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SawzAll

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  1. Like
    SawzAll got a reaction from Clan Red in spartan or frantic   
    I agree but if you compare dual Spartan to dual frantic in WU, dual Spartan wins 60% of the time. My conclusion is that Spartan carnage is slightly better. But I think it's good to mix them.
  2. Like
    SawzAll got a reaction from Monke King in spartan or frantic   
    I agree but if you compare dual Spartan to dual frantic in WU, dual Spartan wins 60% of the time. My conclusion is that Spartan carnage is slightly better. But I think it's good to mix them.
  3. Like
    SawzAll got a reaction from Atomic441 in Just something I gota say to all those who are screaming to get their base disabled...   
    Doesn't matter because there's possibly a plan to make everyone use the base. So there will be a day soon when there will not be an option to go without the base.
  4. Like
    SawzAll reacted to StealthBeaster in Gold Box   
    Add-on: Something Like "Guaranteed 3 or 2 Legendary items" it would be amazing.
  5. Like
    SawzAll got a reaction from Monke King in Workshop Unlimited - Update (Overview) 3/28/2022   
    Thanks for the updates to WU.  And thanks to you and all others involved in making WU: it helps quite a bit.
    My only gripe right now is that the mech side weapon slots went back to the way SuperMechs the game is, i.e. that they are backwards.  I would have liked it if WU stayed the way it was.  It is SM that needs to change.
  6. Like
    SawzAll got a reaction from Monke King in Gold Box   
    I agree with those who think the mythical option on the gold box should be removed.  I don't want to get a random mythical Archimonde or Hurlbat.  Some have said that it would be wrong to food such useless items, but as a top ranked player with a cramped inventory, I am going to say it's not wrong at all.  You should see what happens when I buy a deal: tons of items get fooded due to cramped storage space.  Like when I finally get a physical fortress, all the epics that I don't need (based on when my inventory fills up) will get fooded to it in the process.
    And I have fooded divine scorching feet before also.  If the item is truly useless in SM, i.e. you can't think of anything to use it for and neither can your top ranked buddies, it gets fooded.
    I'd rather that mythical be replaced with "guaranteed premium."  So that the premium rate itself is 30%, not the mythical rate.  Therefore if I get Archimonde, it would be as a legendary, meaning I can then use it to myth something else.
    Some of us are rolling with an inventory so large that even buying deals can be painful.  Not complaining, just saying.  I think that once a player earns rank 1, their inventory should be unlimited.  I don't think this would affect the player base negatively, as we are seeing top ranked players leave the game.  Sure, I understand that no game can keep people entertained forever (otherwise there wouldn't be so many games out there).  But that would be one way to reward those who have enough longevity in the game that they have reached rank 1.  Reaching rank 1 takes at least a year, even if you are P2W.  You'd have to be $5,000+ P2W to get to rank 1 faster than 1 year (in my opinion).
    So yeah, I'm cool with the gold box idea but I would prefer "guaranteed premium" instead of "mythical."
  7. Haha
    SawzAll got a reaction from Monke King in How do I get other people to play supermechs   
    Bribe them.
    Or create a clan.  Building a clan from scratch is very difficult.  But keep it interesting by having fun in the clan.  And bribe them.
  8. Like
    SawzAll got a reaction from Corvus in How do I get other people to play supermechs   
    Bribe them.
    Or create a clan.  Building a clan from scratch is very difficult.  But keep it interesting by having fun in the clan.  And bribe them.
  9. Like
    SawzAll got a reaction from Tigergeezer in Base Chance Of Legendary Rate, 1st study   
    I can't remember how much, it's like 3K I think
  10. Like
    SawzAll got a reaction from Atomic441 in Base Chance Of Legendary Rate, 1st study   
    Some of you may have wondered if building Chance of Legendary in the base is worth it.  So me and my clan, N0ble Warriors, ran some chance of legendary in our bases to see what we came up with.  So far we've run 54 and are going to keep going until 100.
    BLUF: Yes, worth it for legendaries, not worth it for premiums unless you're F2P.  Chance of legendary in the base gives more legendaries than the Feb 21 Deal, but fewer premiums.  This is the base chance of legendary data:

    LONG STORY: Based on previous study with premium pack rates in February of this year, you get more legendaries.  However, you also have a reduced chance, per 54 boxes, of premiums.  Estimated error rate: 1% or less.  The premium pack study legendary rate was 17.92%, but the premium rate was 6.25%.  This means the chance of useful items in premium boxes is twice that of the February 21 deal.
    It's still unknown if February 21 just happened to have higher rates, so if you base this on the previous premium pack study from March 14 of last year, you will get twice the legendaries than this previous study.  In that study, out of 40 premium packs, I got 14 premiums that are worth having.  Legendary rate was 34 out of 200, i.e. 17% (which resulted in a quote of 0.85 legendaries per premium pack).  So the rate of that was still higher, at 7%.
    SUMMARY OF ALL 3 STUDIES: you can see how the premium item rate is higher with premium packs but lower in the base Chance of Legendary.  My advice: if you're F2P, build chance of legendary.  During this study, one of my clan mates got an OEMP and I got an LPV.  It's worth it if you don't have wads of cash to throw at SM.

  11. Thanks
    SawzAll reacted to Diablooder in Base Chance Of Legendary Rate, 1st study   
    Hi SawzAll.
    You can use my data for more accurate calculations. 
    Legends made from December 6, 2021 to the present day.
    The base is very useful.
     
     
  12. Like
    SawzAll got a reaction from Stelight in A sketch for a futur titan art project . ( Is a crab 🦀 )   
    Good job!  I like it!  Hopefully the claws can be Big Daddies.
  13. Like
    SawzAll got a reaction from Yuki_20 in Base Chance Of Legendary Rate, 1st study   
    Some of you may have wondered if building Chance of Legendary in the base is worth it.  So me and my clan, N0ble Warriors, ran some chance of legendary in our bases to see what we came up with.  So far we've run 54 and are going to keep going until 100.
    BLUF: Yes, worth it for legendaries, not worth it for premiums unless you're F2P.  Chance of legendary in the base gives more legendaries than the Feb 21 Deal, but fewer premiums.  This is the base chance of legendary data:

    LONG STORY: Based on previous study with premium pack rates in February of this year, you get more legendaries.  However, you also have a reduced chance, per 54 boxes, of premiums.  Estimated error rate: 1% or less.  The premium pack study legendary rate was 17.92%, but the premium rate was 6.25%.  This means the chance of useful items in premium boxes is twice that of the February 21 deal.
    It's still unknown if February 21 just happened to have higher rates, so if you base this on the previous premium pack study from March 14 of last year, you will get twice the legendaries than this previous study.  In that study, out of 40 premium packs, I got 14 premiums that are worth having.  Legendary rate was 34 out of 200, i.e. 17% (which resulted in a quote of 0.85 legendaries per premium pack).  So the rate of that was still higher, at 7%.
    SUMMARY OF ALL 3 STUDIES: you can see how the premium item rate is higher with premium packs but lower in the base Chance of Legendary.  My advice: if you're F2P, build chance of legendary.  During this study, one of my clan mates got an OEMP and I got an LPV.  It's worth it if you don't have wads of cash to throw at SM.

  14. Like
    SawzAll got a reaction from DragoX in BASE OFF   
    I don't know.  But one of my friends who re-activated the base said that it saved his progress.
  15. Like
    SawzAll got a reaction from Monke King in Base Chance Of Legendary Rate, 1st study   
    Probably not
  16. Like
    SawzAll got a reaction from Ad1tya in Base Chance Of Legendary Rate, 1st study   
    Some of you may have wondered if building Chance of Legendary in the base is worth it.  So me and my clan, N0ble Warriors, ran some chance of legendary in our bases to see what we came up with.  So far we've run 54 and are going to keep going until 100.
    BLUF: Yes, worth it for legendaries, not worth it for premiums unless you're F2P.  Chance of legendary in the base gives more legendaries than the Feb 21 Deal, but fewer premiums.  This is the base chance of legendary data:

    LONG STORY: Based on previous study with premium pack rates in February of this year, you get more legendaries.  However, you also have a reduced chance, per 54 boxes, of premiums.  Estimated error rate: 1% or less.  The premium pack study legendary rate was 17.92%, but the premium rate was 6.25%.  This means the chance of useful items in premium boxes is twice that of the February 21 deal.
    It's still unknown if February 21 just happened to have higher rates, so if you base this on the previous premium pack study from March 14 of last year, you will get twice the legendaries than this previous study.  In that study, out of 40 premium packs, I got 14 premiums that are worth having.  Legendary rate was 34 out of 200, i.e. 17% (which resulted in a quote of 0.85 legendaries per premium pack).  So the rate of that was still higher, at 7%.
    SUMMARY OF ALL 3 STUDIES: you can see how the premium item rate is higher with premium packs but lower in the base Chance of Legendary.  My advice: if you're F2P, build chance of legendary.  During this study, one of my clan mates got an OEMP and I got an LPV.  It's worth it if you don't have wads of cash to throw at SM.

  17. Like
    SawzAll got a reaction from Clan Red in Base Chance Of Legendary Rate, 1st study   
    Some of you may have wondered if building Chance of Legendary in the base is worth it.  So me and my clan, N0ble Warriors, ran some chance of legendary in our bases to see what we came up with.  So far we've run 54 and are going to keep going until 100.
    BLUF: Yes, worth it for legendaries, not worth it for premiums unless you're F2P.  Chance of legendary in the base gives more legendaries than the Feb 21 Deal, but fewer premiums.  This is the base chance of legendary data:

    LONG STORY: Based on previous study with premium pack rates in February of this year, you get more legendaries.  However, you also have a reduced chance, per 54 boxes, of premiums.  Estimated error rate: 1% or less.  The premium pack study legendary rate was 17.92%, but the premium rate was 6.25%.  This means the chance of useful items in premium boxes is twice that of the February 21 deal.
    It's still unknown if February 21 just happened to have higher rates, so if you base this on the previous premium pack study from March 14 of last year, you will get twice the legendaries than this previous study.  In that study, out of 40 premium packs, I got 14 premiums that are worth having.  Legendary rate was 34 out of 200, i.e. 17% (which resulted in a quote of 0.85 legendaries per premium pack).  So the rate of that was still higher, at 7%.
    SUMMARY OF ALL 3 STUDIES: you can see how the premium item rate is higher with premium packs but lower in the base Chance of Legendary.  My advice: if you're F2P, build chance of legendary.  During this study, one of my clan mates got an OEMP and I got an LPV.  It's worth it if you don't have wads of cash to throw at SM.

  18. Like
    SawzAll got a reaction from Corvus in Base Chance Of Legendary Rate, 1st study   
    Some of you may have wondered if building Chance of Legendary in the base is worth it.  So me and my clan, N0ble Warriors, ran some chance of legendary in our bases to see what we came up with.  So far we've run 54 and are going to keep going until 100.
    BLUF: Yes, worth it for legendaries, not worth it for premiums unless you're F2P.  Chance of legendary in the base gives more legendaries than the Feb 21 Deal, but fewer premiums.  This is the base chance of legendary data:

    LONG STORY: Based on previous study with premium pack rates in February of this year, you get more legendaries.  However, you also have a reduced chance, per 54 boxes, of premiums.  Estimated error rate: 1% or less.  The premium pack study legendary rate was 17.92%, but the premium rate was 6.25%.  This means the chance of useful items in premium boxes is twice that of the February 21 deal.
    It's still unknown if February 21 just happened to have higher rates, so if you base this on the previous premium pack study from March 14 of last year, you will get twice the legendaries than this previous study.  In that study, out of 40 premium packs, I got 14 premiums that are worth having.  Legendary rate was 34 out of 200, i.e. 17% (which resulted in a quote of 0.85 legendaries per premium pack).  So the rate of that was still higher, at 7%.
    SUMMARY OF ALL 3 STUDIES: you can see how the premium item rate is higher with premium packs but lower in the base Chance of Legendary.  My advice: if you're F2P, build chance of legendary.  During this study, one of my clan mates got an OEMP and I got an LPV.  It's worth it if you don't have wads of cash to throw at SM.

  19. Like
    SawzAll got a reaction from OKI DOKI in A sketch for a futur titan art project . ( Is a crab 🦀 )   
    Thanks.  I think I had said the crab's "arms" would need to be one of the weapons in SM but I forget which weapon I said.
    EDIT: ah yes, Big Daddy.
  20. Thanks
    SawzAll got a reaction from Stelight in A sketch for a futur titan art project . ( Is a crab 🦀 )   
    Thanks.  I think I had said the crab's "arms" would need to be one of the weapons in SM but I forget which weapon I said.
    EDIT: ah yes, Big Daddy.
  21. Like
    SawzAll got a reaction from Monke King in A sketch for a futur titan art project . ( Is a crab 🦀 )   
    Thanks.  I think I had said the crab's "arms" would need to be one of the weapons in SM but I forget which weapon I said.
    EDIT: ah yes, Big Daddy.
  22. Like
    SawzAll got a reaction from Corvus in Best F2P Physical Build   
    Please post what you think is the best F2P physical mech build in SM.  Please try not to use premium items.
  23. Like
    SawzAll reacted to Stelight in Premium Pack Rates during the February 21 deal: 0.9   
    very interessant 👍, so from what i understood the premium pack from offer ( maybe change and depend the offer ? ) have a little better chance to get legendary than the "normal" premium pack ( 0,8 per pack it seem to me ) Anyway thank of the 2 player and to you for doing his research .
  24. Like
    SawzAll got a reaction from Stelight in Premium Pack Rates during the February 21 deal: 0.9   
    All,
         Because I love research, I tabulated the 48 premium packs I got from 2 people who bought the 24 pack deal on the 21st of February this year.  I've been busy so I didn't have the ability to tabulate the data, but here you go:
    Premium item rate: 6.25%
    Legendary rate: 17.92%
    Total packs: 48
    Total legendaries: 43
    So the legendary rate is approximately 0.9 legendaries in a premium pack.
    https://docs.google.com/spreadsheets/d/135ucvVQy9KVcA03Mdot8FGNSdYLh1CVG3PsZGaqQ3iY/edit?usp=sharing
    TOTAL PACKS 48 TOTAL PREMIUMS 15 TOTAL LEGENDARIES 43 TOTAL CHANCES 240 PREMIUM RATE 6.25% LEGENDARY RATE 17.92%
    I will post the actual results these two individuals had.  Thanks!

     
     
     
  25. Like
    SawzAll got a reaction from Corvus in Super Mechs.. Everyone   
    My advice: save them up until you get to 335, then hit the premium pack.
    Do this until you have 24 epic-to-divine modules in some combination of heat engines, energy engines, mass cooling boosters, and mass regen boosters.  I would recommend the "perfect" set would usually be 10 heat engines, 10 energy engines, 2 mass cooling boosters and 2 mass regen boosters, because for some reason in this game I've always ended up with my physical mech using an energy-type (monkey, vest, or Naga) torso.
    DO NOT food these modules!
    Then just keep playing and upgrade things gradually and evenly (mainly torso and legs but also weapons, drones, and modules).  My advice: upgrade everything to legendary, then everything to myth, then max them all, in the order above.
    But you can watch the videos too.  I am not the smartest, strongest, or most experienced SM player, but this pattern worked for me on my main, my alt, and this testing account I created for the purposes of the videos.
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