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W.H.I.T.E.O.U.T

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Everything posted by W.H.I.T.E.O.U.T

  1. Hold it! Hysteria's already better than Savagery in just about all accounts except for max cap damage, so why does it need a buff when it's already capable of being used in the high ranks while Savagery struggles to get past rank 7? I get that you want to buff energy so that it has a chance, but buffing Hysteria is asking for Savagery's removal from the game.
  2. All drones have that range... It's basically the game's way of saying infinite (because it tends to struggle with saying simple things).
  3. Ay! You found Nemo! ... But all Disney jokes aside, congrats. Now you just need to worry about Swoop users and their hardcore boiler builds.
  4. The store was basically an item marketplace where all of the in-game items were able to be directly bought with gold/tokens. As you leveled-up in legacy times, more and more items would unlock and become purchasable. For the cost determination, common to epic items were purchasable with gold while legendary and mythical items were purchasable with tokens. You could also get kits from the store like the ones that you see dropping from supply crates in Reloaded campaign maps (Legacy did that too but also had bullet and rocket ammo kits to replenish your ammunition) but they were permanent until used... Which meant that you could carry HP kits with you into arena in order to heal yourself in the middle of combat. Extra Note: Using kits in the middle of any battle (campaign and arena alike) will take an action point away per kit, so it wasn't easy to abuse the system without risking your mech's life in the process.
  5. This is the actual, more boring version.
  6. SuperMechs may be many things, but normal is not one of those things. Neither is this. ... It was really just an accident that was created through a lot of effect tweaking, but I named it Neotooth due to how neon it is.
  7. This is the link that you use to reach the base disable tab. It takes 72 hours (3 days) or so for Alexander to respond to your post but it depends on how available he is.
  8. But would you believe me if I said that this was the actual user?
  9. @Quantum "El Diablo" translates to "The Demon" and God Mode is technically a mechanical demon. The joke is that God Mode has a rank 1 SM account and plays under the name of "El Diablo".
  10. It takes a while for Alexander (the one who removes Base from accounts) to respond since a lot of requests are set to him on a daily basis. Just have patience, is what I'm saying, and it'll be gone soon enough.
  11. The campaign does really need an improvement since it's been the same from the start of Reloaded... Well, 1v1 was the same since the start of Reloaded while 2v2 and 3v3 were just gradual additions to the game as it grew from there... But you get my point. As for the store, it's not gonna work out well while the transforming system is still a thing. I mean, think about it... If you have all of the legendary items on a storefront and are all purchasable, what's gonna stop a player from buying a powerful L-M and 5 bad legendaries in order to max that powerful L-M? Even if it costs tokens to get L-Ms or all legendaries in general, that would only mean that F2Ws are restricted from doing that while P2Ws can go all-out and just buy everything until they got full myth mechs with nothing but L-Ms. Sure, it would alleviate all of the RnG gameplay of premium boxes, packs, and fortune boxes... But it'll cost F2Ws the small chance they have left to compete with P2Ws in arena if the legendary items are going to be in a shop for everyone to buy, regardless if the price tags are gold or tokens. Legacy got away with the shop since items couldn't be transformed (they came in separate forms that had to be earned/bought) but with Reloaded, times have changed and we can't really afford to have another shop.
  12. Yep, but there's another way to fix that "over the top" regen issue... Nerfing dual modules. Yes, I said that energy-free physical weapons were the primary hunters of energy builds... But I decided that rather than being too specific, I would point out something that is much more general across the whole board. That's why I'm pointing out the dual modules. These modules have been a pain since the first premiums debuted as they provided a boost to stats greater than the stat boosts provided by modules that came before them (even the 2 premium storage units, which were still popular before CSU and CEU). It started a small "snowball" that slowly gotten larger and larger as more and more dual modules were released. Soon, builds with Overload Preventor and CSU/CEU would reach high ranks because of their increased stats, making them more resistant to boilers and drainers. Then Quad Core Booster came out... Then Energy Fortress... Then Plasma Fortress... Then Platinum Fortress... And now we're potentially going to see a Maximum Fortress in the near future. Because of these modules, builds are now capable of tanking energy drain and heat damage while shrugging it off with high cooling and regen, which is bad since physical builds are also able to use these modules to become resistant to just about everything and still maintain high damage outputs (i.e the current best meta -- Energy-Free Physical Hugger). So if everything before the dual modules have had a downside to balance their benefits, the dual modules should also have a downside to counter their benefits.
  13. This is blursed but since there's no Blursed Images thread, I'ma have to place it here until someone creates a thread for blursed images. ... Unless I have to do it, that is.
  14. Grappling Hooks aren't used for damage but rather, their only purpose is to pull opponents into 1 range from any distance. That's why it doesn't matter as to which rarity of grappling hook that you use. Unless you want Superb Charge Engine users to have a Spartan Grappler, it's probably for the best that they stay the way that they are.
  15. As long as you don't let your opinions cloud your judgement, that's good. That's something that some players struggle to do when they make ideas... I'd rather not start pointing fingers at people since that's rather rude. Instead, I'ma reference an idea that should best be left alone. +15% Desolation damage.
  16. It's called fairness. It comes in all shapes and sizes.
  17. Alright, this change seems better... As long as no one tries to abuse it, that is. If the new StormWeaver gets abused, TerrorBlade will definitely get ripped from the high ranks for sure due to getting constantly hunted by StormWeavers.
  18. Someone's gotta bring some fun facts on the trip to boredom and eventual SM annihilation in order to alleviate the grimness of the current situation!
  19. Both his energy and heat mech would've been decent if he actually used 2-4 push weapons to cover his obnoxiously obvious 2 range blindspot for both of those builds... I mean, seriously, no recoiler or repulser at least? Fun Fact of the Day No one should have blindspots unless either of 2 conditions are met: 1) They have enough HP. Or 2) They're running this abomination. (Yes, this is the strongest META as of right now and yes, it doesn't look pretty to look at that backfire but it's something that we've all gotta come to terms with because it's leading in the top ranks as we speak.)
  20. When the game offers to be generous... Don't take the chance unless it's verified as a safe thing by Alexander. That ensures that you'll be safe from being banned due to the game offering you something good so that it get you perma-banned with a side of progress deletion. Yep, even the game's starting to come up with ways to rip people off once they start buying things, that one thing being a ruse that leads to the removal of your entire account AND all of the things that you've previously purchased. You can thank Tactisoft for that.
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