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Liam.M.Lucas_2020

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Posts posted by Liam.M.Lucas_2020

  1. 3 minutes ago, Shoultz262 said:

    Cancer? Do you even play dual valiant? It's only really good if your enemy is dumb and doesn't know how to avoid it. And it's not broken like upc either.

    I'm not even gonna start another thing with you. Because you know what you're right, the only cancer thing is tryna talk to you. The polls have spoken anyways. This isn't happening so i'm not gonna waste my time any longer on this topic.

     

    And would you look at that, you have a dual valiant as a pfp and want the valiant to be buffed. HHHmMMMMMmMMmMmM 🤔

  2. 3 hours ago, Tirreggregars said:

    Also @Liam.M.Lucas_2020 tell me how to counter the current 4k hp phys, using a mech that will also work against a energy and heat. Maybe a cap destroyer, but murmur, and vandal rage deal too little damage, and the hammer and red rain require energy, so if the ohys player cools down properly, his dorne alone should be able to deal enough to get you to 1.3 k hp, which is then low enough to be killed in one turn.

     

    You can make these mechs too you know. If you can't beat them, then you are simply really high up in your average ranking. Mechs get harder as you go up, and i've only seen 2 people in the top ten that have those mechs so it means that some people are able to beat these guys. 

    Ivar has lost before and it has the turns to be a legitimate fight so it's possible

    image.png.6822f64c1f11ce0173878e0ba11082c2.png

    10 hours ago, Shoultz262 said:

    Energy mechs are perfectly fine at a regular level, but at a competitive level like the top 10, not really.

    If you read what CleverName said, you would understand.

    And I play with a energy mech that can reach rank 3. That seems pretty obvious to me, so I don't get what you're trying to prove here.

    That wasn't "regular level," that mech I showed was 21st place. 

     

    Here's mechzilla he's in fourth

    image.png.c7f7cfad819a24bf1cabe5135dbd05e7.png 

    Jiyoon of course, which is in 8th:

    image.png.9ef0c601d6db69d24272d45f2cdc7134.png

     

    Again, I can continue. 

     

    Energy mechs are more powerful than people think. And I believe that the real reason there are less energy mechs than physical and heat is because they take more work and strategy. Don't know what I mean? Well, with heat you can make a completely energy free mech so why worry about trying to make a whole energy mech where you have to worry about energy health AND heat. You could argue that physical mechs have to do this too but they do way more damage than most energy mechs so they can usually kill most energy mechs before they get drained. 

     

    And if you still think that energy mechs are soooo bad then make a topic asking to buff them.

  3. 4 minutes ago, Shoultz262 said:

    I don't know where you got the idea that I was calling to rework the whole physical element.

    You're the one that countered my argument talking about the physical element as a whole buddy.

     

  4. I never said the backfire balanced it. I literally was talking about the fact that physical resistance drainers are balanced because they are premium. I can also show you screenshots of multiple rank 3 and higher energy mechs in the arena right now.

    image.png.4f8f5490dfeabf7b909ce9fdc151741a.png

    image.png.3e380a2c6df6b7d71e9ed3bacd6020d6.png

    image.png.35c2ca8ff33c50ede4bde96017d6a749.png

    I can continue if you want me to. 

     

    It also seems like you're saying that it's only energy mechs that are getting screwed over in this game. And if that's so true (Even though i've just found multiple sources to comprehend that) maybe we should just buff energy instead of screwing  the whole physical element that has the main purpose of doing more damage and having more health than any other element. 

  5. 1 minute ago, Shoultz262 said:

    How would you beat a rounded physical mech with dual modules as a energy or heat mech? Or a meta energy free physical unless you are a energy free physical yourself? Obviously, as a physical mech, you only need to have more health than the opponent. That's much different for heat and energy mechs, especially for energy mechs when people have more than 700+ cap and usually above 300+ regen, maybe more than 350+ with the new dual modules. Try draining that. There's a reason why you don't really see energy mechs in the top 10 anymore for that matter. Your point of physical resist drainer being premium isn't really revelant, because most people don't use armor annihilator even if it was not premium anyway because physical is supposed to be about burst damage, not doing more damage overtime like heat mechs or burst drain like energy mechs. Also, it is quit heavy. Now for damaged armor annihilator, that's different because it has better res drain and is much lighter, allowing you to put 2 of them on a mech, especially on a energy free physical mech where you basically can break their res then damage them because of their sheer health, which is very different from rounded physical.

    First off, I was mostly referencing the backfire version of the physical resistance drain and it seems pretty damn relevant to me since it IS a thing that has helped balance the elements. It's also really hard to get a perfectly rounded physical mech like that since it takes a lot of premium items. I don't know what nerfing the whole physical category would do to solve that since those mechs would have the same heat and energy. And don't tell me that nerfing hp on all torsos would solve that because it would also lower the health of the physical mech's opponent ultimately making a health nerf completely useless.

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