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fig

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  1. Thanks
    fig reacted to SawzAll in New arena backgrounds / New music   
    Here is an example of music that would sound post-apocalyptic.  I was hoping we could amp this up, in the sense that if we might be able to offer a sort of ad-free music in-game.  This would look like very brief, small notifications on screen of what artist and song is playing.  Then reach out to the cyberpunk, synthwave, and other apocalyptic-sounding artists (Deadmau5, etc.) and see if they are willing to offer their music royalty free.  Basically, they get free advertisement in game, we get free music that is ad-free or as close to ad-free as possible.
    People would still be able to disable the in-game music.
    I would volunteer to reach out to artists and see who is interested.
    I would imagine placing a very small, not intrusive status "strip" in the game (like in the gold or hit points area) of what is playing would be the best way to maximize this.
    I would say things like this would work very well:
     
  2. Like
    fig reacted to Kiira in New arena backgrounds / New music   
    I don't think that this is the main problem on SM right now, It's just a visual update and it will just feel different for few days, after that, nobody will care about the background or the music, I think that most of the players muted the music. 
    BUT if something like this happens, I would do a poll/contest for the best background creator, rewarding with tokens and adding the background to the game. (Only adding 1 or 3 backgrounds (First place, Second place and Third place))
     
  3. Like
    fig reacted to Fyrestare in New arena backgrounds / New music   
    actually this community could probably make some pretty nice backgrounds for free
  4. Like
    fig reacted to Liam.M.Lucas_2020 in New arena backgrounds / New music   
    Make your own background for the game and share it with the mods, then maybe they'll consider it.
     
    They aren't going to do it by themselves, they are actually working on important parts of the game right now,
  5. Like
    fig reacted to danger in Go Go IvarTheBoneless   
    Buddy  beat clevername solo medal streak. Your huge fan bro

  6. Like
    fig got a reaction from Liam.M.Lucas_2020 in Nerf Physical   
    Guys .....counters ruins the 80% of the pleasure on this game .
    Of course ''energy free physicals'' ( because they are not even en free ) are counted as counters as well.

    I dont know how Gato will solve this problem but they should asap
    Personally I have all the equipment to run 2x ''en free physicals'' but I am not doing it 
    Because I dont enjoy quit on counters of my build and brag to win rounders .
    So I lay low on APs

    As I said this thing should be solved because it ruins the 80% of the pleasure on this game !
    Previously there was the heat mechs advantage ...now its this ...
    Finally the game should find a balance !

    The reason we have such an unbalanced situation is that Physical energy free weapons multilpied .
    So in order to keep the characteristics of different ellements this game 
    In order to be a more balanced and not a ''nightmare on arena '' game 
    The  recent energy free physical weapons should be buffed with energy cost ,
    And at the same time all the physical weapons to have a damage buff of 50  or something  more minimum and maximum damage ! 
  7. Like
    fig got a reaction from Mechzilla in New arena backgrounds / New music   
    I think that it is the time for  Supermechs to have new arena backgrounds , you know those background covers that doesnt moves . I think Its pretty easy to add more .
    With more colours more themes etc . I dont think its very difficult to add 10-20 more backgrounds .

    New music , there are many years now that I play the game muted . I think its pretty easy to add some music too. 5 /10 tracks that will play continiously or something .
     
  8. Like
    fig got a reaction from FraMMo in New arena backgrounds / New music   
    I think that it is the time for  Supermechs to have new arena backgrounds , you know those background covers that doesnt moves . I think Its pretty easy to add more .
    With more colours more themes etc . I dont think its very difficult to add 10-20 more backgrounds .

    New music , there are many years now that I play the game muted . I think its pretty easy to add some music too. 5 /10 tracks that will play continiously or something .
     
  9. Like
    fig got a reaction from AEROST in i need a new physical mech   
    You can replace the 2x coolers/1 engine  with 3x engines.
  10. Like
    fig got a reaction from AEROST in i need a new physical mech   
    A classic rounder .

  11. Like
    fig reacted to Nefertary Meriten-Mut in Nefertary Meriten-Mut greets you.   
    Hi! I´m Wepwawet on the previous forum and Nefertary Meriten-Mut is my nickname on the game. I started playing in March 2016, I was going through a period of work stress due to overwork and Supermechs helped me distract with something new, since I had 0 experience in multiplayer online games. I thought it would be temporary, but the stress passed and Supermechs stayed.
    My real name is Nancy and I hope to have a fair, transparent and equal opportunity game for all. I would like to help improve the conditions of the f2p player.
    I also have a project to make a blog to relate my personal experience in the game.
     
    Cheers!
     
     

  12. Like
    fig reacted to Raul in Members/Staff Face Reveal!   
    You know how it works.

    The point of this thread is to introduce yourself
     to get to know each other better, so feel free to post
     a picture of yourself, please no inappropriate pictures.
  13. Like
    fig reacted to S H A B B A in ...CANDELA INC...   
    Welcome SM players!
    A new forum, good vibes, new energies, I like it.
    For those who do not know who I am, my nickname is SHABBA, leader of ... CANDELA INC ..., a pleasure to meet you:)
    I will be here for you to discuss about recruiting into our clan and related interests about it.
    ✓ CANDELA is the most active clan currently in wins, achieving 2k wins in 2vs2, 3vs3 and 1vs1 5k wins as set goals
    ✓ Being a complete clan in tikets, titan, wars and wins.
    ✓ We are part of the top 10 among the best 6 of the best clans in SM
    If you are interested in joining us, getting to know us or have questions, each of the CANDELA members will be here to gladly answer any questions you may have.
    Take good care of yourselves and blessings to all of you friends.🔥
  14. Thanks
    fig reacted to ZK257 in Share your favorite music here.   
  15. Like
    fig reacted to epicspeedster in What music are you listening to?   
    also
    https://www.youtube.com/channel/UC-SK9mJ7TCw_zjdi5AQJoEQ
    thanks for continuing my topic
  16. Like
    fig reacted to Lord Gorgon in Backfire items and elemental considerations   
    Hello people,
    İn the following thread, İ will suggest adjustments on back fire weaponry. 
    Abstract: as observed, most backfire items have/will be released in all 3 elementals. For a given item, each elemental version has its own raw damage output, its own elemental damage output, its own weight, but the backfire values are the same. İs it correct? İ believe it is not.
    Arena reality: From a high rank perspective, here under the analyze İ propose for each elemental (study based on rounded builds):
    Physical: Nowadays meta articulates around very high HP (spans from 3.500 to 4.200hp), very high damage output for all weapons (~400+dmg) and very short battles. İmpact of backfire on viability: low (very high HP and very short battles) İmpact of backfire on efficiency: very favorable (all ranges items, energy free items, large raw damage output, low consumption (against non BF counterparts)) İmpact on building capability: very favorable (light weight, translates positively against weaponry ranges of action) Electric: Nowadays meta articulates around low to mid HP (spans from 2.500 to 3.000hp), high/continuous energy drain capability and middle length battles. İmpact of backfire on viability: High (low HP and longer battles gameplay) İmpact of backfire on efficiency: favorable (all ranges items, energy free items, large drain capabilities, high raw damage outputs) İmpact on building capability: High (not significant advantages toward weight, translates positively against weaponry ranges of action (against non BF counterparts)) Heat: Nowadays meta articulates around mid HP (spans from 2.900 to 3.500hp), mixture of heating and raw damage capabilities, and middle to long length battles. İmpact of backfire on viability: High (medium HP and longer battles gameplay) İmpact of backfire on efficiency: not favorable (all ranges items, energy free items, low heating capabilities, low raw damage output (against non BF counterparts)) İmpact on building capability: low (not significant advantages toward weight, does not translates positively against weaponry ranges of action) Going through the here above analyses, we can understand that the latest BF weapon additions provided a large advantage to physical type, some slight advantages to electric type and close to no advantages to heat type.
    Possible ways of balancing (leaving aside nerf on physical type backfire weapons):
    İncrease raw damage outputs of heat and electric BF weapons (with different ratios) İncrease elemental damage outputs of heat and electric BF weapons (with different ratios) Decrease weight of heat and electrical BF weapons (with different ratios) Decrease backfire values of heat and electrical BF weapons (with different ratios) A mixture of all the above Please feel free to express your point of views in both the poll and possible posts.
     
    👍
  17. Like
    fig reacted to Raul in Frantic Brute   
    Exactly. It's not unbalanced just really bad.

    I think a good fix would be to make it a Spartan-Carnage-ish with 2 uses.

     
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