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Zutchse

Experienced Pilots
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Everything posted by Zutchse

  1. you must have realized that most mech in this thread are for their aesthetic looks only right? how did you thought that every post here are meant to be taken seriously?
  2. tell me you don't have patience without telling me you don't have patience
  3. that makes sense. I have not keep tracking dates for a very long time now. nice nice foods.
  4. I doubt this offer is worth it. I mean, QCB and OP offers are in myth WITH the bonus of transform relics.
  5. Balancing, but even with that reasoning it does not make any sense.
  6. that's what i also noticed. It looks like an exploit of the date or something...
  7. my 13th mythical item and 10th maxed myth item still long way to go.
  8. the arguments are well presented. I'll try to see what changes i can make on the post. Thanks for the insight
  9. Yeah.. I thought the range of abomination is the same as reckoning. I'll change it later, thanks.
  10. This game loves giving me monkey torso. This is my 5th monkey torso,
  11. when double spartan beats the sweetie by a lot shows how bad the weapon is. The Sweetie needs to be derank to E-M or else its just another food for other weapons that really do something in the long run
  12. My list still needs some improvement so that every player can learn what weapons to avoid maxing and max a weapon that really benefits them in a long run. So which means this post will be updated whenever an opinion with valid points is given and has proven my list wrong.
  13. I've read your comments and you've made a lot of valid points. You're right, this weapons can do wonders with the right build. But the problem here is its rarity and how it affects the drops of other "worthy" premium weapons. Mortalbullet and Big Daddy really needs some buff so that they can be considered premium again, their stats (for their range) seems not quite enough when compared to Malice Beam and UPC. This also goes for Ash Creator. I think this also goes for "This needs buff" panel. Overcooking Oven, Chaos Bringer, and Crimson Rapture does not do wonders due to how low their heat damage really is (143 for crimson rapture, 121 for Chaos Bringer, 187 for Overcooking Oven W/O arena buffs vs. their counterparts). This might be also the reason why the HeronMark/TerrorBlade is more preferable weapons for close range due to they do a better job for the same thing. That's also the another problem. Some premium weapons need specialized builds for them to work, and because of this they do not work generally what they are meant to be. I can put it as "?" mark because the weapon has some uses for pusher builds.
  14. Hello, and welcome Today i will be talking about items (both L-M and E-M) that are either completely useless or have some use outside of arena Legends: X = useless (either intentional or other external factors) ? = some other uses which will be explained "Buffer" premium = The weapon is just a premium item just to lower the chance of getting better premium items, nothing more. As always, every critique is accepted as long as sufficient evidence is provided. Energy I'll show first the items of energy (and i will leave some explanation later on) ARM WEAPONS Obsolete Energy Cannon- budget retreat Distance Generator - the concept is nice. But since the arena is limited to 9 and you cant jump less than 6 tiles, this weapon is not preferred and instead other types of distance generator (such as Evac Spark) is used instead. "Buffer" Premium UltraBright - Budget Delerium but more useful since its range is the same as Malice Beam. This weapon is mainly used on mid-ranks (7-12) due to high damage output for energy while draining the opponent. Mortal Bullet- As @Spoon said, this weapon works WITH the right build. Although this seems good (as it does not consume heat), this weapon needs some buff to be considered as premium again. "Buffer" Premium Bulldog - I have not saw this one on high rank battles, neither on low-mid level arenas. This might be due to Lightning Recoiler is more preferred as a pusher and damage weapon against close range attacks. Ash Creator - Budget Unstable Power Cell, but w/o Backfire. Considering this is a premium weapon, I'm certain that this weapon is useless if you have the two UPC. "Buffer" Premium Big Daddy - An alternative for UPC if you don't have one. This weapon also needs some buff like Mortal Bullet. "Buffer" premium Stormweaver - this weapons is deal for energy huggers. But since there's UPC, Blightroar and UPC is much preferred combo. TOP WEAPONS Electrocuted Scope - functionally the same as any 8-8 range sniper weapons, but with backfire. I consider this as "Buffer" Weapon Frantic Lightning - Luck based weapon. Not suitable for energy mechs, unless you do not really have any choice. Delerium - UltraBright but higher range and more resistance drain. Useful against titan with low resistance against energy (tried and tested). Spinefall - basically Grim Cobra but higher energy drain. Due to its rarity, Grim Cobra is much preferred top weapon because it basically due them same thing. Hysteria - Used on Low-Mid ranks (10-12) due to its accessibility and high drain damage. No longer works on higher ranks due to high energy regen. Heat Next is Heat weapons. This is all based on what I observe on high rank and low rank battles so feel free to leave a comment. ARM WEAPONS Basalt Polisher - Alternative weapon for HeronMark. Cracked Plasma Cannon - Budget Distance Generator. Other distance generator is preferred due to this weapon's backfire and low damage. Distance Controller - Same reason with Distance Generator. "Buffer" premium Rusty Heat Blaster - I don't often see this weapon. This might be caused by limited uses, High heat damage (both enemy and self) and backfire. Sorrow is preferred weapon. Overcooking Oven - Because of its rarity, low heat damage, high backfire, and limited use. This weapon is useless compared to the main hugger weapons. Broken Devourer - Budget Magma Blast. It has some use if you don't have really any weapon that deals damage. Abomination - A "Buffer" premium. Opposite of Cracked Plasma Cannon. No backfire, limited uses, does not require jump. An alternative for Shadow Wolf (Without the retreat thing). Reckoning - High damage, High Weight, and no energy use. Can be considered as an alternative for any short range weapons. I don't see this weapon often. Ash Creator - same reason to Overcooking Oven. "Buffer" premium Chaos Bringer - ???, this weapon is functionally the same as Ash Creator and Overcooking Oven, but performs worse. "Buffer" premium TOP WEAPONS Half Burnt Scope - Alternative for any 8-8 range sniper weapon, with an addition of backfire. I consider this as "Buffer" Weapon Hysteria - Used as a low budget boiler weapon. This is pretty much used on lower levels (15-12) due to its accessibility and high heat and raw damage. Desert Snake - If the Red Rain / Burning Shower did not existed, this weapon will not be useless as it might be. "Buffer" Weapon Iron Frenzy - ???, who created this? "Buffer" Weapon Vandal Rage - The concept of this weapon is nice. Anti heat regen, which is very useful for boiler mechs. Sadly it does not get much appreciation because of other weapons. Physical ARM WEAPONS Unrepaired Laser Cannon - Budget Distance Generator. Changed the mark Disintegration - Functionally the same as Annihilation. "Buffer" Premium Perimeter Protector - Same reason as Distance Generator and Distance Controller. I also consider this as "Buffer" Premium Sweetie - Functionally the same as Spartan Carnage but lower damage output, No energy use, and lower weight. "Buffer" Premium Terror Cry - This weapon might have seen better days (this is my assumption). The weapon still has some use as either pusher or damage. BloodWeep - The concept is nice, reduces 30 resistance per use, totalling to 90 resistance drained after 3 moves (assuming the enemy is always in the range). In my opinion, this weapon is nice when teamed up with Nightfall. I don't know why players do not use it often (due to other resistance drain weapons?). Purifier -???. "Buffer" Premium War Hammer - This weapon is not used frequently because of its cousins that are specialize on heat and energy regen. This weapon is mainly used as damage rather than its utility. TOP WEAPONS Lazy Falcon - Same reason with Half Burnt Scope and Electrocuted Scope. Mighty Cannon - Basically Night Eagle. Both weapons perform functionally better but the other weapon has more accesibility due to lower rarity. "Buffer" Premium Desert Fury - ???. "Buffer" Premium Reckless Beam - Has some uses on lower ranks ( budget Spartan Carnage or something) but no longer appears on higher ranks in arena. Night Eagle - useful when you use Double Nighfall and does not have any distance shredder weapon. CONCLUSION: There's a lot of premium weapons out there (18 total) that either has better counterpart, or "buffer" for other premium weapons. Everything I've done here is based on what I observe on high ranking battles/What I experience on Supermechs Workshop so feel free to give some counterargument for the list here. I will be also posting the images i've used down below, so feel free to use them. EDITS: (1)Changed the mark of Unrepaired Laser Cannon from "X" to "?" (2) Added War Hammer as "?" (3) Correction on the ENERGY TOP WEAPONS image (4) Changed the mark of both Big Daddy and Mortal Bullet from "X" to "?"
  15. there's a lot of problems on my build, this might be due to high weight per weapon (averaging 58.6 kg including the drone) so this build is pretty much weaker against two valiant sniper/lightning recoiler/piercing fox build (which averages only 57 kg including rail gun drone) I wanted to shed some light on premium weapons that has been created utterly useless and serves nothing more than a "buffer" for the best premium items in the game, And I f*cking hate it how this game is designed. (sorry for my outrage) anyways, double valiant sniper is the best way to go when going for heat free-energy drain mechs.
  16. should i buy the offer? Im pretty sure after this offer, next offer will be 2k and next will be 3k. Then lastly, 4k offer. Then everything will start again with this 1k offer.
  17. This mech seems pretty good paper, but I still have not tried it on a real arena fight. This mech is meant to be anti-hugger heat mech / anti-balanced physical mech. Since i still have not tried it on arena level, i do not really have any proof that this concept really works.
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