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Shoultz262

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Everything posted by Shoultz262

  1. It's not, although it is a very good weapon. It's bad against really high regen builds, especially since it only has 2 uses. Also the damage is really low. Range is also kind of hard to use unless you have something to get into valiant's range. Only thing it really has going for it is the res drain and energy drain.
  2. I never said it was bad, you said it was cancer I said that it isn't. It's not broken. Show me where I said valiant was bad. Just stop assuming things.
  3. Ok then. Whatever. I never said I wanted a buff to valiant, if you read my posts here you would know. A small buff would be appreciated, but it doesn't really need one. Stop assuming things and read more.
  4. Cancer? Do you even play dual valiant? It's only really good if your enemy is dumb and doesn't know how to avoid it. And it's not broken like upc either.
  5. Well, if you want to use that build specifically here. This is without arena buffs.
  6. Too many weapons, bad drone and no energy cap for a energy mech. A good f2p and possibly the best build for f2p energy mech is with emp. Could either be malice, hysteria, last words and emp, or a close range build with grim cobra, malice, emp and either last words or lightning recoiler. Faceshocker works well on both builds, but for the close range version electrolyte is much better.
  7. End of season, rankings don't really matter until then. I don't want a buff to energy anyway, I want a nerf to phys, specifically only SOME ITEMS that I already mentioned.
  8. Energy mechs are perfectly fine at a regular level, but at a competitive level like the top 10, not really. If you read what CleverName said, you would understand. And I play with a energy mech that can reach rank 3. That seems pretty obvious to me, so I don't get what you're trying to prove here.
  9. Go to workshop unlimited if you want to find the stats for damaged armor annihilator. The only dual modules that aren't broken is the epic one, combined storage unit. If sweetie cost energy, it would be a poorer spartan carnage. Even when it doesn't cost energy, it's still a bit underpowered, so it needs a small buff.
  10. Bruh, all of this could have been avoided if you actually read what I stated.
  11. Yeah, only why energy free physical mechs are so broken, and why energy mechs are dead in the current meta. I have no idea where I was calling for a complete rework of physical that you said. A rework for physical means to to change things completely, all I'm asking for is a nerf to SOME specified physical items, the rock polisher, damaged armor annihilator and superb charge.
  12. I never said to rework the whole physical element, at what point did I say that? I said a nerf mainly to those physical items only. I don't know where you got the idea that I was calling to rework the whole physical element.
  13. That's mainly for energy free physical, and you can't tell me that superb charge is balanced. I also said only some physical items, mainly rock polisher, damaged armor annihilator and superb charge since they are one of the reasons energy free physical mechs are so broken. Dual modules are a different thing.
  14. Wep, for rounded physical, I was talking mainly about energy/heat modules. As for energy free physical, I was talking about the new res modules since I don't think most people put energy modules on a energy free physical mech. And I agree that the new res modules can make a difference, we'll have to see about the max prot module since we don't know its stats yet, and everyone mostly uses physical and heat res only anyway. I don't think that your solutions are good, because as you said, buffing heat would hurt energy, and adding energy cost to some energy free weapon would basically ruin them, since that's their main point. I support being able to build a viable energy free physical, what I don't support is how broken it is compared to other builds. So I think that a nerfing of some physical items is good, mainly rock polisher, damaged armor annihilator, and superb charge. A nerf to dual modules would also be good, especially the energy/heat modules since they basically made energy mechs dead in top ranks, especially at a competitive level.
  15. Damaged armor annihilator's backfire doesn't really balance it, especially on a energy free physical mech where you have like 4k hp. And yeah, I also don't agree with the solutions you said, but I think that nerfing the dual modules at least is fair, since they basically made energy mech irrelevant in the meta.
  16. How would you beat a rounded physical mech with dual modules as a energy or heat mech? Or a meta energy free physical unless you are a energy free physical yourself? Obviously, as a physical mech, you only need to have more health than the opponent. That's much different for heat and energy mechs, especially for energy mechs when people have more than 700+ cap and usually above 300+ regen, maybe more than 350+ with the new dual modules. Try draining that. There's a reason why you don't really see energy mechs in the top 10 anymore for that matter. Your point of physical resist drainer being premium isn't really revelant, because most people don't use armor annihilator even if it was not premium anyway because physical is supposed to be about burst damage, not doing more damage overtime like heat mechs or burst drain like energy mechs. Also, it is quit heavy. Now for damaged armor annihilator, that's different because it has better res drain and is much lighter, allowing you to put 2 of them on a mech, especially on a energy free physical mech where you basically can break their res then damage them because of their sheer health, which is very different from rounded physical. Energy free physical can tank through almost every build because of their health. Win against energy because of health and good damage with res drainer, win against heat because of health and res, and win against rounded physical because of health. Also win even against scope builds because of health.
  17. Only reason why physical is so strong is because of new dual modules, and the superb charge, as well as rock polisher and damaged armor annihilator helped made the current energy free physical meta. Drones are fine, and distance shredder was fine before all of these items got introduced. Just nerf the dual modules, superb charge, rock polisher and damaged armor annihilator, and it would help bring back diversity in the meta again. That's the only reason why energy free phys is meta.
  18. So does the other high damage heat drones. And with arena buffs on they still do more heat damage than cost. And swoop is a different matter, since it's not energy free. Windforge is better than faceshocker in the current meta.
  19. You're not supposed to use heatpoint for the heat damage, you use it for the explosive damage. It might need a little buff in explosive damage, but the heat damage is fine. If you want to play a boiler build or something that needs high heat damage, go use nemo.
  20. 1st mech: Energy mech with dual valiant, I used to use sparked runners and emp, but I decided that having more health as well as a hammer allow me to fight better against huggers. And that is a piercing fox hidden by that hammer. 2nd mech: Classic old meta dual spartan build. Not much to say really. 3rd mech will most likely be a dual deso.
  21. Bruh, f2ps were still doing fine with physical mechs before frantic brute. Don't act like frantic brute is the only f2p physical weapon. Rock recoiler, nightfall and night eagle are still very viable options.
  22. Do you realize how broken that would be? No cost? Yeah, but swoop does res drain and will still be lighter.
  23. Buff it by removing the energy cost, but increasing the weight to like 40 kg. It would be too good otherwise if it's energy free.
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