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S_k

Experienced Pilots
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Posts posted by S_k

  1. 23 hours ago, Spam said:

    Sure, 

    • Confetti Capsule (torso): 35 res of each type, 1,050 health, 400 heat and energy cap, 60 cooling and energy regen, 350 kg.
    • Hellfire Legs (legs): 800 health, 2 walk, 3 jump, 143-201 dmg, 170 kg.
    • Hellfire Armor (torso): 50 res of each type, 1,400 health, 450 heat cap, 389 energy cap, 120 cooling, 90 regen, 435 kg.
    • Hellfire Chain Gun (side weapon): 1 use every 2 turns (or 3 uses if you want it to be less complex), 5 cooling dmg, 10 heat cap dmg, 140 heat dmg, 267-383 dmg, 40 heat cost, 3 energy consumption, 10 heat res dmg, 75 kg, 3-7 range.
    • Molten Magnum (side weapon): Infinite uses, 3 cooling dmg, 40 heat cap dmg, 124 heat dmg, 256-343 dmg, 50 heat cost, energy free, 75 kg, 2-5 range.
    • Self Destruct Module (module, duh): 700 backfire, 100 health, 1 use and can only be used when you're at 1,500 health or lower, clears all heat, regenerates all energy, 300 dmg at range 1, 200 dmg at range 2, 50 dmg at range 3, 50 kg.
    • Advanced Flaming Scope (side weapon): 20 heat res dmg, 956-1,200 dmg, 130 heat dmg, 2 uses, 7-9 range, 100 heat cost, 75 energy cost,  60 kg.
    • Advanced Skullfire Scope (side weapon): 30 physical res dmg, 956-1,300 dmg, 2 uses, 7-9 range, 120 heat cost, 95 energy cost, 55 kg.
    • Advanced Storm Scope (side weapon): 20 heat res dmg, 956-1,200 dmg, 150 energy drain, 2 uses, 7-9 range, 75 heat cost, 100 energy cost, 65 kg.

    I'll do the rest later.

    I already have the statistics of Plasma tunneler, oh by the way all weapons have infinite range in ultramechs not counting melee weapons. And since there are no turns in ultramechs, I think we could make the mech legs have different speeds and jump height

  2. 22 minutes ago, IlyaMech said:

    And what is the Ultramechs game, tell me what is it?

    Ultra Mechs is a project (fanmade game) in which I try to make a supermechs based on Fanarts of all the people who want to participate, in addition to including current SM items and legacy items.

     

    36 minutes ago, IlyaMech said:

    And I also have a Discord server, come to follow the news.

    👍I have to learn how to use it first

  3. 1 hour ago, Артëм said:

    Предлагаю улучшить магазин. Можно добавить что бы игроки могли покупать и продавать предметы другим игрока. 

    игрок может создать много учетных записей, чтобы получить преимущество

  4. On 8/27/2021 at 3:17 PM, Spam said:

    Actually it all started with one of my first threads, it was asking about the confetti (the name of the thread is ‘About The Confetti’) first I was asking why there wasn’t any confetti then it me and @W.H.I.T.E.O.U.T started saying stuff like what if it rained this instead or maybe that. Eventually I made a confetti essay and a confetti club then it died down, but I got maybe 100 reaction points from that thread and it’s probably what got me started.

    Also because of save issues I wasn’t able to finish the confetti torso, but I have the basic concept so it should be done sometime soon. 

    I just realized your rank is a confetti icon 

    • Mentor

     

  5. 3 hours ago, iSwarky said:

    Im still wondering why in the hell do we have a 1x speed option. Like i want to see someone using 1x speed in a campaign mission.

     

    That's because it is the default speed at which the mechs move, removing the x1 speed would be stupid if you can choose between two speeds.

     

    3 hours ago, iSwarky said:

    I dare you to say one positive thing about 1x speed.

    In my opinion, the speed of movement is more realistic. and for the nostalgic it reminds them of the speed of SM legacy

  6. 9 hours ago, AftoKrator said:

    if you want to draw things that glow, the simplest method is to draw something. make a copy/duplicate of that thing/layer and stuff it under the first one. Blur the layer on the bottom..... size of glow depends on amount of blurriness. ... and that's a glowing... object/thing. 

    Thanks! , you have a lot of technique to draw. You should do more fanart like @Spam does

  7. 1 minute ago, DecepT.com said:

    Cool!,But ,Texas looks like a tank and Tokyo looks like a transformer

    Well, I think that the names can be discussed, they are not definitive for now.

  8. On 7/26/2021 at 6:31 PM, DecepT.com said:

    By the way, do you already have the names of the last two mech torsos? cuz I just came up with some very good ones.

    Sorry for the delay, there are not notifications when it tells you `` your replies have been merged '' . I already have the names and images of the torsos.

    516513972_TexasToughv2.png.f92240e68f7ec6a4c7e21b5f91532fe2.pngTexas Tough

    486325708_TokyoTankerv2.png.0d09046c289cc6741ff6810370ee2139.png         Tokyo Tanker

     

     

  9. 16 minutes ago, DecepT.com said:

    I think it would be a good idea to put some kind of obstacles to block attacks or shots from the titan since it is very powerful. It just shot you with that cannon and you lose about 1000 health points. But it's only a suggestion. 

    Actually it's a good suggestion, it's a good idea.

    T_DetroitMK1.png.d3c75aa52d24f7a72429b94d886eb789.pngT_AkihabaraMK1.png.bcda5cb090f56ca40f2ca96d447eae2c.png

                                                  Detroit                                                                                Akihabara 

    T_UsaMK1.png.873a9d3104636ed0faed89accc255d58.png          T_YoshimoX.png.3a53ee7c994fcd190bb736197e3d5ebc.png

                                        USA MK1                                                                                       YOSHIMO X

     

             T_TexasTough.png.23b6307d285e44e1a4e6ac90f186a04a.pngT_TokyoTanker.png.d7b077692e2af1ea252cc0c52b196f5a.png

                                                ???                                                                                                ???

    The sizes of the last mech torsos are reduced a little so that they can fit well in the image

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