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January 2022 (Almost)-Full Meta Listing


Frero

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Hey, as you might know, a meta listing was recently posted, it was not much appreciated, since there were certain flaws.

 

It has been requested of me to post the meta mechs I posted in that topic on a new topic, so here it goes.

 

First thing, 

I am a rank 1, but I am not a competitive player, I have however, played the game for a long time, and therefore think I can make a decently fair and accurate meta listing.

Yes, all mechs I post are open for discussion.

I believe any of these mechs will get you to rank 1, and even top 10 if played properly, and if you feel like wasting your time, since top 3 spots are taken by boosters anyways 😉

The best heat player in the game ATM, IMO, is Lord Gorgon, he can verify these builds.

The best physical players, I am not sure.

S.A.M. is the authority on Double Valiant mechs.

 

Firstly the heat META:

1011399501_Screenshot2022-01-22at16_05_56.thumb.png.0fc9f34f94b1ab4fdbd760af280ebac0.png

Variations include: taking off Superb Charge Engine and one Fractured Basalt Dissolver for a Double Teleporter, or changing one Quad Core Booster to an Overload Preventor, and adding a Common Teleporter.

Credit: Se77en for the original hugger, Clevername for this version.

 

There is also:

2133858518_Screenshot2022-01-22at16_08_58.thumb.png.c39d0a703c1adc0c9b25bf808404463a.png

This mech can also be played in this variation:

20325119_Screenshot2022-01-22at20_57_00.thumb.png.d29130ad54049acc320bae042f19915f.png

Credit: Lord Gorgon

 

This mech is disputed, but generally accepted to be viable at rank 1:

998228432_Screenshot2022-01-22at16_10_27.thumb.png.d35c18635323e21042f457f236a941fe.png

Changing one Quad Core Booster for an Overload Preventor will allow you to put a Superb Charge Engine, instead of a teleporter. This mech is definitely strong, but it is relatively new.

Credit: John Wick

 

Here we have Heat Double Shotgun, the least common of all the Double Shotguns:

637844529_Screenshot2022-01-22at16_11_53.thumb.png.e1c16ad01bbdd8833017396d3f3db3e6.png

Credit: Lord Gorgon

 

This mech is very good at range management, and will fair especially well against energy mechs, I added a slight twist to the modules, but I am not able to test it, for more inquiries, ask Lord Gorgon.

562122754_Screenshot2022-01-22at20_58_28.thumb.png.8aeb8117ee218ef0c59c408b97b5daff.png

Credit: Lord Gorgon

The energy meta is much smaller:

This mech is an old one, the energy hugger sees much less use, but Void Drifter gets rank 1, and top 10 with it consistently:

839995040_Screenshot2022-01-22at16_14_51.thumb.png.e6276c05dd8b9b52471815c3c50bba50.png

Credit: Void Drifter for this version, I am not sure who originally palyed it

 

Double Valiant Sniper, strong especially against huggers and energy dependant physical mechs:

1408088213_Screenshot2022-01-22at16_18_24.thumb.png.bc8c3467c18cb841aef3b0ae07ac19b7.png

It can also be played with these modules:

1952712311_Screenshot2022-01-22at21_00_38.thumb.png.5cd36d7494553612594dcdc9928a2768.png

Credit: S.A.M.

 

Lastly, there is energy double shotgun, a very strong mech, also specialised against huggers.

1522369242_Screenshot2022-01-22at16_24_35.thumb.png.2d2411a0e3aa0be20ddcfb3610265ba3.png

Credit: Clevername

 

Last but not least, the physical meta:

This version of the energy free physical tank is now slightly outdated, and typically viewed as weaker than it's newer coutnerpart.

357473363_Screenshot2022-01-22at16_26_54.thumb.png.cc54495d7e26bd779c9b59b83bac698b.png

Credit: Clevername

 

This version is stronger against huggers, and generally viewed as the stronger version of energy free physical.

1440541923_Screenshot2022-01-22at16_27_22.thumb.png.a8ab5e64c3e35accf5a9440e7b2f8f13.png

Credit: Missing (if someone knows, please inform me)

 

Then there is Double Spartan Carnage:

777876960_Screenshot2022-01-22at16_28_32.thumb.png.901a37260d29a69ffe1804e7d2aa780f.png

1993603473_Screenshot2022-01-22at16_28_53.thumb.png.6782d97b8030b06f9f3e35be1464a89b.png

Both versions are viable, however, it is more often seen as a counter than as a rounded mech. Switching one Spartan Carnage for a Frantic Brute is also often seen, as well as replacing Solar Torch with a Protector drone.

Credit: Also missing, same applies.

And finally, Physical Double Shotgun:80117297_Screenshot2022-01-22at16_30_56.thumb.png.245fd85dcf134e0a0bc68fa533c4b4af.png

I am not 100% certain of the utilities in this mech. It is very common in arena, sometimes with a Falcon and Massive Lava Feet, as well as teleporter instead of Superb Charge Engine.

 

Missing builds include:

Physical Scopes (I have little idea of how scope mechs are built, and won't mislead anyone)

 

Further builds include (possibly not META/ not available to everyone), these builds are seen at rank 1, but are very situational:

Warrmachine's double UPC build (legacy legs)

Manolis' OEMP build

High Heat and Energy Capacity but low Regeneration and Cooling Energy mechs

Other Heat Builds from Lord Gorgon

 

This is my view of the meta, from my extended experiences in rank 1.

So, if anyone has scopes, or corrections, please send them ASAP.

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both double spartan carnage builds wrong, in first one you swap phys legs for heat and change hook on charge. That needed because with hook you missing ton of dmg and ability right positioning especially against double shotguns or scopes.Also claw one is outdated for ages already because of claw nature itself 

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Just now, PaintedAshwithSnow said:

both double spartan carnage builds wrong, in first one you swap phys legs for heat and change hook on charge. That needed because with hook you missing ton of dmg and ability right positioning especially against double shotguns or scopes.Also claw one is outdated for ages already because of claw nature itself 

Thanks, I will edit them tomorrow, I will wait for some more feedback, so I can change everything at once.

Yes, I guess I see claw so often because of counters.

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8 hours ago, Frero said:

Hey, as you might know, a meta listing was recently posted, it was not much appreciated, since there were certain flaws.

 

It has been requested of me to post the meta mechs I posted in that topic on a new topic, so here it goes.

 

First thing, 

I am a rank 1, but I am not a competitive player, I have however, played the game for a long time, and therefore think I can make a decently fair and accurate meta listing.

Yes, all mechs I post are open for discussion.

I believe any of these mechs will get you to rank 1, and even top 10 if played properly, and if you feel like wasting your time, since top 3 spots are taken by boosters anyways 😉

The best heat player in the game ATM, IMO, is Lord Gorgon, he can verify these builds.

The best physical players, I am not sure.

S.A.M. is the authority on Double Valiant mechs.

 

Firstly the heat META:

  Hide contents

1011399501_Screenshot2022-01-22at16_05_56.thumb.png.0fc9f34f94b1ab4fdbd760af280ebac0.png

Variations include: taking off Superb Charge Engine and one Fractured Basalt Dissolver for a Double Teleporter, or changing one Quad Core Booster to an Overload Preventor, and adding a Common Teleporter.

Credit: Se77en for the original hugger, Clevername for this version.

 

There is also:

2133858518_Screenshot2022-01-22at16_08_58.thumb.png.c39d0a703c1adc0c9b25bf808404463a.png

This mech can also be played in this variation:

20325119_Screenshot2022-01-22at20_57_00.thumb.png.d29130ad54049acc320bae042f19915f.png

Credit: Lord Gorgon

 

This mech is disputed, but generally accepted to be viable at rank 1:

998228432_Screenshot2022-01-22at16_10_27.thumb.png.d35c18635323e21042f457f236a941fe.png

Changing one Quad Core Booster for an Overload Preventor will allow you to put a Superb Charge Engine, instead of a teleporter. This mech is definitely strong, but it is relatively new.

Credit: John Wick

 

Here we have Heat Double Shotgun, the least common of all the Double Shotguns:

637844529_Screenshot2022-01-22at16_11_53.thumb.png.e1c16ad01bbdd8833017396d3f3db3e6.png

Credit: Lord Gorgon

 

This mech is very good at range management, and will fair especially well against energy mechs, I added a slight twist to the modules, but I am not able to test it, for more inquiries, ask Lord Gorgon.

562122754_Screenshot2022-01-22at20_58_28.thumb.png.8aeb8117ee218ef0c59c408b97b5daff.png

Credit: Lord Gorgon

The energy meta is much smaller:

  Reveal hidden contents

This mech is an old one, the energy hugger sees much less use, but Void Drifter gets rank 1, and top 10 with it consistently:

839995040_Screenshot2022-01-22at16_14_51.thumb.png.e6276c05dd8b9b52471815c3c50bba50.png

Credit: Void Drifter for this version, I am not sure who originally palyed it

 

Double Valiant Sniper, strong especially against huggers and energy dependant physical mechs:

1408088213_Screenshot2022-01-22at16_18_24.thumb.png.bc8c3467c18cb841aef3b0ae07ac19b7.png

It can also be played with these modules:

1952712311_Screenshot2022-01-22at21_00_38.thumb.png.5cd36d7494553612594dcdc9928a2768.png

Credit: S.A.M.

 

Lastly, there is energy double shotgun, a very strong mech, also specialised against huggers.

1522369242_Screenshot2022-01-22at16_24_35.thumb.png.2d2411a0e3aa0be20ddcfb3610265ba3.png

Credit: Clevername

 

Last but not least, the physical meta:

  Reveal hidden contents
  Reveal hidden contents

This version of the energy free physical tank is now slightly outdated, and typically viewed as weaker than it's newer coutnerpart.

357473363_Screenshot2022-01-22at16_26_54.thumb.png.cc54495d7e26bd779c9b59b83bac698b.png

Credit: Clevername

 

This version is stronger against huggers, and generally viewed as the stronger version of energy free physical.

1440541923_Screenshot2022-01-22at16_27_22.thumb.png.a8ab5e64c3e35accf5a9440e7b2f8f13.png

Credit: Missing (if someone knows, please inform me)

 

Then there is Double Spartan Carnage:

  Reveal hidden contents

777876960_Screenshot2022-01-22at16_28_32.thumb.png.901a37260d29a69ffe1804e7d2aa780f.png

1993603473_Screenshot2022-01-22at16_28_53.thumb.png.6782d97b8030b06f9f3e35be1464a89b.png

Both versions are viable, however, it is more often seen as a counter than as a rounded mech. Switching one Spartan Carnage for a Frantic Brute is also often seen, as well as replacing Solar Torch with a Protector drone.

Credit: Also missing, same applies.

And finally, Physical Double Shotgun:80117297_Screenshot2022-01-22at16_30_56.thumb.png.245fd85dcf134e0a0bc68fa533c4b4af.png

I am not 100% certain of the utilities in this mech. It is very common in arena, sometimes with a Falcon and Massive Lava Feet, as well as teleporter instead of Superb Charge Engine.

 

Missing builds include:

Physical Scopes (I have little idea of how scope mechs are built, and won't mislead anyone)

 

Further builds include (possibly not META/ not available to everyone), these builds are seen at rank 1, but are very situational:

Warrmachine's double UPC build (legacy legs)

Manolis' OEMP build

High Heat and Energy Capacity but low Regeneration and Cooling Energy mechs

Other Heat Builds from Lord Gorgon

 

This is my view of the meta, from my extended experiences in rank 1.

So, if anyone has scopes, or corrections, please send them ASAP.

Good listing id say.

I like my builds to be 1000kgs as you may have notice. 

Now, my opinion: in today arena environment, i think the heat double shotgun/flame spear is the best in show. Its only weak point is the shotguns low roll potential.

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On 1/23/2022 at 3:30 AM, SavSam said:

😂 yeah that’s a shit build. 

So to clarify, do I keep the versions I put (except I accidentally put an Energy Fortress instead of Physical on one of the versions), or is there a better version?

 

On 1/23/2022 at 1:24 AM, Deimos said:

Something like this perhaps?

Snímka obrazovky 2022-01-23 o 1.22.35.png

This is played with high capacity, and low regeneration and cooling.

 

On 1/23/2022 at 1:06 AM, WarrMachine said:

@Andernut is the author and king of the dual UPC energy, I take no credit. Although I can build worse variations of my own 😅

Other than that, thread looks much better than the last one.

Will correct, along with other corrections this weekend

 

On 1/22/2022 at 9:41 PM, AftoKrator_ said:

... but these are basically the exact same meta as in 2021. nothing changed. no new op items and no new op builds. 

Well, double shotgun became more used later in the year, and the January 2022 Invader-Triple Res Drain hugger also..... 

It's just a listing if the META in 2022, not necessarily a brand new one.

On 1/23/2022 at 6:07 AM, Lord Gorgon said:

Good listing id say.

I like my builds to be 1000kgs as you may have notice. 

Now, my opinion: in today arena environment, i think the heat double shotgun/flame spear is the best in show. Its only weak point is the shotguns low roll potential.

Yes, I was aware 😅, I recall you using the backfire 50 resistance drainer, instead of the 8kg one just to reach 1000 kg.

 

So, for heat the best mech is double shotgun, for physical 🤔, I really don't know, and for energy, it is dependent, since one is damage based, and the other drain based.

Anyone got the scope builds I'm missing??

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