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FAIOLA GAMES

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  1. Like
    FAIOLA GAMES got a reaction from Mr Lord in NEW TRANSFORMING RELICS SYSTEM   
    As a lot of players know, after you reach a high rank (ranks 5-1) you start accumulating lots of commom and rare relics and you can't do much with them. Most of the itens you'll need divine require only the epics and mainly the legendaries reliquies. (You rarely use the commons and the rares relics to divine some item).
    The following is, I thought about a system that you can covert your relics. For exemple: You need 2 common relics for 1 rare relic, 2 rare relics for an epic relic and for the last, 2 epic relics for a legendary relic. With this reasoning, high rank players will not accumulate commons and rares reliquies anymore and they'll divine their itens faster.
    Do you think that idea could work? Do you have any suggestion or doubht about that idea?
    Thanks for the attention, take care pilots!
  2. Like
    FAIOLA GAMES got a reaction from Atusiff in NEW TRANSFORMING RELICS SYSTEM   
    As a lot of players know, after you reach a high rank (ranks 5-1) you start accumulating lots of commom and rare relics and you can't do much with them. Most of the itens you'll need divine require only the epics and mainly the legendaries reliquies. (You rarely use the commons and the rares relics to divine some item).
    The following is, I thought about a system that you can covert your relics. For exemple: You need 2 common relics for 1 rare relic, 2 rare relics for an epic relic and for the last, 2 epic relics for a legendary relic. With this reasoning, high rank players will not accumulate commons and rares reliquies anymore and they'll divine their itens faster.
    Do you think that idea could work? Do you have any suggestion or doubht about that idea?
    Thanks for the attention, take care pilots!
  3. Like
    FAIOLA GAMES got a reaction from Kurt in NEW TRANSFORMING RELICS SYSTEM   
    As a lot of players know, after you reach a high rank (ranks 5-1) you start accumulating lots of commom and rare relics and you can't do much with them. Most of the itens you'll need divine require only the epics and mainly the legendaries reliquies. (You rarely use the commons and the rares relics to divine some item).
    The following is, I thought about a system that you can covert your relics. For exemple: You need 2 common relics for 1 rare relic, 2 rare relics for an epic relic and for the last, 2 epic relics for a legendary relic. With this reasoning, high rank players will not accumulate commons and rares reliquies anymore and they'll divine their itens faster.
    Do you think that idea could work? Do you have any suggestion or doubht about that idea?
    Thanks for the attention, take care pilots!
  4. Like
    FAIOLA GAMES got a reaction from Mechzilla in NEW TRANSFORMING RELICS SYSTEM   
    As a lot of players know, after you reach a high rank (ranks 5-1) you start accumulating lots of commom and rare relics and you can't do much with them. Most of the itens you'll need divine require only the epics and mainly the legendaries reliquies. (You rarely use the commons and the rares relics to divine some item).
    The following is, I thought about a system that you can covert your relics. For exemple: You need 2 common relics for 1 rare relic, 2 rare relics for an epic relic and for the last, 2 epic relics for a legendary relic. With this reasoning, high rank players will not accumulate commons and rares reliquies anymore and they'll divine their itens faster.
    Do you think that idea could work? Do you have any suggestion or doubht about that idea?
    Thanks for the attention, take care pilots!
  5. Like
    FAIOLA GAMES got a reaction from JKJKJKJKJKJKJ in NEW TRANSFORMING RELICS SYSTEM   
    As a lot of players know, after you reach a high rank (ranks 5-1) you start accumulating lots of commom and rare relics and you can't do much with them. Most of the itens you'll need divine require only the epics and mainly the legendaries reliquies. (You rarely use the commons and the rares relics to divine some item).
    The following is, I thought about a system that you can covert your relics. For exemple: You need 2 common relics for 1 rare relic, 2 rare relics for an epic relic and for the last, 2 epic relics for a legendary relic. With this reasoning, high rank players will not accumulate commons and rares reliquies anymore and they'll divine their itens faster.
    Do you think that idea could work? Do you have any suggestion or doubht about that idea?
    Thanks for the attention, take care pilots!
  6. Like
    FAIOLA GAMES got a reaction from Nefertary Meriten-Mut in NEW TRANSFORMING RELICS SYSTEM   
    As a lot of players know, after you reach a high rank (ranks 5-1) you start accumulating lots of commom and rare relics and you can't do much with them. Most of the itens you'll need divine require only the epics and mainly the legendaries reliquies. (You rarely use the commons and the rares relics to divine some item).
    The following is, I thought about a system that you can covert your relics. For exemple: You need 2 common relics for 1 rare relic, 2 rare relics for an epic relic and for the last, 2 epic relics for a legendary relic. With this reasoning, high rank players will not accumulate commons and rares reliquies anymore and they'll divine their itens faster.
    Do you think that idea could work? Do you have any suggestion or doubht about that idea?
    Thanks for the attention, take care pilots!
  7. Like
    FAIOLA GAMES got a reaction from Johnx in NEW TRANSFORMING RELICS SYSTEM   
    As a lot of players know, after you reach a high rank (ranks 5-1) you start accumulating lots of commom and rare relics and you can't do much with them. Most of the itens you'll need divine require only the epics and mainly the legendaries reliquies. (You rarely use the commons and the rares relics to divine some item).
    The following is, I thought about a system that you can covert your relics. For exemple: You need 2 common relics for 1 rare relic, 2 rare relics for an epic relic and for the last, 2 epic relics for a legendary relic. With this reasoning, high rank players will not accumulate commons and rares reliquies anymore and they'll divine their itens faster.
    Do you think that idea could work? Do you have any suggestion or doubht about that idea?
    Thanks for the attention, take care pilots!
  8. Like
    FAIOLA GAMES got a reaction from MasterChief in NEW TRANSFORMING RELICS SYSTEM   
    Yeah, costing some coins will be nice and I thinked about 2 commons for rare 3 rares for epic and 4 epics for legendary, but honestly, it'll be too much because you'll need like 24 coommon relics to get 1 legendary relic
  9. Like
    FAIOLA GAMES got a reaction from Typhon4273 in NEW TRANSFORMING RELICS SYSTEM   
    As a lot of players know, after you reach a high rank (ranks 5-1) you start accumulating lots of commom and rare relics and you can't do much with them. Most of the itens you'll need divine require only the epics and mainly the legendaries reliquies. (You rarely use the commons and the rares relics to divine some item).
    The following is, I thought about a system that you can covert your relics. For exemple: You need 2 common relics for 1 rare relic, 2 rare relics for an epic relic and for the last, 2 epic relics for a legendary relic. With this reasoning, high rank players will not accumulate commons and rares reliquies anymore and they'll divine their itens faster.
    Do you think that idea could work? Do you have any suggestion or doubht about that idea?
    Thanks for the attention, take care pilots!
  10. Like
    FAIOLA GAMES got a reaction from AftoKrator in NEW TRANSFORMING RELICS SYSTEM   
    As a lot of players know, after you reach a high rank (ranks 5-1) you start accumulating lots of commom and rare relics and you can't do much with them. Most of the itens you'll need divine require only the epics and mainly the legendaries reliquies. (You rarely use the commons and the rares relics to divine some item).
    The following is, I thought about a system that you can covert your relics. For exemple: You need 2 common relics for 1 rare relic, 2 rare relics for an epic relic and for the last, 2 epic relics for a legendary relic. With this reasoning, high rank players will not accumulate commons and rares reliquies anymore and they'll divine their itens faster.
    Do you think that idea could work? Do you have any suggestion or doubht about that idea?
    Thanks for the attention, take care pilots!
  11. Like
    FAIOLA GAMES got a reaction from Bunboy in NEW TRANSFORMING RELICS SYSTEM   
    As a lot of players know, after you reach a high rank (ranks 5-1) you start accumulating lots of commom and rare relics and you can't do much with them. Most of the itens you'll need divine require only the epics and mainly the legendaries reliquies. (You rarely use the commons and the rares relics to divine some item).
    The following is, I thought about a system that you can covert your relics. For exemple: You need 2 common relics for 1 rare relic, 2 rare relics for an epic relic and for the last, 2 epic relics for a legendary relic. With this reasoning, high rank players will not accumulate commons and rares reliquies anymore and they'll divine their itens faster.
    Do you think that idea could work? Do you have any suggestion or doubht about that idea?
    Thanks for the attention, take care pilots!
  12. Like
    FAIOLA GAMES got a reaction from AverageJoe. in NEW TRANSFORMING RELICS SYSTEM   
    As a lot of players know, after you reach a high rank (ranks 5-1) you start accumulating lots of commom and rare relics and you can't do much with them. Most of the itens you'll need divine require only the epics and mainly the legendaries reliquies. (You rarely use the commons and the rares relics to divine some item).
    The following is, I thought about a system that you can covert your relics. For exemple: You need 2 common relics for 1 rare relic, 2 rare relics for an epic relic and for the last, 2 epic relics for a legendary relic. With this reasoning, high rank players will not accumulate commons and rares reliquies anymore and they'll divine their itens faster.
    Do you think that idea could work? Do you have any suggestion or doubht about that idea?
    Thanks for the attention, take care pilots!
  13. Like
    FAIOLA GAMES got a reaction from Ad1tya in NEW TRANSFORMING RELICS SYSTEM   
    As a lot of players know, after you reach a high rank (ranks 5-1) you start accumulating lots of commom and rare relics and you can't do much with them. Most of the itens you'll need divine require only the epics and mainly the legendaries reliquies. (You rarely use the commons and the rares relics to divine some item).
    The following is, I thought about a system that you can covert your relics. For exemple: You need 2 common relics for 1 rare relic, 2 rare relics for an epic relic and for the last, 2 epic relics for a legendary relic. With this reasoning, high rank players will not accumulate commons and rares reliquies anymore and they'll divine their itens faster.
    Do you think that idea could work? Do you have any suggestion or doubht about that idea?
    Thanks for the attention, take care pilots!
  14. Like
    FAIOLA GAMES got a reaction from Alex in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    Range : 3-6 ; Heat cost : 31 ; Energy cost : 31 ; Damage : 217-356 ; Resistance drain : 25 ; 3 uses and 43 kg.
    In my opinion, with this rework the weapon will be more balanced, a decent weapon for F2P players and new strategies will arise.
  15. Like
    FAIOLA GAMES reacted to Atusiff in "Invitation Declined"   
    I'm just going about my day, decided I'd hop in chat to do a friendly 3v3 with a friend. I send an invite and oop, Invitation Declined. He's online and is also trying to send me a 3v3 invite, but it almost never works. I see no reasoning to this, just chance. This has been an issue for a while and some have accepted it while others have not. 
    Yes, we both have invites enabled. 
  16. Confused
    FAIOLA GAMES got a reaction from L4K3 in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    Range : 3-6 ; Heat cost : 31 ; Energy cost : 31 ; Damage : 217-356 ; Resistance drain : 25 ; 3 uses and 43 kg.
    In my opinion, with this rework the weapon will be more balanced, a decent weapon for F2P players and new strategies will arise.
  17. Like
    FAIOLA GAMES reacted to SIMDuarte in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    And not to forget the rework of the brother of Frantic Brute we also have the rework of Frantic Flame and for Frantic Lightning
         Frantic Flame:
                                   43kg
                                  Reach 3-6
                                  Heating cost 62
                                  Heating damage 82
                                  Drain 18
                                  Damage 204-245
         Frantic Lightning:
                                         43kg
                                         Reach 3-6
                                         Energy cost 62
                                         Energy damage 105
                                         Drain 18
                                         Damage 197-236
    By FAIOLAAA GAMES and I ... we hope it can be a good choice.
  18. Like
    FAIOLA GAMES got a reaction from SIMDuarte in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    Range : 3-6 ; Heat cost : 31 ; Energy cost : 31 ; Damage : 217-356 ; Resistance drain : 25 ; 3 uses and 43 kg.
    In my opinion, with this rework the weapon will be more balanced, a decent weapon for F2P players and new strategies will arise.
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