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NAME_NOT_FOUND

Experienced Pilots
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Posts posted by NAME_NOT_FOUND

  1. Rarity tiers = $ for the developer.

    Quite simply, you have to pay to get the best items.

    If all the items were available to everyone, the whales wouldn't bother because they wouldn't have an advantage anymore.

    Such is the nature of business. The dev needs money coming in to pay staff and keeping the servers going, so the tiering exists.

    Sucks, but its reality.

     

  2. EMP stops being effective when it doesn't energy break and with all the new modules, and energy free builds in the upper tiers, it isn't nearly as terrifying. In the lower ranks, where regens aren't 300+ and energy levels aren't 800+.. yeah it has teeth. But up top, its so very very rare to see because it just isnt worth it.

  3. That is the whole point of this thread: how to re-balance the game. The niche effects and abilities have gone away in favor of just massive damage (ie. Phys), especially on drones. If we want to balance things again, those niche effects need to be able to shine. You can't get to shutdowns and perma energy breaks quickly these days, so burst damage wins a disproportional number of times.  

  4. 19 minutes ago, Shoultz262 said:

    You also sound like you don't know the meta, so I'm not going to bother wasting time on this.

    I am R3 (sometimes R2) so I see plenty of the top Meta out there. And its mostly burst damage and high damage drones. 

    Drones used to be low damage but with a niche effect (-Heat, -Res, etc...) Now they are carrying high damage, acting like a third damage shot instead of niche effect. This breaks down how the game was structured (and yeah, been here since the start as well). Hell, I remember when melee weapons had limited uses as well. 

    Right now, for unlimited use weapons in play, its Unrepaired X, Sorrow, and melee weapons..... and drones. (all L+)

    Flaminator , Hot Flash, Malice, Corrupt..... very very low use above R4.

     

  5. If you want the easy answer to rebalance, cut all drone damage by 1/2 or 2/3rds, and I am not kidding.

    Right now, because of high damage drones, you can load up with 1 or 2 shot weapons because you dont care about sustaining, this applies to PvE as well since everything reloads for free between battles. Remember when you had to balance brining ammo with or using no-ammo weapons..... that was a good thing.

    With drones able to carry the damage, the high burst damage weapons become more palatable in 2v2 and 3v3 since you don't have to burn the uses(ammo) on them just to get a kill, the drone lets you not shoot them as often and still get the kill with uses left to use on the next target.

    When Face Shocker and its high damage showed up, it at least had limited uses, but now, there are better L+ drones with inf uses, so they can just sit up there and dish out a lot each round, breaking down the balance that used to exist with lower damage inf use weapons and high damage limited use weapons paradigm. 

  6. I have found hammers are good for keeping space, proving you aren't pushing them against a wall. Also, no-energy balistics can cut apart through those Creepy Joe mechs that want to keep you ..... close. Its just PvE so this isnt great for PvP, but take advantage of poor AI to make space with TPs so you can hammer them away when they want to sniff your mech again.

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