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Tirreggregars

Experienced Pilots
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Everything posted by Tirreggregars

  1. You forget that archimonde weighs much more.
  2. Well that’s how it’s meant to be, currently they are both relatively useless. Unfortunately Alex doesn’t answer on forum as often as on discord, I will ping him once, so @Alexander please look at this topic and the archi minds buff. Archimonde*
  3. The res should be the same except energy res should be increased to 77 like phys on the others, will be useful post eng buff.
  4. Hm my doubt would be that 150 might be a bit little, considering efa does basically the same as archi on that build except it’s lighter and has more res and hp. I’d like to propose 200 anyways, since it seems like it will have a bigger effect, it won’t be an alternative to vests since they had 77 phys res and archi doesn’t.
  5. Well, This is getting repetitive Archimonde is the worst l-m torso. It is practically useless It is practically worse than any e-m torso too. I would recommend simply adding some hp. Simply setting the hp to 1402 would be enough. That's 250 extra hp. Maybe even more. Before anyone complains, ik its a lot, but it weighs 7 less than a monkey, I'd say maybe up it even to 1452.
  6. BTW, anyone with last words or terrorcry can shoot chickens, it randomly happens.
  7. Hm, originally I was planning on 500k, 350k seems a bit little. But I assume it could work either way. With arena shop reduction it would be around 350k. Hm, I would personally craft a lot of specials, since I want l-m modules and drones, as well as charge hook and tele.
  8. Oh, great to know, I craft super quick due to impatience so...
  9. No, unfortunately, that would ruin the point of the hammer: Phys axe and hammer deal a lot of damage, and each do the opposite of their other 2 brothers, for example eng and heat hammers deal regen and cooling damage, whilst phys hammer does cap damage, while the axes deal cap damage, except the phys one that deals regen and cooling damage. Whilst it should get a bit of a damage increase, since it deals almost as much as the heat one, but it doesn't deal any heat damage. This buff is regardless, in my opinion, not necessary.
  10. No, it’s not read the post it explains No they don’t, the goal would be to have the base go 5 more levels.
  11. You should craft rare items, it is more efficient than crafting commons.
  12. It doesn't remove the fact that it converts gold into legendaries, then it depends on luck. I pulled a space invader from it, and 2 myth food, and I've crafted 8 items in total. The new categories would help to make sure you are more likely to get what you want, for example, you really want a fortress, then craft yourself a module, and hope to get it. Right now there are only epic specials available. The transform relic section would help players to progress, and it would be quite cheap. Also which rank are you, and do you have a max base?
  13. I remember you too haha. If I'm not mistaken I won by out manoeuvring your claw. Sorry haha
  14. Firstly, you would buy it because it costs coins not tokens, secondly, the thing is not trash, there is as of now no other way to get legendaries with coins. People use base to craft kits, items to upgrade, and legendaries. We also use it to get 100k every 20 hours.
  15. These are the builds I use Oh yea, thanks to @Ad1tya for basically making them.
  16. U r aware that currently an epic/legendary costs 300k, with the added specification ti would have to cost more. You literally come into every idea, write some random thing that makes 0 sense, and say are you outta your mind. For the last time, do your research and then respond.
  17. Base is currently not very appreciated, so why not add a few categories, firstly because it would force people to spend more coins (good for Gato), and we, the community would benefit from it. Category 1: Epic/legendary Torso/Legs: 400k Epic/legendary Specials: 400k Epic/legendary Side Weapons: 400k Epic/legendary Top Weapons: 400k Epic/legendary Transform Relics (food relics, not ascension): 150 k It would be very useful, since you can have abetter chance of getting items you need, in addition the transform relics section would make progress a bit faster, by giving you myth food at a relatively cheap price. This would require an upgrade in gold mines as well. I will come back shortly with those as well. Naturally you would have to upgrade HQ to level 25, and factories and mines to said level as well. Using proportions: The gold mine's capacity would be increased to 30,000 (slightly off, but it sounds nicer) The gold mine's hourly generation would be increased to 1600 (also slightly off)
  18. I believe the owner is sleeping, and he will wake up to, uhh, let's call it a "pleasant surprise"
  19. The mechs I got to r5 with for the past 2 seasons have only 10 myths, and last season only 9, and I don't run counters.....
  20. OKI DOKI going for the most likes given I think
  21. Just happens someitmes, it is nothing special, just close and reopen the game and you should be good to go.
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