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STARWULPH

Experienced Pilots
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Posts posted by STARWULPH

  1. The 'paradox' looks more like a drone to me. there is potential here,

    There are several sprite makers that have been on the forums before, maybe ask for help improving skills?

    I think Adobe animate is the go-to for making sprites and "vectorizing" them so they match Supermechs style.

  2. Quote
    TONTO             (40) 184-336 PhyDmg                         -9 PhyRes 2-4 Range (25/25)
    Quote
    BACKSTABBER*       (51) 163-263 PhyDmg                                   1 Pul    (16/16)

    Taking inspiration from existing drones...

    Weight : 48

    Damage : 180 - 280

    Resist drain : none

    Push 1

    Range : 1 - 3

    Cost : 20 energy 20 heat

    No backfire

    (base stats at myth 50)

  3. I agree having an inventory limit is good, it loads faster and reduces server storage strain.

    But the restrictions are too small for higher level players, where it starts is fine but the increases for level ups are too small and far between. the amount of increase for buying more is too small and/or too expensive.

    (Also paint/color kits should stack in one slot like Divine relics do, that would save space.)

  4. 7 hours ago, SawzAll said:

    Unless you nerf it so that adding movement to it don't make it over-powered.

    Because that's originally why they nerfed it to remove movement: it's overpowered.

    Actually buddy it never has had movement.

    They nerfed the HP, the stomp damage, and removed knockback.

  5. On 7/8/2021 at 7:08 AM, SawzAll said:

    And it's completely illogical in a game about mechs, i.e. mobile fighting units.

     

    On 7/8/2021 at 7:08 AM, SawzAll said:

    mobile fighting units

     

    On 7/8/2021 at 7:08 AM, SawzAll said:

    mobile

    That is kinda the sentiment behind adding movement...

    But...

    It seems the consensus of the peeps who voted/commented is tha CLAW should remain as is.

    😎

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