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Posts posted by Deimos
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I'm pretty sure the cap can be avoided also by simply adding more items into the queue before the crafting process ends.
Also imagine misclicking and wasting almost 11k tokens on some common items lmao
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Just now, DArkVold said:
All im saying is that no matter what mech you put against a energy mech after you use the Emp you will become a overpowered physical mech.
That used to be the case in the past, however now high regen became meta instead of high cap, people can come back from it much more easily since it only has one use. I can tell from experience, just using 3 dual mods on an energy free build makes EMPs a joke since you get all your energy back next turn.
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3 minutes ago, DArkVold said:
Emp is the only reason energy mechs are good.
That's not true whatsoever, EMP is only ever useful against other energy mechs where you want to drain them before they can do the same to you. Against other mechs, especially energy free it is a pointless one-time sub 400 damage plink that weighs 70 units. There are much better energy weapons out there that don't require such an insane tradeoff, Valiant or UPC being some examples.
3 hours ago, Electro said:EMP is mainly an energy mech countering weapon. It can lead to you completely draining your opponent in one turn but it comes with the massive drawback of high energy cost if you wrongly predict your moves. Basically a must-have if you lack many premium energy weapons.
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8 minutes ago, DArkVold said:
That build is ugly and I would use EMP with Massive lava feet and a Teleport. A energy mechs main goal is to drain energy this build will not do that If you somehow manage to be in the position to use both Malice beams you're only doing 274 energy drain and most people will have in the 500's to 600's. Knowing that they will be smart and always be in position to make you use of your shotgun. Second most people in the high ranks use mechs that specialize in close range combat because of that you need a teleport which is where massive lava feet come in handy they weigh far less than massive stone feet. Finally what happens if you go against another energy mech ur screwed ur regen sucks for a energy mech. Don't focus on health with energy mechs remember you average like 400 damage and almost all top builds use energy so focus on other stats like resistance and regen.
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15 minutes ago, JamAnime said:
It actually did exist 10 years. Just in different graphic ways and certain sites. Though, don't know if he is telling the truth...
Why are you leaving, or if you are leaving?
It definitely did exist, I remember playing it when I was like 10 but it wasn't even close to being this complex. It was just a short singleplayer campaign but one thing I remember it having were supply drops in-battle and you had limited bullets for most weapons instead of uses like now.
- Dark conon mech and JamAnime
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Just now, Electro said:
In m'y opinion the explosif and energy forteress are essential but the physical forteress i prefer used the in the normal version and not forteress to released some weight and i lose only a few hp being the physical forterress is the only one which gives as the much res as its normal version
Yeah, I don't even have the platinum fortress so it's fine, I just need enough HP to survive against phys and heat.
12 minutes ago, SC2A said:that build is heavy af
What about this? Is it good?
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3 minutes ago, SC2A said:
if you want, but triple fortresses is not really good
Don't have all 3 fortresses, but if I had how would that be bad? It's definitely better than 2200 HP since that will get demolished against every phys and heat.
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3 minutes ago, SC2A said:
i know but it would have bad cap
you can use engines ì you don't have qcbs
Is 700+ bad cap? I don't need an energy counter but a rounded that can survive against phys and heat as well so at least 2500+ HP
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26 minutes ago, AftoKrator_ said:
yeah, definitely use nightmare. and use that spare weight for a tele/charge/grapple if possible.
Ranged builds don't have the need for that
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19 hours ago, Identical said:
you can still watch ads
you can watch them by playing an mission and quitting after you defeat the first minion
a window will pop up saying ''want to improve your mech?'' you click it and it gives you an ad for 2 tokens
Or you know, do it with raid so that you don't waste fuel.
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10 minutes ago, PlainBadLuck said:
This one is really good because it's affordable and great value, over 3300 tokens worth of stuff. As any paid offer though it's not worth it if you can save up the tokens for an upcoming offer through ads and events. (Aka waiting for a specific item offer, these ones exist mainly for the people wanting to buy every single one since you can't normally save up enough in that short of a time being f2p)
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26 minutes ago, The_Real_Ramsay49 said:
I only say bad for me cause I run a jump weapon on every mech usually unless it’s a claw
Yeah, it's usually one or the other. Roller legs are good for burning shower users for example.
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in Game Discussions
Posted
I have 4 claws and used 5 for food already. Most common L-M drop for some reason.