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can you guys help me to build a mech with fractured electric torso, especially i need help in modules


GROOT

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22 hours ago, GROOT said:

h

 

Screenshot_2024-01-16-16-51-20-35_c264d5eb861cc7ac834c90733237a77d.jpg

Screenshot_2024-01-16-16-51-17-57_c264d5eb861cc7ac834c90733237a77d.jpg

if that it is the entire inventory, there is not much help.

You need modules. In order to get modules, you need to farm enough and use those granted as rare if no others. 

You can complete the campaign missions according to your power to collect against the boss and will get a pack with some goodies. If you do not waste the tokens, you can get 2k tokens really fast doing achievements. 

If you will use that torso, you have to understand that wight more and will restrict some modules usage, but the bigger issue is that do not possess resistance.  The HP will help a bit, but you can keep losing often. 

You need to use modules as the red one you have there and do L30 but that will add weight plus the plating if you want. 

You have 3 ener/heat modules combined and that it is ok to work on but those do not add cooling/energy regen making a problem to recover. 

Iron boot will be ok for now to L40 but do not invest beyond in case you get stone feet or lava feet or energy version. 

Instead of many weapons, try to use basic and focus on their development. Goo simple and will save gold and parts farmed and still be able to move up. 

Keep it simple as close as you are now removing some weapons to add modules. Below is how will be in Myth status alone those 2 parts. Due to the game changed a lot to use resistance attack, the legs will be less effective to damage opponent even having decent power. 

Instead to use that one, due to limitation will be better energy version but ok if you will go for physical mech. 

Also, I do not see a drone. 

Max modules to L20 or L30 or L40 depending on the module. Some can be transformed to epic and or rare. Sure, are bad for now but the future can give better parts. Like I mention, I do not know if you have drone. 

image.thumb.png.fbb50b6f8a71606aad2d768d765c3323.png

image.thumb.png.f3208fdbddad129735584130de1952fc.png

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i got these drones iam confused which to upgrade , currently iam grinding gold to upgrade my hq (my HQ is lvl 11) my luck is going really bad in chests i got 3 fortune chests today but got only useless epic and rares, thanks for your help its cleared a lot of doubts, please suggest which drone should i upgradeScreenshot_2024-01-18-00-12-52-71_c264d5eb861cc7ac834c90733237a77d.thumb.jpg.06a0273b86092dae7e417f48f6de23ec.jpg

this is my Inventory 

Screenshot_2024-01-18-00-16-30-55_c264d5eb861cc7ac834c90733237a77d.jpg

Screenshot_2024-01-18-00-16-22-90_c264d5eb861cc7ac834c90733237a77d.jpg

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Ok, let see... Few things to understand.

1- When a player like me shows some images, the numbers can be different than yours. The reason is because my account is fully developed to L250 and Arena Shop also is maxed. The result can have variations in a negative way toward you due to the differences. Having in mind that, sometimes I do a remark. 

Using the image, I gave to you previously, the legendries modules I provided to you as example, weight 5 less per each making the weight in that image using your ener/heat combo modules it will weight 15 more than mine.  

I am trying to make things simple but with the understanding it is just an idea and other ways can be made by other players better or else according to your personal desire or what should be better according to them.

Use ideas to understand and you in the end, according to your own play ways how do you feel with more comfort, just do what is best for you to your style and senses. 

2- This image below, I changed to use maxed parts if you had them which it is not the case. Just illustration for the future if you were use it in full for top. Sure, won't be a top even with those parts maxed.

     a) Energy and Heat Caps will be less in your account as I mentioned, and I am using premium that give a little extra but close enough to say around 100 less in energy and the same for heat just caps talk.   So maybe will have 743 AND 614. Sorry, I do not have the epics versions around. 

     b) THE Hit Point will be less as well maybe by 300 because account need development. 

     c) The resistance also will be lower than 55 each.  Now, because it is a torso without resistance, it will be easier to kill you. 

     d)The energy regeneration will be bad been low at 267 and lower in your case including cooling 228.

image.thumb.png.0c3ebe7f0f5855465e8126ce631c739b.png

Knowing basics, it is important to make decisions to make parts. Sure, been a new player with new account, it is basic to make parts like crazy because no options depending on game grants and how much you grind for gold and other factors. 

Let see basic if having other parts for weight analysis. With hammer the remaining weight is now 787 in my account and for you 802. 

image.thumb.png.6cb453828418efbf7f58603af90330c7.png

Analyzing the hammer

1- Maxed part as mine in divine status is the white dot from purple to white meaning from Epic the lowest starting status of the part to the max possible is Divine. 

2- The power is decent but have to understand the differences between attack to the element vs to the shields.

       a) This weapon does not hurt the shield. You can hammer hard the opponent, but the opponent shield will not change at all. If have 133, it will remain 133 making damage less effective in some ways as the game is focused on shields in the majority of cases.   

    b) The Range it is 1. That mean, you need to have the opponent face to face to attack. If not face to face, you will have to move forward then attack and lose an attack damage. 

     c) It does have weight. It is heavy. Not the heavier but heavy at 63. 

     d) 117 Energy damage. Means that you can affect the energy draining some maybe causing to drain the energy of the opponent in full and if it a mech that require energy in all parts, will be doom. 

     e) 364 Element damage. Means that will reduce the energy cap of the opponent reducing the possibility to store energy when regenerate after use a weapon and been damage. 

    f) It does need 50 in energy cap in order can be use.

    g) It will generate heat 13 when it is in use even it is an energy part. 

    h) YOU CAN push back 3 spaces the opponent and allow you to attack. 

Sure, another there but those are the basic. Now you know that if you use the weapon, you need to be faced to face, it will generate heat using it, it will consume energy to be use as basic. 

So, when you prepare, you need to compensate for all of that plus the combinations of the other parts as combo attack. So, normally we look for the proper set up to use weapons the minimize the possibility to lose an attack. 

In basic can be better the recoil if go with the energy mech just as start. Now, because you are starting, you can make crazy mechs in some ways to make things work a little and get some wins if possible and damage in raid and campaign reason in the end it is your choice as you can progress step by step. 

Right now, it is harder to tell you what it is right for you but ideas to reduce the use of gold making parts not good in the long run but vital at this moment. 

image.png.14eebab946c559dc2be3801a4484252f.png

Using the drunk lightening

1- I do not have one maxed just epic. The weapon can be used only one time. Sure, is powerful and can deal a lot of damage when is fully maxed with luck. The reason in this case as 49-119 element damage, it does mean when is maxed the output power can be in the 120 as bad luck and maybe 400 in the upper side and also the factor that affect it is the opponent shield in some ways. 

2- This part use 53 Backfire. That means, if your Hip Point is currently 100, it will take away your life 53 and will end up with 47 post attack. So, you need to be careful because as you level up the part, the backfire will increase eating more the life of your mech reason is wise to use such types of different weapons when having a decent HP availability. The weapon can push one spot away. 

3- It will generate heat and need energy to be use. 

4-Having the hammer can help use the weapon to be functional. You cannot use the weapon if the opponent is face to face with yours. You will have to use a weapon available or the legs just as example. 

5- It can create damage to energy recovery and the element itself. 

6- Now weight is 829

image.thumb.png.7652cd17cfd823621fc09f9b7531c8d7.png

Adding Hot Flash

1- Weight now is 895 for you. 

2- The weapon is heavy at 66. 

3- The weapon will work when it is 2 steps away from you from 3-6.

    Using the 3 weapons now it will happen things.

    a) If the opponent is at range 2, you can use drunken weapon. Now, if you use drunken early, maybe the damage will be minimal. Normally is better to use those weapons when some damage has been created to the opponent. Sometimes there is no choice as can happen. Because the weapon has just one use, the opponent will exploit that weakness because you have a blind spot now at range 2 forcing you to jump and attack missing an attack or use a hook and use leg or use hook and then hammer depending on the issue or try to scape. What you have to understand that when you use drunken, it will give some issues. 

4- The weapon will consume heat to use the weapon. It will not affect the life but can overheat you. Also, if you lose energy, you can still use the weapon because use heat to generate energy. 

image.thumb.png.b422693b2225c07a37dd0b03f8a6bf74.png

Adding Reckless. 

1- Weight now is 830 for you

2- You can use reckless, but it is phys weapon. That means, when you use the weapon can do some damage, but the damage won't be continues against energy. Is like start another attack to another attribute. It is not efficient. Tho, for me was fun in that way but for progress it is not. You need to have a solid mechs of one attribute like all the way phys mech/ Sure starting is like that as you are now.

3- The range is even harder because you will have only one attack with Hot flash been at range 3. At range 4-6 you can attack as combo but affecting different type of attribute and the effect will be maybe nothing in terms to generate enough damage to one in particular let say energy and be able to drain that energy of your opponent. 

4- It requires energy to work and also generate heat.

image.thumb.png.0a1632f92493fec78472d576691441dd.png

Adding Frantic Flame

1- Frantic will affect heat cap. Weight now is 980

2- It will overheat a bit the opponent

3- It will overheat your mech too

4- It requires a little of energy to be use. 

5- Can use one shot now but developed will use 2. 

6- It's damaged some opponent resistance. 

 

Now, we have another element in use. We have 3 elements that will not do full damage to that particular one causing the possibility to be killed faster. Ok for now because it is starting. 

image.thumb.png.ca416d657cf4d89828eb8f92757f0d4f.png

Adding phys hook

1- Now this mech weight as your show 997. 

2- The hook is decent even at low epic L30. It does weight more than the energy version. 

image.thumb.png.f401e2b4816301699bdfe5af195eae72.png

OK, I think this is what do you really have now below picture. 

1- Weight now 997

2- Use of TONTO it is a different element. It does not go well with Reckless because range limitation. 

3- Does create damage to resistance 

4- Use need energy and generate heat

5- It works when is close one step away. So use leg and push one and will work. It is good in some ways. 

image.thumb.png.07411b07eeffab4fbea91cd5a82b2f27.png

 

Let see your mech if modules where maxed. 

So, no resistance. Is like use a knife and cut butter easy to kill. 

No regen/cooling with your current. 

It is hard to make a mech for you because limitations in the modules. You need to farm a lot to get some epic parts for it. So, farm as much and work with modules. As more HP you add maxing the legs and torso, harder opponents you will have and with the lack of energy and heat cap and recovery, will have tons of losses. 

Work on modules as number one thing for now. 

image.thumb.png.651a577a92a761145733847c850ec8bb.png

 

Farm and get rare items or epic. It will help better and max them. After that, it can make few changes but for now, it is ok to work on modules then change some parts to make it a bit simple. Tones will help a bit when accumulate them. Do not get stressed making them but also do not make parts to make them. Focus in the first mech not a second. Save for it. We can help making some changes soon. 

I was a mix part user. I love them. 😃 

 

 

 

image.png

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btw should i make a new account and try again?

 

1 hour ago, OKI DOKI said:

Ok, let see... Few things to

1 hour ago, OKI DOKI said:

Ok, let see... Few things to understand.

1- When a player like me shows some images, the numbers can be different than yours. The reason is because my account is fully developed to L250 and Arena Shop also is maxed. The result can have variations in a negative way toward you due to the differences. Having in mind that, sometimes I do a remark. 

Using the image, I gave to you previously, the legendries modules I provided to you as example, weight 5 less per each making the weight in that image using your ener/heat combo modules it will weight 15 more than mine.  

I am trying to make things simple but with the understanding it is just an idea and other ways can be made by other players better or else according to your personal desire or what should be better according to them.

Use ideas to understand and you in the end, according to your own play ways how do you feel with more comfort, just do what is best for you to your style and senses. 

2- This image below, I changed to use maxed parts if you had them which it is not the case. Just illustration for the future if you were use it in full for top. Sure, won't be a top even with those parts maxed.

     a) Energy and Heat Caps will be less in your account as I mentioned, and I am using premium that give a little extra but close enough to say around 100 less in energy and the same for heat just caps talk.   So maybe will have 743 AND 614. Sorry, I do not have the epics versions around. 

     b) THE Hit Point will be less as well maybe by 300 because account need development. 

     c) The resistance also will be lower than 55 each.  Now, because it is a torso without resistance, it will be easier to kill you. 

     d)The energy regeneration will be bad been low at 267 and lower in your case including cooling 228.

image.thumb.png.0c3ebe7f0f5855465e8126ce631c739b.png

Knowing basics, it is important to make decisions to make parts. Sure, been a new player with new account, it is basic to make parts like crazy because no options depending on game grants and how much you grind for gold and other factors. 

Let see basic if having other parts for weight analysis. With hammer the remaining weight is now 787 in my account and for you 802. 

image.thumb.png.6cb453828418efbf7f58603af90330c7.png

Analyzing the hammer

1- Maxed part as mine in divine status is the white dot from purple to white meaning from Epic the lowest starting status of the part to the max possible is Divine. 

2- The power is decent but have to understand the differences between attack to the element vs to the shields.

       a) This weapon does not hurt the shield. You can hammer hard the opponent, but the opponent shield will not change at all. If have 133, it will remain 133 making damage less effective in some ways as the game is focused on shields in the majority of cases.   

    b) The Range it is 1. That mean, you need to have the opponent face to face to attack. If not face to face, you will have to move forward then attack and lose an attack damage. 

     c) It does have weight. It is heavy. Not the heavier but heavy at 63. 

     d) 117 Energy damage. Means that you can affect the energy draining some maybe causing to drain the energy of the opponent in full and if it a mech that require energy in all parts, will be doom. 

     e) 364 Element damage. Means that will reduce the energy cap of the opponent reducing the possibility to store energy when regenerate after use a weapon and been damage. 

    f) It does need 50 in energy cap in order can be use.

    g) It will generate heat 13 when it is in use even it is an energy part. 

    h) YOU CAN push back 3 spaces the opponent and allow you to attack. 

Sure, another there but those are the basic. Now you know that if you use the weapon, you need to be faced to face, it will generate heat using it, it will consume energy to be use as basic. 

So, when you prepare, you need to compensate for all of that plus the combinations of the other parts as combo attack. So, normally we look for the proper set up to use weapons the minimize the possibility to lose an attack. 

In basic can be better the recoil if go with the energy mech just as start. Now, because you are starting, you can make crazy mechs in some ways to make things work a little and get some wins if possible and damage in raid and campaign reason in the end it is your choice as you can progress step by step. 

Right now, it is harder to tell you what it is right for you but ideas to reduce the use of gold making parts not good in the long run but vital at this moment. 

image.png.14eebab946c559dc2be3801a4484252f.png

Using the drunk lightening

1- I do not have one maxed just epic. The weapon can be used only one time. Sure, is powerful and can deal a lot of damage when is fully maxed with luck. The reason in this case as 49-119 element damage, it does mean when is maxed the output power can be in the 120 as bad luck and maybe 400 in the upper side and also the factor that affect it is the opponent shield in some ways. 

2- This part use 53 Backfire. That means, if your Hip Point is currently 100, it will take away your life 53 and will end up with 47 post attack. So, you need to be careful because as you level up the part, the backfire will increase eating more the life of your mech reason is wise to use such types of different weapons when having a decent HP availability. The weapon can push one spot away. 

3- It will generate heat and need energy to be use. 

4-Having the hammer can help use the weapon to be functional. You cannot use the weapon if the opponent is face to face with yours. You will have to use a weapon available or the legs just as example. 

5- It can create damage to energy recovery and the element itself. 

6- Now weight is 829

image.thumb.png.7652cd17cfd823621fc09f9b7531c8d7.png

Adding Hot Flash

1- Weight now is 895 for you. 

2- The weapon is heavy at 66. 

3- The weapon will work when it is 2 steps away from you from 3-6.

    Using the 3 weapons now it will happen things.

    a) If the opponent is at range 2, you can use drunken weapon. Now, if you use drunken early, maybe the damage will be minimal. Normally is better to use those weapons when some damage has been created to the opponent. Sometimes there is no choice as can happen. Because the weapon has just one use, the opponent will exploit that weakness because you have a blind spot now at range 2 forcing you to jump and attack missing an attack or use a hook and use leg or use hook and then hammer depending on the issue or try to scape. What you have to understand that when you use drunken, it will give some issues. 

4- The weapon will consume heat to use the weapon. It will not affect the life but can overheat you. Also, if you lose energy, you can still use the weapon because use heat to generate energy. 

image.thumb.png.b422693b2225c07a37dd0b03f8a6bf74.png

Adding Reckless. 

1- Weight now is 830 for you

2- You can use reckless, but it is phys weapon. That means, when you use the weapon can do some damage, but the damage won't be continues against energy. Is like start another attack to another attribute. It is not efficient. Tho, for me was fun in that way but for progress it is not. You need to have a solid mechs of one attribute like all the way phys mech/ Sure starting is like that as you are now.

3- The range is even harder because you will have only one attack with Hot flash been at range 3. At range 4-6 you can attack as combo but affecting different type of attribute and the effect will be maybe nothing in terms to generate enough damage to one in particular let say energy and be able to drain that energy of your opponent. 

4- It requires energy to work and also generate heat.

image.thumb.png.0a1632f92493fec78472d576691441dd.png

Adding Frantic Flame

1- Frantic will affect heat cap. Weight now is 980

2- It will overheat a bit the opponent

3- It will overheat your mech too

4- It requires a little of energy to be use. 

5- Can use one shot now but developed will use 2. 

6- It's damaged some opponent resistance. 

 

Now, we have another element in use. We have 3 elements that will not do full damage to that particular one causing the possibility to be killed faster. Ok for now because it is starting. 

image.thumb.png.ca416d657cf4d89828eb8f92757f0d4f.png

Adding phys hook

1- Now this mech weight as your show 997. 

2- The hook is decent even at low epic L30. It does weight more than the energy version. 

image.thumb.png.f401e2b4816301699bdfe5af195eae72.png

OK, I think this is what do you really have now below picture. 

1- Weight now 997

2- Use of TONTO it is a different element. It does not go well with Reckless because range limitation. 

3- Does create damage to resistance 

4- Use need energy and generate heat

5- It works when is close one step away. So use leg and push one and will work. It is good in some ways. 

image.thumb.png.07411b07eeffab4fbea91cd5a82b2f27.png

 

Let see your mech if modules where maxed. 

So, no resistance. Is like use a knife and cut butter easy to kill. 

No regen/cooling with your current. 

It is hard to make a mech for you because limitations in the modules. You need to farm a lot to get some epic parts for it. So, farm as much and work with modules. As more HP you add maxing the legs and torso, harder opponents you will have and with the lack of energy and heat cap and recovery, will have tons of losses. 

Work on modules as number one thing for now. 

image.thumb.png.651a577a92a761145733847c850ec8bb.png

 

Farm and get rare items or epic. It will help better and max them. After that, it can make few changes but for now, it is ok to work on modules then change some parts to make it a bit simple. Tones will help a bit when accumulate them. Do not get stressed making them but also do not make parts to make them. Focus in the first mech not a second. Save for it. We can help making some changes soon. 

I was a mix part user. I love them. 😃 

 

 

 

image.png

understand.

1- When a player like me shows some images, the numbers can be different than yours. The reason is because my account is fully developed to L250 and Arena Shop also is maxed. The result can have variations in a negative way toward you due to the differences. Having in mind that, sometimes I do a remark. 

Using the image, I gave to you previously, the legendries modules I provided to you as example, weight 5 less per each making the weight in that image using your ener/heat combo modules it will weight 15 more than mine.  

I am trying to make things simple but with the understanding it is just an idea and other ways can be made by other players better or else according to your personal desire or what should be better according to them.

Use ideas to understand and you in the end, according to your own play ways how do you feel with more comfort, just do what is best for you to your style and senses. 

2- This image below, I changed to use maxed parts if you had them which it is not the case. Just illustration for the future if you were use it in full for top. Sure, won't be a top even with those parts maxed.

     a) Energy and Heat Caps will be less in your account as I mentioned, and I am using premium that give a little extra but close enough to say around 100 less in energy and the same for heat just caps talk.   So maybe will have 743 AND 614. Sorry, I do not have the epics versions around. 

     b) THE Hit Point will be less as well maybe by 300 because account need development. 

     c) The resistance also will be lower than 55 each.  Now, because it is a torso without resistance, it will be easier to kill you. 

     d)The energy regeneration will be bad been low at 267 and lower in your case including cooling 228.

image.thumb.png.0c3ebe7f0f5855465e8126ce631c739b.png

Knowing basics, it is important to make decisions to make parts. Sure, been a new player with new account, it is basic to make parts like crazy because no options depending on game grants and how much you grind for gold and other factors. 

Let see basic if having other parts for weight analysis. With hammer the remaining weight is now 787 in my account and for you 802. 

image.thumb.png.6cb453828418efbf7f58603af90330c7.png

Analyzing the hammer

1- Maxed part as mine in divine status is the white dot from purple to white meaning from Epic the lowest starting status of the part to the max possible is Divine. 

2- The power is decent but have to understand the differences between attack to the element vs to the shields.

       a) This weapon does not hurt the shield. You can hammer hard the opponent, but the opponent shield will not change at all. If have 133, it will remain 133 making damage less effective in some ways as the game is focused on shields in the majority of cases.   

    b) The Range it is 1. That mean, you need to have the opponent face to face to attack. If not face to face, you will have to move forward then attack and lose an attack damage. 

     c) It does have weight. It is heavy. Not the heavier but heavy at 63. 

     d) 117 Energy damage. Means that you can affect the energy draining some maybe causing to drain the energy of the opponent in full and if it a mech that require energy in all parts, will be doom. 

     e) 364 Element damage. Means that will reduce the energy cap of the opponent reducing the possibility to store energy when regenerate after use a weapon and been damage. 

    f) It does need 50 in energy cap in order can be use.

    g) It will generate heat 13 when it is in use even it is an energy part. 

    h) YOU CAN push back 3 spaces the opponent and allow you to attack. 

Sure, another there but those are the basic. Now you know that if you use the weapon, you need to be faced to face, it will generate heat using it, it will consume energy to be use as basic. 

So, when you prepare, you need to compensate for all of that plus the combinations of the other parts as combo attack. So, normally we look for the proper set up to use weapons the minimize the possibility to lose an attack. 

In basic can be better the recoil if go with the energy mech just as start. Now, because you are starting, you can make crazy mechs in some ways to make things work a little and get some wins if possible and damage in raid and campaign reason in the end it is your choice as you can progress step by step. 

Right now, it is harder to tell you what it is right for you but ideas to reduce the use of gold making parts not good in the long run but vital at this moment. 

image.png.14eebab946c559dc2be3801a4484252f.png

Using the drunk lightening

1- I do not have one maxed just epic. The weapon can be used only one time. Sure, is powerful and can deal a lot of damage when is fully maxed with luck. The reason in this case as 49-119 element damage, it does mean when is maxed the output power can be in the 120 as bad luck and maybe 400 in the upper side and also the factor that affect it is the opponent shield in some ways. 

2- This part use 53 Backfire. That means, if your Hip Point is currently 100, it will take away your life 53 and will end up with 47 post attack. So, you need to be careful because as you level up the part, the backfire will increase eating more the life of your mech reason is wise to use such types of different weapons when having a decent HP availability. The weapon can push one spot away. 

3- It will generate heat and need energy to be use. 

4-Having the hammer can help use the weapon to be functional. You cannot use the weapon if the opponent is face to face with yours. You will have to use a weapon available or the legs just as example. 

5- It can create damage to energy recovery and the element itself. 

6- Now weight is 829

image.thumb.png.7652cd17cfd823621fc09f9b7531c8d7.png

Adding Hot Flash

1- Weight now is 895 for you. 

2- The weapon is heavy at 66. 

3- The weapon will work when it is 2 steps away from you from 3-6.

    Using the 3 weapons now it will happen things.

    a) If the opponent is at range 2, you can use drunken weapon. Now, if you use drunken early, maybe the damage will be minimal. Normally is better to use those weapons when some damage has been created to the opponent. Sometimes there is no choice as can happen. Because the weapon has just one use, the opponent will exploit that weakness because you have a blind spot now at range 2 forcing you to jump and attack missing an attack or use a hook and use leg or use hook and then hammer depending on the issue or try to scape. What you have to understand that when you use drunken, it will give some issues. 

4- The weapon will consume heat to use the weapon. It will not affect the life but can overheat you. Also, if you lose energy, you can still use the weapon because use heat to generate energy. 

image.thumb.png.b422693b2225c07a37dd0b03f8a6bf74.png

Adding Reckless. 

1- Weight now is 830 for you

2- You can use reckless, but it is phys weapon. That means, when you use the weapon can do some damage, but the damage won't be continues against energy. Is like start another attack to another attribute. It is not efficient. Tho, for me was fun in that way but for progress it is not. You need to have a solid mechs of one attribute like all the way phys mech/ Sure starting is like that as you are now.

3- The range is even harder because you will have only one attack with Hot flash been at range 3. At range 4-6 you can attack as combo but affecting different type of attribute and the effect will be maybe nothing in terms to generate enough damage to one in particular let say energy and be able to drain that energy of your opponent. 

4- It requires energy to work and also generate heat.

image.thumb.png.0a1632f92493fec78472d576691441dd.png

Adding Frantic Flame

1- Frantic will affect heat cap. Weight now is 980

2- It will overheat a bit the opponent

3- It will overheat your mech too

4- It requires a little of energy to be use. 

5- Can use one shot now but developed will use 2. 

6- It's damaged some opponent resistance. 

 

Now, we have another element in use. We have 3 elements that will not do full damage to that particular one causing the possibility to be killed faster. Ok for now because it is starting. 

image.thumb.png.ca416d657cf4d89828eb8f92757f0d4f.png

Adding phys hook

1- Now this mech weight as your show 997. 

2- The hook is decent even at low epic L30. It does weight more than the energy version. 

image.thumb.png.f401e2b4816301699bdfe5af195eae72.png

OK, I think this is what do you really have now below picture. 

1- Weight now 997

2- Use of TONTO it is a different element. It does not go well with Reckless because range limitation. 

3- Does create damage to resistance 

4- Use need energy and generate heat

5- It works when is close one step away. So use leg and push one and will work. It is good in some ways. 

image.thumb.png.07411b07eeffab4fbea91cd5a82b2f27.png

 

Let see your mech if modules where maxed. 

So, no resistance. Is like use a knife and cut butter easy to kill. 

No regen/cooling with your current. 

It is hard to make a mech for you because limitations in the modules. You need to farm a lot to get some epic parts for it. So, farm as much and work with modules. As more HP you add maxing the legs and torso, harder opponents you will have and with the lack of energy and heat cap and recovery, will have tons of losses. 

Work on modules as number one thing for now. 

image.thumb.png.651a577a92a761145733847c850ec8bb.png

 

Farm and get rare items or epic. It will help better and max them. After that, it can make few changes but for now, it is ok to work on modules then change some parts to make it a bit simple. Tones will help a bit when accumulate them. Do not get stressed making them but also do not make parts to make them. Focus in the first mech not a second. Save for it. We can help making some changes soon. 

I was a mix part user. I love them. 😃 

 

 

 

image.png

 

thank for your help 🙇🙇 i will work on modules for now. 

iam trying to get corrupt light electric version because i think its a good energy weapon i see a lot of players using that, but my luck is just too bad

 

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13 hours ago, GROOT said:

 

 

btw should i make a new account and try again?

 

 

thank for your help 🙇🙇 i will work on modules for now. 

iam trying to get corrupt light electric version because i think its a good energy weapon i see a lot of players using that, but my luck is just too bad

 

No, you do not have to make a new account. It is normal that you have. It is nothing wrong with current status starting.

I just point out in current set up the issues you will have. The way to advance is farming at this point and use the tokens properly. 

Learning the function of the parts it is important in order you can control the use of energy and heat current capabilities. 

Normally when the player is new, the tendency is to add weapons to compensate because lack of modules for heat and energy. I had the same issue for months because the game refused to grant me the parts. 

Use current or farm to get few already enhanced as you have few in common status. 

For example image.png.a4f95d713cb9204404d4d9b6f231423b.png, this item is for energy recovery. It is granted in common and rare the lower version of the item but the weight it is the same as the Epic version used to make a divine part. Just in this case can't progress to EPIC.

image.png.8ebfd93e3608ec28ef75805856d0970f.png

So, because you do not have the EPIC version of the item, the only thing you can do for now to help your mech is to max the part to L20. Right now, will help to recover 12 helping the cap to recover. For example, if the cap is 100 and got attacked dropping to 50, in your turn it maybe recovers fast to 62. 

I maxed the part and the max is 20 but I can't progress more the module. image.png.13a6d0c11bee51cb05e8a28ccbb19309.png

image.png.3cca2c57be5a37d7967daf563a88952e.png

So, in your case is what you can do for now so go for it. You have maybe a common status identical, and that one can be transformed to rare and then max but farming you can get the item fast in rare. I just farmed and got it. That apply to anyone around. 

I just collected few grindings for gold. For example, the one circulated can be transformed to EPIC L30 no more but can help in the start as general shield for the 3 elements used in my set up provided to you previously. That save some space instead to use individuals that grant more protection, but the weight together will be a lot more crippling your mech at this point to get more energy and heat. 

image.png.556e47216222d9c1fc36d671285e69fd.png

Also, the heat cooling in the picture is common but can be maxed as I did for the energy as maximum and can help the start. It can be common or rare grant. 

Maxing those, it will give you some ideas of what can do using current weapons and modify or keep using till can get something better. 

You need to have that flexibility right now on modules that will be trash but essential for now plus learning the use of them because the weight it is identical to epic and close or equal to premium parts. 

That one weight 15, an EPIC version is the same image.png.54311ca19b7dcff844d3cf494ef88630.png 

Low rank grants below weight the same and can go only to EPIC Level30

image.thumb.png.0587a92b705a9163640e8e3de35dd735.png

As premium weight the same 

image.png.704ff3dda2678a0a2f7288c504988fd4.png

image.png.3413d41d70ffc07a48160281f28612de.png

image.png.05f92f97295179db2e250f4d2f5f6e53.png

Starting you can learn to use similar items having the same weight as premiums. 

So, for now max to L40 image.png.f22d2c034165fa35219e12d877fec6a0.pngas you have there working on. Do not go further for now and try to work in the cooling and regeneration modules to compensate the lack of. 

Then, we can see what can be done on weapons preferences. 

NOTE: When you level up parts at this point, you need to be a very observer of the grants to eat. Few items are great to be use at this level even to higher level progress. 

For example, collected just now.

1- The torso is a top torso even better than the one you want to max in some ways. If you do not have other torsos, you should use that one called Nightmare. Less HP but more resistance and ok for your module's issues.  

2- Resistances all of them. It can be used for now let say with Nightmare to have better shields vs less HP but maybe can do even better. 

3- The respulser weapon in the left. That can help push opponent when limited range attack like you have right now blind spot at range 2. 

4- Sield, that will add extra HP together with re resistance. 

5- Heat dual module can add heat cap but not cooling. 

 

What I mean, is that you need to be careful eating parts that might need and keep them in the workshop attached to a fake mech to no lose them when level up parts and in that area can be use as place to develop parts thing I did always and still do in some ways. Don't dump everything because you do not know how long will take for the game to give you another. Look for those weapons as well that are great and are granted in common and rare like image.png.cf88fd2227fd036c7f9617c73e93d037.pngimage.png.1281fd9e2cc693e7e771b13896a1f293.png plus the inverse of them one for heat and one for heat for energy mix. 

 

image.png.fec277b24a42d8db75525b24b6a26815.png 

 

image.png

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11 minutes ago, GROOT said:

yea iam thinking to upgrade nightmare, and ig after upgrading my hq it will be easier to get modules as you can create epic modules. thanks for your help never seen such a supportive community 😊

you are welcome. Sadly, is not as used to be. Before tons of players used to give support but we lose them in particular when change the forum to this one. To use it is harder in a phone and before was friendly user. 

Also, the real deal of the real experts of the game are part of those no longer making contributions and few around from that era rarely say something. 

Tho, some from back there still help a bit time to time. In my case sometimes I can but normally is hard for me because I normally do this in my break if I see something or passing days. 🤷‍♂️

Yes, basic is the basic and understanding that it helps a lot. I learned on my own making my own mistakes and testing when was able to have few parts around. 🤗

Just have fun and do not get upset and follow bad comments around that sometimes happen. Focus on your own development and do not look others great parts possessions or envy. Soon you can be very powerful. I have some friends around that started after me and now they are monsters kicking my butt. 🤣

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