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Deimos

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Posts posted by Deimos

  1. 10 minutes ago, TheHolyFish said:

    it takes me an hour to go through all of my fuel, and i usually get 1-2 fortune boxes every time. except for the last 3/1 weeks, that is. but theres also no way in hell im going to farm 

     

    because thats the actual den, and while thats super easy, its time and fuel consuming. or maybe im just pissed at the world because i have covid rn, idk

    How are you even getting that many fortune boxes from a normal mission? I think you just stopped having godlike luck lmao, if you want reliable fortune box drops you need to farm boss missions like OD8. 

  2. 16 minutes ago, Pavke said:

    Not using a teleport on a double valiant mech is literally the dumbest decision you could possibly make. He traded energy resistance for a quad, which i personally wouldn't do, I still stick by that you don't need that much energy cap on a douvle valiant mech. Based on my experience with those type of mechs I came to that conclusion. 

    You still didn't reply to me, what rank are you? Some of the things you say are very questionable and won't be heard from anyone that is a rank 1 or so.

    Have some consistency my guy. Not admitting fault when multiple people prove you wrong isn't a good look, makes you look like you have a massive ego. I said that having a teleport and also a good mod setup isn't possible on that particular mech so I chose better mod setup to which I was proven wrong by Frero who managed to cram in both. I still stand behind my decision that I would rather have better energy stats than a teleport if you could only have one and you can keep coping in being wrong.

    3 minutes ago, SawzAll said:

    I blocked him yesterday LOL you might benefit from doing the same.

    He won't answer rank questions, and I think that's probably the most telling issue.  While the arena and this game are rather random, arena rank can and does indicate experience.  I mean, I fought Mechzilla yesterday at rank 3 due to a random match-up, so I wouldn't say Mechzilla is suddenly a rank 3 player, because I pay attention to the leader boards.

    Rank doesn't make someone right, but it's a huge factor that indicates whether someone's opinion is probably trustworthy.  So just do what I did: block him.  Then maybe 3-6 months down the road, unblock, if you're bored.

    What not accepting different opinions does to a mf 

    Rank doesn't mean shit, this was mine last season and I got there while lacking several META items. Unless you're consistently placing at the very top your opinions are not better than anyone else's.235934927_Snimkaobrazovky2022-01-16o7_25_25.png.bf8808565a6f903efe73cc74d5f45a37.thumb.png.c3786122d46c94163d0a4229264611ad.png

  3. 1 minute ago, Pavke said:

    OEMP first turn is literally doable sometimes.

    "Sometimes" is not when your opponent is a drain-based energy mech. It won't drain them and you're only reducing your energy for their turn. Fool's errand.

    4 minutes ago, Pavke said:

    Perhaps learn how to read. Frero literally corrected your statement and said that teleport is needed lmao.

    Yes, but he also said that you're wrong on the low energy cap and provided a better variant so keep huffing

    afkgaming_2021-08_79649079-d0e7-4acd-853b-6a2b92797da3_copium_png.png.55701f7854c23a043d950e9aa77c72fc.png

  4. 12 minutes ago, Pavke said:

    You are literally incorrect. The whole point of heat legs on mechs that are not heat is to add more resistance for heat so you take less damage from heat mechs INCLUDING huggers. All you need to do is shutdown + mercy and let the drone do the job. If you spawn at range 1 against a hugger you are dead 80% of the times anyways. Hope that your drone and mercy do good damage.

    That won't matter if you won't deal enough damage to kill them once you run out of Mercy uses. 

    13 minutes ago, Pavke said:

    Just because mech is physical doesn't mean you need to use all the items that are in the same element (in this case legs). If you really knew about meta as you say, you would know this already. 

    I'm aware. This mech however only has a single range 1-2 weapon so if you want to do enough damage for it to matter you need legs that will benefit from the res drainers. Mercy is super volatile and it needs the extra damage if you want to stand a chance against huggers.

    16 minutes ago, Pavke said:

    I don't remember players being able to pull out a drone and do OEMP first turn? I thought we only had one action point, hmm... 🤔

    Literally who said that other than yourself? Only an idiot would use OEMP in their first turn. I'm talking about situations where you're the one starting and even Frero has said you're wrong so might as well stop coping.

    9 minutes ago, Pavke said:

    To make it clear, I'm not saying every mech should use heat legs. If you have range 1 weapons (not swords or saws) then you most of the times go with heat legs to increase that heat resistance. Physical one is already high on its own with vest and a physical resistance. 

    Phys legs are objectively the best if you have the weight. You're forgetting they also give 60 extra health than their elemental counterparts so that accounts for the less explosive resist.

  5. 7 minutes ago, Frero said:

    Definitely, RNG is always involved, but the probability of all your shots (drone included) of hitting so terribly that your superior mech loses to a weaker one anyways, are very low.

    The mech corrections I sent, are, in my opinion, the corrected META mechs. Reign has some good players, but many Reign players are quite terrible, and have just payed money to get where they are, like in most other top clans. Some players, like Lord Gorgon, have never boosted, or been involved in all this shitty top clan nonsense. He remains the only one to have tested manifold heat mechs, multiple times, so as to get the most reliable data. While we can definitely cut some slack, we can also edit this META listing in my opinion. Some edits are very simple (changing the legs on energy double shotgun, removing the mercy spartan mech that is barely used, changing the LPV on heat double shotgun to MPV, and so on, please read my previous reply for more detailed descriptions)

     

     

     

    The META can be boiled down quite easily,

     

      Reveal hidden contents

    First, you have your conventional hugger:

    1011399501_Screenshot2022-01-22at16_05_56.thumb.png.0fc9f34f94b1ab4fdbd760af280ebac0.png

    Variations include: taking off Superb Charge Engine and one Fractured Basalt Dissolver for a Double Teleporter, or changing one Quad Core Booster to an Overload Preventor, and adding a Common Teleporter.

    There is also:

    2133858518_Screenshot2022-01-22at16_08_58.thumb.png.c39d0a703c1adc0c9b25bf808404463a.png

    This mech is only played in this variation, if one wishes to run a soft energy counter (for some weird reason), one can change the torso to an LPV.

     

    This mech is disputed, but generally accepted to be viable at rank 1:

    998228432_Screenshot2022-01-22at16_10_27.thumb.png.d35c18635323e21042f457f236a941fe.png

    Changing one Quad Core Booster for an Overload Preventor will allow you to put a Superb Charge Engine.

     

    Here we have Heat Double Shotgun, the least common of all the Double Shotguns:

    637844529_Screenshot2022-01-22at16_11_53.thumb.png.e1c16ad01bbdd8833017396d3f3db3e6.png

     

    The energy meta is much smaller:

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    This mech is an old one, the energy hugger sees much less use, but Void Drifter gets rank 1, and top 10 with it consistently:

    839995040_Screenshot2022-01-22at16_14_51.thumb.png.e6276c05dd8b9b52471815c3c50bba50.png

     

    Double Valiant Sniper, strong especially against huggers and energy dependant physical mechs:

    1408088213_Screenshot2022-01-22at16_18_24.thumb.png.bc8c3467c18cb841aef3b0ae07ac19b7.png

    @Pavke, the reason it is not useable with 588 energy capacity and 408 regeneration is as follows (I have also tested those modules, and they do not work): If fighting another energy mech: your weapons require, a minimum of 62+50 energy each turn, meaning that to be able to fire both your valiants and your drone, you need 112 energy, making your viable capacity only 476, which is very easy to drain, furthermore, even if drained, your opponent only has to drain 408-111=277 energy to stop your valiants and drone from firing, or to have you end up with less energy than you ended the previous turn with, very few weapon combos do not drain 276 energy, which is why a minimum of 700 capacity is needed, to allow the deficit between your regeneration, and the amount of energy you use to withstand more than 1/2 turns. Furthermore, the low heat cap means that you will not be able to combo 2 energy weapons together, which is what is needed to ensure the drainage of your opponent. Which is why nobody plays 588-408 double valiant.

     

    Lastly, there is energy double shotgun, a very strong mech, also specialised against huggers.

    1522369242_Screenshot2022-01-22at16_24_35.thumb.png.2d2411a0e3aa0be20ddcfb3610265ba3.png

     

    Last but not least, the physical meta:

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    Energy free physical:

     

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    There are two options:

    357473363_Screenshot2022-01-22at16_26_54.thumb.png.cc54495d7e26bd779c9b59b83bac698b.png

    1440541923_Screenshot2022-01-22at16_27_22.thumb.png.a8ab5e64c3e35accf5a9440e7b2f8f13.png

    The first version is less used, but both remain decently viable.

     

    Then there is Double Spartan Carnage:

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    1993603473_Screenshot2022-01-22at16_28_53.thumb.png.6782d97b8030b06f9f3e35be1464a89b.png

    Both versions are viable, however, it is more often seen as a counter than as a rounded mech.

    And finally, Physical Double Shotgun:80117297_Screenshot2022-01-22at16_30_56.thumb.png.245fd85dcf134e0a0bc68fa533c4b4af.png

    I am not 100% certain of the utilities in this mech.

     

    This is my view of the meta, from my extended experiences in rank 1.

    Finally someone with actual experience speaking up about this. I agree with you on the majority except those spartans, if they don't have at least one armor drainer they're not viable.

  6. 8 minutes ago, Pavke said:

    One submitted with 2x DAA is literally the best version of it. People use heat legs on most of the mechs to increase heat resistance. Also, I don't see any problem with teleport? Whats the problem with it lol

    Phys resistance is the biggest issue, also it's not about resistance but about the ability to fight huggers. That's not really doable when your heat legs will be doing 10 damage against their full 140 resist.

    There's no problem with the teleport other than it being dead weight, it's just useless on that build especially since it's en-free. Dropping it in favor of phys legs is the right thing to do.

    14 minutes ago, Pavke said:

    Why would you even want more cap on double valiant mech? They are cheap to use plus the mech has over 400 regen. Even if the opponent uses OEMP first turn, you can still fire those valiants.

    OEMP + drone shot and you're drained. That 400 regen won't be enough to save you with that low of a cap, especially on a build where literally everything is energy reliant.

    21 minutes ago, Pavke said:

    Teleport is literally a must in this kind of build. It can happen that you are stuck in a corner where you can only use piercing fox, of course you would want to get away lol. It's also good for teleport hammer combo.

    If you're stuck in a corner you use the hammer, the only range where you can't use it would be 4 and that's already valiant range. It's literally only good for one specific situation and that is being stuck in a corner fighting a heat mech that happened to overheat you at that very moment. I'd rather stake it on higher energy that gives you actual chance against other drainers.

  7. On 1/12/2022 at 10:29 PM, SawzAll said:

    13.jpg

    Why would you use heat legs and teleport on an en-free phys build? Death to huggers guaranteed, throw that garbage away and use phys legs.

    On 1/12/2022 at 10:29 PM, SawzAll said:

    11.jpg

    What are those energy stats? Get more en cap or death to other drain energy guaranteed. Chuck the tele for more weight, this build doesn't need it.

    On 1/12/2022 at 10:29 PM, SawzAll said:

    10.jpg

    This is literally just a counter. How dare you post garbage like this and call it META? Are you not embarrassed?

    On 1/12/2022 at 10:29 PM, SawzAll said:

    7.jpg

    Replace massive lava feet with phys variant, use single tele

    On 1/12/2022 at 10:29 PM, SawzAll said:

    3.jpg

    Using flame spear on a standard magma build. Need I say more?

     

    On 1/12/2022 at 10:29 PM, SawzAll said:

    2.jpg

    1.jpg

    And just more counters.

    In conclusion, don't listen to what this guy has to say, he is a clown and if this was really other people suggesting these then they're the entire circus 🤡

  8. 20 hours ago, DArkVold said:

    I personally don't use energy resistance because they don't do much damage and if I end up with zero energy, resistance wont soften the blow at all. But thank you

    Not using energy resist on an en free build is a death sentence

    As for the rest, throw away the heat storage and use a different drone, this build doesn't do enough heat damage to warrant the use of swoop and neither does it have enough energy. 

    21 hours ago, Electro said:

    himr.png

    Might as well go with LPV at that point.

  9. 4 hours ago, Tigergeezer said:

    I think I'll give it a shot - it will mean re-arranging the build, as I say, to account for 11 more weight, but if the reworked build is rubbish, I can just revert.

     

    Now I need to work out the feature where you can save your different builds....

    MPV is 31 units heavier than Nightmare.

  10. 1 minute ago, Electro said:

    take this topic as an options, in games there is not only the strategic side but also the "fun" side if you play the items that you like to play them .

    I understand your feeling but is a topic, it allows you informed if ou want .

    Main thing is that this thread is pointless since there wasn't enough of a change to warrant a new list.

  11. 4 minutes ago, The_Real_Ramsay49 said:

    If I’m being honest, for a long time and probably still now I only tried to make meta and was oblivious to seeing how to actually play smart with my items.   Now I try to experiment around more and try not to rely solely on meta

    That's good since it's important to know how to make good builds for every rank bracket, for example builds that excel at the top wouldn't work in lower ranks since at the top drain/boiler mechs are rarely seen so the builds are shaped around that with less heat/energy stats and more health.

  12. 4 hours ago, Electro said:

    personally i prefer don't use this in electric mech as you quote the energy mech was overweighted,equiped a legs with 150 weight with teleporter modules charge and grappling hook will only make the problem worse ( generally not all time )

    Energy huggers are fine using the claw, it's not META but none of the builds here are except maybe the first one and even that is questionable.

    That being said you obviously need utilities whenever you use the claw.

  13. 17 minutes ago, The_Real_Ramsay49 said:

    All I’m gonna say, is idk why meta need to be posted.  For example, when I was a new player I loved watching all the vets replays to see what kind of builds they ran…. And kinda determined which ones were the best in my opinion and which ones I wanted

    part of the game should be the lower level players research into better builds, not just us giving them to them and saying “here you go, good luck getting the items. This is what works “ 😉 

    Yeah, that's how we end up with people like that guy. Only knows how to copy builds they see and not how or why they work/don't work.

  14. 2 hours ago, SawzAll said:

    First of all, I said META. What you posted is not current META and ironically my comments on your garbage came from Mechzilla. Posting something from 2020 and claiming it's current META? Get that krap out of here.

    It's an improved version of CleverName's build so no, it's not a 2020 build and it most definitely is more META than like half the terrible builds posted here.

    2 hours ago, SawzAll said:

    The META changes. Things that were META last year sometimes are no longer effective. And what's annoying me is you come on here like you know stuff. And you don't even know how to interact with people, much less you don't know the META either.

    More nonsense. The META changes if the conditions change, new items, nerfs/buffs etc. I certainly know more than you given the stupid claims you've made, if you're going to be the messenger at least get familiar with the material you're presenting otherwise you'll end up looking like a buffoon e.g. insulting a mod setup presented by me despite the same mod setup being used by some of the builds you posted.

    2 hours ago, SawzAll said:

    What you should've done is politely asked Zero, who could then tell you WHY that build doesn't work any more. Instead you acted like you're a current top ten player.

    Learn when to speak and when not to.

    From what I've seen several top players came on here to say that the builds presented aren't optimized yet, you're the only one embarrassing yourself and not knowing when to stop talking.

    2 hours ago, SawzAll said:

    They stopped being used because 1 the META changes and 2 CleverName became increasingly out of touch with what ACTUALLY works in the arena as his boosting increased.

    I've already explained how that is not true, most of the builds presented by CleverName are still being used with very slight alterations. I think the explanation is quite clear, most people don't have CleverName's infinite inventory so they had to make due with altered builds, what's being used the most =/= META

    2 hours ago, SawzAll said:

    At least that's my opinion as a rank 2.

    Well that explains it.

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