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Tirreggregars

Experienced Pilots
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Everything posted by Tirreggregars

  1. u gotta be the most toxic and cancerous guy out there
  2. not half as much, maybe 40% to justify it being e-d
  3. In general it is either too op or too weak. If you make 90, its still weak to top rank energy but viable against other elements (mainly phys cuz eng free heat couldn't care less). If you make it 50, it is insignificant at top ranks and too strong at lower. Thanks, it is highly frustrating ngl!
  4. You have been ignoring em from the beginning. You have not provided any answer to my stats, I did not tell you to shut up, I gave you a choice, you can either prove me wrong, as in prove that this item would work, or I do not believe it necessary to spam this topic with comments about how I am not a fortune teller, when I have made my point and my meaning when I say it won't work abundantly clear. Remember, until you disprove me, I can make any claim, if I back it with evidence. Now back to the topic, let's ignore everything else: I will rephrase what I said in my other posts: In my opinion, it will not work, because it is either too strong at lower ranks, and decent at top, or decent at bottom, and useless at top. On a final note; although I may have been more direct, your entitled attitude was extremely rude and frustrating. Even more final note: I want this item to be created very badly, I just don't want it to ruin the game
  5. My comments had an analysis for why I believe it will never work, instead of just saying that you can't answer, how about you defend your point? Great, they said it could work, now present the tweaked stats and we can discuss if it would work at lower ranks as well. I would like this item to exist, but until someone proves otherwise, I believe it impossible that this will work. And yes you sound like a complete jerk, since you repeat yourself and ignore what I said, I made a claim and presented evidence, prove me wrong or shut up. Oh and btw, you told me to tell you how to make it work, I did, it got ignored, just because you like the item doesn't mean everyone will, and quite frankly, I love this item, it is just not good, or too good, you cannot balance it. SO before making another request and correcting me, how about you do this: read carefully through my post, explain where you think I made a mistake, go over my proposition, and then you cna come back and write an appropriate response that is not : I don't like your opinion, so no.
  6. New Element: Poison Function: Poison deals minimal damage upon being fired, but it repeats overtime ( beginning of each of you turns and of the opponents'). Resistance applies to each turn of damage. The damage accumulates. Looks: The weapons will be green. A counter similar to those for rockets and bullets in legacy will appear, it will be black circle with a green outline, in the middle it will contain a number, which is your poison counter. Weapon example (divine stats): Damage Upon Firing: 137-167 Poison Damage: 57 Resistance Drain: 11 Heat Cost: 9 Energy Cost: 9 Poison Cost (Poison Damage to Self): 12 Please let me know what you think, and if the weapon sounds reasonable with you. My rating goes like this, in a 4 turn match, the weapon will overall deal less damage than a phys weapon, however, in a longer match it will be stronger. It will be very broken in 2v2 or 3v3, where if your first mech beats their first, and you get just 1 shot on the opponent's second, you have the upper hand. Overall the weapon, in my opinion is relatively balanced, and the player has to know how to move, to make the matches last longer.
  7. First mech, weak range 2, and way too weak to eng. All your mechs are too weak to energy, first step is max the modules (level 40 legendary), then try to get 500 or 600 energy capacity, and around 200 regeneration. For heat aim for 250 cooling and 400 capacity with max legendary modules. Your third mech should use night eagle instead of reckless beam. Ur second mech is also weak to range 2, consider putting in a last words or recoiler.
  8. I think it is better to use the feet, because if he gets you to range 1 you have nothing to push him away
  9. Dracarys Clan Update: Top 11 after season reset. Currently in a close war, with s box reward. Last week over 1000 wins. Currently 2 members at r1. Still searching for 1 r6+ member. Do not hesitate to contact Marija or Golden on discord!
  10. Overall depends on the build, does weight allow for the claw, considering you need to have at least tel and charge for claw. If not also grap? Does your mech rely on moving a lot, does it have a weak range? Do you play an unlimited range drone? Pls send your mech
  11. As I said before, this Item will never work. For example: at r7, where I am, most ppl have around 200 or 150 regen and 400 to 500 cap. Now if that regen were to suddenly go down by 90 so to around 100 or 50, it would be too op. At r1, people have 400 or 350 regen with 500 or 600 cap, or they have 800 cap and 250 or 300 regen. By the time you use your Ice Dagger, you r opponent uses 2 valiants, at which point he has lost 100 regen and 90 energy (which he regens) and you have lost 480 energy, with drone, you are either broken, or down to 300 energy, with little regen anyways, so even excluding regen, you will be behind a turn, and the so called yo-yo effect will make you lose. Energy v Energy nowadays is just whoever goes first, and has overall better en stats wins, if you go second, and you two have similar en stats, you sometimes do not get to activate drone, because energy is too time sensitive to allow you to destroy regen, and then move on to depleting energy. So, this weapon is overall shit unless it gets 90 regen damage, which makes it too op at lower ranks. So sorry, it sounded cool but is not possible. My proposition, just thought of this: 47 regen damage, around 100 en damage, and 150 drain. Sound good?
  12. Yes, but energy and heat are different, same reason it is possible to run a build with 70 regen and 800 cap. Because you do not miss a turn and you do not have to waste action points if you get broken. Energy is about quickly depleting the energy supply, not destroying the regen, you do not have time for that.
  13. Yes, but val deals regen, res and eng damage, with low cost and low damage. the difference being, in the turn u use the energy vandal, the opponent automatically regens, whilst while you sue a vandal, they dont automatically cool, adn r forced to use an action point if they wish to. With something like 70 regen damage it would be op at lower rnaks and still shit at top. It generally wouldn't work still val works better in all those combos. Generally, it is too broken at lower ranks, and weak at top, it shouldn't be made!
  14. Sry meant valiant my bad haha did I seriously write vandal hahaha. I can't predict the future, but I can use facts to attempt to, and this item would be pointless, since in energy it's a race to get energy to 0, not to get regen to 0, since by the time you sue this weapon you've wasted a turn, by which time you've been energy broken.
  15. Why, his weapon (piercing fox) has limited uses and means he can easily be out manoeuvred, especially considering burning showers, huggers (range 2 and 3 r his weaknesses) and distance shredders.
  16. Agreed, with ppl having 600 cap and 350 or 400 regen, it woudln't do much
  17. Honestly, while it's a good idea, it's pointless. No one would use this, when vandal already does everythign thsi woudl.
  18. Weapon choice: Great I know you said you wouldn't, but using the shocker feet is better cuz you lose a bit of health, but in exchange, if you get energy broken, you can still deal damage, also, they look nicer and most import they weigh less, which allows you to improve modules, since any boiler will impale you.
  19. Yea, but thats just an extra 1k, it pays back after 6 months.
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