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Arena Shop Upgrade Order


lerv

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Hi. I'm very new to this game. I saw there there are a lot of buffs to purchase in the arena shop. What should I prioritize?

I think increasing the rate of free Fortune Boxes is great. I also think increasing the upgrade speed of base is nice, but maybe become useless after maxing base. Is it ideal to prioritize free Fortune Boxes buff over the others(such as campaign gold increase)?

Also, are the stats buff applies in the arena only, or does it apply to campaign too? E.G. If I need more health in campaign, would upgrading the +%HP in arena shop help me?

 

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Alright so this should be the order in my opinion 

All these buffs are the main buffs, they affect arena gameplay 

1. HP. Get this to level 10 asap and thats free 300 HP. Really really really helpful. The 11th upgrade costs 2k arena coins so do that upgrade late game
2. Elemental Damage (depends on the type of mechs you have)
3. Energy Damage/Heat Damage is you're a heat/energy main 
4. Heat Cooling/Energy Regen/Heat Capacity/Energy Capacity 
5. Resistance (all 3)
6. If you have backfire items, backfire reduction 
7. Now you can save for 2k coins for 11th HP upgrade 

Now, there are other buffs which don't impact arena gameplay 

1. Fortune Boxes 
2. Fuel Regen/Fuel Capacity 
3. Crafting cost discount/Craftng duration speed
4. Arena Gold/Campaign Gold
5. Upgrades duration speed 
6. Titan damage 
7. Titan rewards

 

 

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Depends on your mechs, your starting mechs will decide what you are going to max on arena (energy and energy damage/explosive and heat damage/physical damage) also, dont max 1 category to full, better level it to 5-6 and start with another, becomes really expensive at high levels and not so worth it
Armors, not so useful until you get one
Titan/Base/Campaign are not useful until you have important ones at a good level
 

Edited by MatiasKurt (see edit history)
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12 hours ago, Ad1tya said:

Alright so this should be the order in my opinion 

All these buffs are the main buffs, they affect arena gameplay 

1. HP. Get this to level 10 asap and thats free 300 HP. Really really really helpful. The 11th upgrade costs 2k arena coins so do that upgrade late game
2. Elemental Damage (depends on the type of mechs you have)
3. Energy Damage/Heat Damage is you're a heat/energy main 
4. Heat Cooling/Energy Regen/Heat Capacity/Energy Capacity 
5. Resistance (all 3)
6. If you have backfire items, backfire reduction 
7. Now you can save for 2k coins for 11th HP upgrade 

Now, there are other buffs which don't impact arena gameplay 

1. Fortune Boxes 
2. Fuel Regen/Fuel Capacity 
3. Crafting cost discount/Craftng duration speed
4. Arena Gold/Campaign Gold
5. Upgrades duration speed 
6. Titan damage 
7. Titan rewards

Thanks! These are the kind of info's I've been looking for. It make sense that HP should be the priority. However since the cost of each succeeding upgrades increases geometrically, it gives less less value per arena coins. So it might not be ideal to just level up HP up to 10 without upgrading the other ones(e.g. resistances, elemental damage). Do you guys agree?

I was assuming in the above statements that the arena coin cost doubles but the benefit remains the same (or at most, less than double), is this assumption correct? Are there existing spreadsheets out there for this?

 

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