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Zutchse

Experienced Pilots
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Posts posted by Zutchse

  1. 6 minutes ago, Ruben said:

    What should my module setup be?

    Since you don't have QCB or OP, this is the best i came up with:
    1ST MECH
    image.png.cfbbaef7f5d0b302c759bf61a6ed0892.png

    from what I can see- you heat the enemy more than damage, you can add 1 more module (like health or resistance module).

    2ND MECH:
    image.png.478aa6a271efd4108c394e46812e6583.png

    Pretty much the same build, although you can replace the storage with a resistance module.

    3RD MECH:
    image.png.d5c3684dea2ba4028bdd6231d6492183.png

    Its energy mech, so i suggest you balance both energy and heat regen.

    This is just a suggestion so feel free to add and do whatever you want to your mechs

  2. Just now, Electro said:

    Not bad, otherwise for the mech you wanting build have not resists, i advice to add resist modules if you haves .

    Yeah, the problem is- i dont really have any resist modules as of now (they're all in my first mech) and i also need QCB so that i can maximize my resistance while maximizing my heat and energy regen

    Being f2p player, I have to adapt whatever the game throws at me, and currently this is all i can afford to get.

  3. image.png.569d1a993f3eb5df76c96b8a0244b4c2.pngMy first ever myth module

    image.thumb.png.2976c94cc672211732a5d4ca0b795ede.png

    58 minutes ago, Zutchse said:

    My first ever myth module

    image.thumb.png.2976c94cc672211732a5d4ca0b795ede.png

    This is my desired setup (if im not lucky getting QCB)

    image.png.635bfd4da610dc4a796fe8b24234dca2.pngI dunno if its worth it to myth 3 energy engine/1 EMB  and 2 heat engine/ 1 CMB but ill try it

    58 minutes ago, Zutchse said:

    My first ever myth module

    image.thumb.png.2976c94cc672211732a5d4ca0b795ede.png

    This is my desired setup (if im not lucky getting QCB)

    image.png.635bfd4da610dc4a796fe8b24234dca2.pngI dunno if its worth it to myth 3 energy engine/1 EMB  and 2 heat engine/ 1 CMB but ill try it

     


  4. New Mechanic for Heat

    Lets start of with the new mechanic for heat:
    We know that the unique thing for heat is that you need to use 1 move point to cool down your mechs.

    I think this needs some tweaking so that it becomes balanced.

    I suggest that:

    Every turn, mechs will cool down with UP TO 10% efficiency of their heat regen (that means- if you have 100 heat regen, you regen UP TO 10 heat every turn)- which we would call it heat dissipation

    why did I say up to? well lets apply physics here: 

    "Heat dissipation occurs when an object that is hotter than other objects is placed in an environment where the heat of the hotter object is transferred to the colder objects and the surrounding environment." - Corrosionpedia

    That means- our object (in this case the mechs), when its hotter than the environment (that is the arena) the heat should transfer to the environment so that the whole system may reach something called "equilibrium" or equal states on all systems.

     

    That means - The hotter the mech, the larger the heat dissipation is. This can go from <1% of your heat regen to a maximum of 10% of your heat regen. BUT- this mechanic ONLY APPLIES when you are not overheated, meaning the regen will not apply to your own shutdowning the whole mech.

    Balancing of modules

    Lets move on to our next topic: Balancing of modules

    On my last discussion of Quad Core booster vs. CUE/OP combo , we saw that the QCB (Quad Core Boosters) are superior against CUE/OP combo and I know the reason why:

    Take a look on this picture and focus on the regens
     image.png.0d1bf932df9d4b8502fbeacb7fa05018.pngimage.png.151db9847694e9afd2ba5947f5374a74.png

    Did you noticed something?

    The Quad core booster regens 59 while the OP regens only 88- WHICH IS UNBALANCED!

    The QCB regens around 67% of that the OP, and it should not, why?

    Because, the sole purpose of QCB is to become a all-in-one module but with reduced stats, which should be equal to around 50% or less of its counterpart.

    But its more than that, And I think QCB should be rebalanced.

    According to Warrmachine- the 3 quads is equal to 2 CEU and 2 OP, which should not be ( which also makes it overpowered).
    image.png.d20b1c4526ce60392fe36e4c390918bd.png

    image.png.066b8b9cf9cc1432a10919e13edf1aa1.png


    Therefore, In my opinion, the QCB needs some nerf due to it having higher stats by making it around 50% of that OP and the CEU.

    CONCLUSION:

    New Mechanic for heat: Passive heat regen depending from the current heat (from <1% heat regen to a maximum of 10% regen). This passive heat regen is automatically turned off if the mech is overheated.

    Rebalancing of QCB: Nerf the QCB to 50% of both regen and capacity of CEU and OP.

     

    I'm open for any criticism and suggestions for the game. thanks for reading my post.

    image.png

  5. 11 minutes ago, Electro said:

    For 10k i would say :

    - Quadcord | Mythical 

    - Défense Matrix | Mythical

    - Platinium Plating | Mythical

    - 5 Relic | Legendary 

    - 10 Premium pack 

    - 1500 Arena tokens 

    - 1.000.000 Coins

    10 prem packs is too little for 10k,  make it 30 prem packs

    5000 arena tokens

    2.5 million coins

    ^^
    The offer above might not even be suitable for 10k deals, I feel it needs more of something.

     

  6. 30 minutes ago, Electro said:

    I would have bought if it would have been it's equivalent but for 2000 tokens with less premium pack .

    aheq.png

    I prefer to privilege for got the forteress first, i hesitate to buy but i think that is better that don't buy.

    ag9k.png

    The deal is good if:

    1. You want to survive more on raids against energy mechs

    2. complete your fortress setup.

    -other than that, I suggest you save up for better deals (energy does not deal that much damage, even with energy break).

  7. First things first, I'll post the stats ( 5 modules each)

    2 combined energy unit, 3 OP:

    • 145 weight
    • 372 energy cap
    • 263 energy regen
    • 338 heat cap
    • 263 heat regen

    5 quad cores:

    • 200 weight
    • 624 energy cap
    • 294 energy regen
    • 564 heat cap
    • 294 heat regen

    With this information in hand. We can say that - in exchange for 5 module slots - we obtain more cap and regen from quad cores vs CEU/OP combined with the downside of higher weight cap.

     

    Now, let try to even up  the weight of this modules.

    5 quad cores:

    • 200 weight
    • 624 energy cap
    • 294 energy regen
    • 564 heat cap
    • 294 heat regen

    3 combined energy unit, 4 OP ( total of 7 modules just to even the weight)

    • 205 weight
    • 558 energy cap
    • 350 energy regen
    • 508 heat cap
    • 350 heat regen

    4 combined energy unit, 3 OP 

    • 215 weight
    • 744 energy cap
    • 263 energy regen
    • 677 heat cap
    • 263 heat regen

    Even with the weight, the 5 quad core boosters is still superior when it comes to either capacities (3 CEU / 4 OP) or regen (4 CEU/ 3 OP).

     

    Conclusion:

    The CEU/OP combo is good if you want to shrug off some weight in order to add more items, but overall, 5 quad core booster is much better than the combo. Therefore, I think the CEU/OP is best when paired up with Monkey/Claw setup so that you don't overweight

    Although this setups is not achievable for most of players, I think this post should give them some idea on what modules to invest on different types of setups.

     

    I hope y'all having a great day!!

     

    (P.S. all of this info is from Workshop.)

    EDIT: clarification of some sentence.

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