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Zutchse

Experienced Pilots
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Posts posted by Zutchse

  1. 12 hours ago, Lord Sunrise said:

    Yup and you know ? Clevername have 100.000 tokens how he get it impossible who want use a lot of money for game are him cheating?

    -Just My opinion-

    if him buy this pack he need 630-650 dollar to get 100.000 tokens

    Screenshot_20220219_190703.png

    1$ is 14.400 RP

    Screenshot_20220219_191226.png

    Just add 3.000.000 RP again and you can buy I PHONE 12

    Does your country currently have uncontrollable inflation? that's a lot of money to spend just to buy something

    (that's indonesian rupiah if im not mistaken? correct me if im wrong.)

     

     

  2. 1 hour ago, Electro said:

    The mech look good except for the terror cry, this weapon i think i not necessarily ( also this weapon is not really decent ) for this build

    those weapons is the items I currently have, plus it does pretty decent damage (comparable to nightfall, except for resist drain) . Lastly, please don't judge me for not using items that are within the desired meta by the people. 

    58 minutes ago, Mr.Fred said:

    just use windigo and use only 2 cooling mass and 2 energy engine 1 energy mass bruv

    I have other plans for windigo (boiler mech build) but I'll see what I can do.

  3. 2 hours ago, AftoKrator_ said:

    more energy cap and definitely don't need that many weapons. 

    if you have matrix, just use matrix and get another energy engine or smth

    when I tried the mech build against the builds i see on arenas, I can say that every weapon i equipped here is being used.
    I also did some improvements on the mech based on the items i currently have:
    image.png.a6a1e25e3eefc4f939f26f408edd28b0.png


    Don't have matrix as of now, even if I do have - i'll just use it on my main mech.
     

  4. 1 hour ago, Electro said:

    After the r10 ( until the r7-6) it's often energy mech that you will face . Without energy armor module and good energy stats it will be difficult to fight them .

    I also noticed that, so i guess i'll need at least 1 QCB or 1 OP to make my regen high enough.

    And the mech I built is designed to at least counter heat mechs.

  5. 38 minutes ago, TritiumThermonuclearBomb said:

    How would I adapt? I don't have the weapons necessary to change my mech yet. 

    image.thumb.png.e2bb3f1314543137748888b21f6887f7.pngTonto is the Drone.

    your mech looks decent, but if this does not work against frantic brutes then your only hope is to counter them by using energy drain mech or boiler mech. 

  6. 21 minutes ago, TritiumThermonuclearBomb said:

    I have 2500 HP, but I can't get the res. 400DMG isn't low.

    then get some resistances. I know how disgusting the frantic brute is(im r10-12 player) but if the mods and devs did not give a sh*t about your complain, then we do not have really any choice but to adapt or quit the game.

  7. just noticed, you complained about why frantic brute does that high damage about two weeks ago and you did not even respond on the users who tried to explain it to you why it does that way? like, what respond are you waiting for?

  8. frantic should be the E-M version of spartan carnage. The downside is reduced use, high heat cost BUT increased damage and lower weight.

    In lower ranks this is a problem due to frantic brute's accessibility on common and fortune boxes and how easy it is to max divine. However once your mech has 2300+ hp and 100+ physical res, the damage seems to be low (dealing mostly 200-400 dmg) and the spartan carnage seems to be a more preferable when it comes to dmg and use.

    It seems a good idea on paper but execution is bad, because the planning did not cover the lower ranks (10-25) where the accessibility on high resistances is limited compared to high ranks (1 to 5-7).

  9. 5 hours ago, Deimos said:

    Heat bomb is weak, heat huggers are the main issue. Can't really do anything about them with no close range drain weapons though.

    even if your mech specialized on pushing mechs, huggers are still pain in the ass due to charge, hook, and double teleporter. this 3 specials gives huggers a high advantage against anything except for some physical and energy builds.

  10. 6 hours ago, AftoKrator_ said:

    kinda pointless. what you gona drop the stats to??? 4 res? that much weight for 4 res....... plus, don't make the game too easy for beginners

    since, in my suggestion, i made the protectors heavier by 2 kgs. I think its justifiable if the stats will be the same with the max rare of protectors but added 2 weight.

     

     

    6 hours ago, AftoKrator_ said:

    there's no need to justify anything. dropping the rarity will already make it more assessable through mix and fortune boxes. 


    the stats I suggest might seem to be overkill (-28 resists) so maybe around 10-15 reduction might suffice.

    I just wanted to give life to the module by making them available and accessible to every players (who only have the Rare-Epic protectors around). With the fortresses being preferred whatever mech a play build and the protectors become just another food because players have better resists (of course the player will not use it as food if the protectors is the only available resist they have) I think it's time to reduce their tier from L-M to E-M.
     

  11. 1 hour ago, AftoKrator_ said:

    you are saying they get outshined, yet you drop the effectiveness and increase the weight. that'll only make then more useless. 

    I wanted to justify the protectors being E-M status by reducing its premium stats and increasing the weight. I wanted the module to be widely available even in fortune or mix boxes.

     

    1 hour ago, AftoKrator_ said:

    there is no fairness between free players and paid players. they paid for it, period. if you want an advantage, pay. stop complaining about how the paid players always gets good stuff. if you work hard, farm a lot, and don't give up on it, you'll get those same good stuff too, eventually. 

     

    I agree, the p2w players still paid for the content they want, which means there's really no fairness.

     

    1 hour ago, AftoKrator_ said:

    if you make these ones E-M, then what are you gona do with the R-E ones? trash them or combine them into R-M?

    Make them Common-Rare since the protectors are now E-M

     

     

    1 hour ago, AftoKrator_ said:

    they have their use, they are lighter. for those who don't have as much free space. At this point, res is probably seem as more important than loads of hp. having high res at low weight is still better than not having any due to overweight. 

    I think players would prefer an item that has better stats than its another equivalent. Besides, yes they're lighter but it does not really matter because the stats the fortresses gives outweighs the risk which is its weight.

    look:

    image.png.7173553ad910e792a6d9225586909ab0.png

    image.png.9185e70a4e3bf49f2150cf3945925e04.png

     

    498(no arena buff)- 848 hp (max buff) when the 3 fortresses combined BUT the weight added is just 36.

    Lets say the player maxed out your weight (1015) with the fortress equipped, this will reduce the hp of mech to 225 if im not mistaken but the player still gain 273- 623 hp, which is nothing compared to protectors.

    here's another example where i added a platinum plate with protectors equipped:image.png.831a2e9cf8294a0a3a4832f7b5a57a6c.png

     

    fortress W/O platinum plate

    image.png.f0360f7c0caaf0374a98778d79fb0c14.png

     

    there's 200 hp and 4 weight difference between the two.

  12. As we know that fortresses outshines l-m protectors with higher stats (Plasma/Electric vs. Ultrahot/Supercharge) AND with added hp but with the ONLY DOWNSIDE of higher weight.

    image.png.62885dff6fd037c093b8f90604d9f3ed.png vs. image.png.20521571b3cf08fbcd76a5570b786951.png

    What's the reason why protectors are L-M when there's another L-M resistance that outshines them? this does not make any sense at all. This resistances mostly became food if the player had fortresses.

    So my proposal is, make those protectors as E-M item instead of L-M item WITH decreased resistance.


    MIGHTY PROTECTOR

    Weight // 28 -> 30

    Resistance // 88 -> 60


    SUPERCHARGE PROTECTOR

    Weight // 28 -> 30

    Resistance // 88 -> 60

     

    ULTRAHOT PROTECTOR

    Weight // 28 -> 30

    Resistance // 88 -> 60

    Why did I propose this?

    - To make the game at least playable and fair for free to play and p2w players

    - To make this module useful and a good alternative if the player do not have the fortress

    - to make other L-M items more accessible by lowering some items that do not really belong to L-M

     

    I'm open-minded so feel free to criticize or suggest a better argument for this items

  13. UPDATE:
    so i bought 8 hour premium status. After 8 hours the ads still does not come, so i guess that solution does not work on everyone.

    ALTERNATIVE SOLUTION I FOUND:
    Try connecting to different type of internet connection, my issue is solved when i changed my internet provider but whenever i come back to my main internet provider the ads still does not pop up.

     

    So my assumption here is that the ads does not come out on certain internet providers for some reason i do not know yet. 

  14. 1 hour ago, Tigergeezer said:

    I suppose it's OK for a newbie who wants the basis of a solid heat mech, taking a punt on what drops in the boxes for weapons, mods and specials.  Not for me.

    compared to QCB this deal is actually worse. The arena tokens is a nice touch but that's it for the deal. 

  15. 8 hours ago, SawzAll said:

    If you like SM, put in a positive review and tell other people why you like it

    Everyone can also like a game and still give a negative review about it. It's not always "I like the game = I give positive review about it." That's why there's positive and negative reviews, to see other people's view and opinions and improve the game based on what player-base wants and make them stay longer.

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