb2acb4013c.png

    image.png.d1d668377feeb9fa4de34ed03e3c628a.png

     

    image.png

    image.png

     

     

     

     

    EDITS:
    (1)Changed the mark of Unrepaired Laser Cannon from "X" to "?"

    (2) Added War Hammer as "?"

    (3) Correction on the ENERGY TOP WEAPONS image

    (4) Changed the mark of both Big Daddy and Mortal Bullet from "X" to "?"

    Edited Sunday at 04:29 PM by Zutchse

    ........... i'm kinda speechless right now. 

    i'll tell you what..... some of the things you said in that post was acceptable and potentially useful, but some stuff in there are really breaking my heart. (

    Spoiler

    i'm just saying that because i'm being honest. ofc, i don't expect you to understand or care about how i feel. neither would i care about what you would think while reading this. 

    ). 

    Here's my take. 

    Lets start from the top. 

    Ultrabright. It's E-M. It's easy to get. It does good dmg. It's ... decent. 

    Big Daddy. Awkward name... Does need a slight buff, maybe a little more than Mortal Bullet. But people still use it. Seen it quite often in higher ranks. 

    Abomination. L-M. Used quite a lot in past META builds. Good dmg. Decent (in comparison to current META)

    Reckoning. L-M. Weight is a little bit of a problem. Energy free which means it can be used for Heat META build. The one with shotgun, 2x res drain, and space invader. 

    Savagery. E-M. Decent to low dmg. Other than Sorrow, it's got pretty good boiler stats. Long range. Infinite uses. Easy to get. Very useful in multiple situations and builds. Seen sometimes in higher ranks. I would give it an A+. 

    Vandal Rage. E-M. Strange range spacing. Not useful in most cases, but still good for cooling drain. Just think about it. How many weapons in the game can drain cooling. How many of them are E-M and super easy to get and upgrade. (Backbreaker don't count)

    Terror Cry. Pure dmg in mid-range similar to Reckless Beam. Have 1 push so can be matched with far ranged weapons. Decent. 

    Bloodweep. You know why people don't use it often, because it doesn't drop that often. Duh. Even if they do get it, you don't get that instant gratification sort of thing like you do when you use a real res drainer. It doesn't matter if it can do better in the long run, people's patience have a limit. Plus, the point of a phys mech is to KILL. Preferably as quickly as possible. I'd still give this one a B+ tho. (I would want one. 90% for fun. 10% because i'm actually interested in using it in battle)

    Night Eagle. E-M. Basically the only weapon that can pull and do decent dmg. Might Cannon is too hard to get. Backstabber doesn't do much dmg. 

    Purifier. Not saying it's good in any way. I just like the fact that something like this exists. 

    THE END. I might add more. 

  7. Even tho Zark have really exceptionally good heat stats. i would still recommend using windigo. Zark is just a little too heavy. Although Windigo's heat stats are a little .... not as good ...... , but it's much lighter and have slightly more hp and have better energy stats, especially regen. AND it have more phys res. Yes heat res is useful, but you can match that up with a fortress later on. Physical fortress give less res, so a torso with more res will be helpful. Also note that physical mechs do a lot of dmg so res and hp are the only way to counter pure dmg. 

    I guess you can fit some more utilities like grapple or charge if you get room if you use Windigo, but they're not that important since your mech covers all the ranges. 

  8. don't use claw for food. claw is good for other builds and it's also L-M, meaning premium item. it's harder to get and worth much more than other legs in terms of absolute cost (a term i made up. basically direct conversion of an item to tokens or other currency based on it's usefulness and rarity/drop rate). 

    from your build, i recommend mything either corrupt light or massiva feet. yes, lava feet is better than dynamite boots in almost every way. plus, you got a recoiler so you don't need to worry about range 1 and 2x stomp. 

    also, don't waste paint. (i always hate people who do that)

  9. 5 hours ago, Zutchse said:

    And I f*cking hate it how this game is designed.

    yeah. we all have those moments. 

     

    1 hour ago, Electro said:

    there is also the energy hugger who stands out with the Upc .

    brightroar and blue dragon are essential for energy hugger. they're good, but they still use heat

    it is hard to make a complete heat free energy build while having the good stuff since most weapons cost heat. valiant would be the best choice. 

    5 hours ago, Zutchse said:

    I wanted to shed some light on premium weapons that has been created utterly useless and serves nothing more than a "buffer" for the best premium items in the game,

    also, mortal bullet isn't than utterly useless. there's actually quite a bunch of peeps using it in mid-high ranks. really good for range 2 drains since recoilers don't do much draining. 

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