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W.H.I.T.E.O.U.T

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Everything posted by W.H.I.T.E.O.U.T

  1. Hello, pilots, and welcome to this quick guide that I made to help newcomers with a certain issue that tends to pop up a lot when it comes to building mechs -- What drone goes with what build and what is each drone good at doing? So, yeah, I'll go through each of the E-M/L-M (drones below those rarities are either irrelevant or are precursors to one of the drones below) drones that are currently in the game and their current state, so the guide won't be accurate once one of the following drones gets a buff/nerf or simply gets removed. Without further ado, let us begin... Hurlbat (E-M) Strengths - Low weight, low energy cost, low heat generation, easy-to-acquire, and dual stat cap damage Weaknesses - Low damage, specific build type needed for maximum efficiency, no resistance damage, and rapid efficiency drop-off when climbing the arena ranks Best Build - "Cap Damage" Hybrid Void (E-M) Strengths - Low weight, low energy cost, low heat generation, and easy-to-acquire Weaknesses - Low damage and rapid efficiency drop-off when climbing the arena ranks Best Build - General Early-Game Physical Tonto (E-M) Strengths - High damage, high resist damage, and high rank-climbing potential Weaknesses - Moderate weight, higher energy cost, higher heat generation, 2-4 range limit, and generally rare Best Build - Mid-Range Early-Game / Late-Game "Fighter" Physical Selfish Protector (E-M) Strengths - High damage, low energy cost, low heat generation, and high rank-climbing potential Weaknesses - Moderate weight, low resist damage, backfire, and generally rare Best Build - General Late-Game Physical Selfish Guardian (L-M) Strengths - High damage (highest damage dealing drone in the game), low energy cost, low heat generation, and maximum rank-climbing potential Weaknesses - Heavy weight, low resist damage, backfire, and extremely rare Best Build - General Late-Game Physical Greedy (L-M) Strengths - Low weight (the lightest drone in the game), high resist damage, low energy cost, and low heat generation Weaknesses - Low damage, really demanding in terms of build type for maximum efficiency, mostly useless due to other drones possessing the ability to do as much resist break for more damage, and extremely rare Best Build - Hell if anyone knows... Solar Torch (L-M) Strengths - High damage, high resist damage, and high rank climbing potential Weaknesses - Moderate weight, higher energy cost, higher heat generation, 3-6 range limit, and extremely rare Best Build - General 3-6 Range Based "Fighter" Physical; Dual Spartan Carnage / Dual Frantic Brute DustMaker (L-M) Strengths - Low weight, low energy cost, low heat generation, and cooldown + regeneration damage Weaknesses - Low damage, specific build type needed, no resistance damage, rapid efficiency dropoff when climbing the arena ranks, and extremely rare Best Build - "Cooldown + Regeneration Damage" Hybrid Backstabber (L-M) Strengths - Low energy cost, low heat generation, and is the only drone in-game to have a pull ability (1 pull per shot) Weaknesses - Heavy weight, slightly lacking in damage, no resistance break, and extremely rare Best Build - General "Hugger" Physical/Heat/Energy If you have any questions, concerns, or suggestions, feel free to comment... But until then, farewell for now, pilots!
  2. A Dual Desolation configuration can find a use for that if you ever want to experiment without the use of Backstabbing Protector. Although, Flame Spear's mainly for experimenting with range-oriented builds that don't have backfire items and focus on survivability rather than all-range builds that focus on aggression and all-out assaults on targets without much thought on self-preservation in your case since you already have a drone that can deal as much damage without the 3-6 range limits that the premium flying stick has. Oh, and I claim credit for getting you to use Backstabbing Protector since you did originally think of HeatPoint as a better drone for me until I proved you wrong by going with it. If that wasn't why you changed to Backstabbing Protector, I still claim credit nonetheless.
  3. https://www.tomorrowtides.com/local-veteran-threatens-child-with-rifle-2.html I found this on one of the local blogging sites close to my hometown.
  4. Banned for agreeing with me and saying that I'm right at the same time.
  5. Fair enough... Banned for believing that Purifier is salvageable in its current state. (I just wanted to do that to keep the ban train moving. Nothing personal at all.)
  6. Banned for using relateable in a sentence that sounds too depressing to be on a SuperMechs forums... Actually, scratch that. Banned for using relateable in a reasonable sentence that has the expected mood of a SuperMechs player that actually plays the game. @Killer gamer 22322 The game's depressing due to its current state. An actual player of the game would get depression from trying to find fun in this buffed mess of a game. Did you find this explanation to be helpful? No / No. (There is no yes. Just no.)
  7. A player of culture, I see. If only I still had my mythed Brutality from my old main account... But anyways, decent build but energy should be about 500/200 and heat should be 500/300 in order to have a good physical build. HP is also a serious must, so around 3k HP is required if you're running physical.
  8. The key to getting maximum damage payout per run against Octavious is to use long-range, high damage weapons (4-8 weapons and scopes) in order to take advantage of the titan's pushing nature that is normally annoying for 2-4/3-6 builds. The titan basically helps you that way rather than inconveniences you. Alternatively, you can use one of the 4-8 advance weapons in order to use closer range weapons against Octavious, but you're gonna need 2 of them as they're 2 uses each and the titan's gonna be constantly pushing you away. Also, items like Delerium, Iron Frenzy, and the Greedy drones are really effective against this titan as their ranges fit well with the titan's pushing nature. Tip: If you're gonna use 2-4/3-6 builds against the titan but don't have a 4-8 advance weapon, you'll need to use rollers in order to close the distance (technically +1 space movement after the titan's double push combo if you go with full 3 movements per turn). Rolling Beats or Sparked Runners? It doesn't matter as to which of the 2 are used on the build as long as they're used at all... But Rolling Beats since more HP and HP is better in all cases against titans, especially physical variants where stats don't matter but HP does. Extra: I made a build that's capable of camping at far ranges when fighting the physical Octavious. It isn't the best build but it'll definitely be able to attack with high damage and resist break from 8 range. It's a physical Octavious counter, basically. I also made this build to show an example of a 3-6 oriented physical counter that can be used to fight physical Octavious. Again, it isn't the best since it's just an example and I used Sweetie on the build since it doesn't need backfire to fire and it's a 3-6 weapon that isn't a top weapon, allowing me to fit a Mighty Cannon and Falcon on top... But Mighty Cannon can be replaced by another Falcon at the risk of making a 7 range blindspot. These shouldn't be taken seriously, however, since they're just there to give examples that could provide inspiration for other builds that can be made with similar format with different weapons and/or drones. Utilities can also be used but since the titan's gonna be doing the pushing on your behalf and you got rollers to move into 3-6 range for weapons of that range, they're not as needed.
  9. I've already told you about the jokes that you made... The jokes that look like malicious jabs rather than jokes.
  10. Banned for not emphasizing that you were making jokes and not making malicious jabs at me.
  11. Banned for stalking me everywhere I go.
  12. Update #7: Insane Exterminator has been Exterminated
  13. Banned for having a rainbow trance profile picture.
  14. Banned for bad overall grammar in this topic.
  15. Banned for being themed around a complicated concept of physics.
  16. Meanwhile, this is what I left legacy with after the account breach that happened to me and the spare box opening that I did in order to try and save my account. Note: Selfish Protector = One Shot Sacrifice Cannon = Railgun Desert Snake = Heat Orb Cannon Mighty Cannon = Advanced Physical Orb Cannon Naga = Galaxius Model A Legs = None Mods = Can't remember
  17. One shot took 15 bullets, so you could say it was "15 Bullet Shot, One Kill" or something like that.
  18. Ah yes, the flying sea creature that looked a bit too square despite the fact that it had a rounded head. Although, I wonder if anyone still remembers One Shot, One Kill (I recall it being a variant of Flying (or Floating) Chaingun but I could be way off).
  19. 50 damage may be bad now but rumors have been told that it was the supreme physical drone of legacy times. ... Not the Repair Drone, no one talks about that thing.
  20. Fair enough. Note: I should have mentioned that the build in the image is supposed to be made of the legacy versions of the items above. Also, the Quad Cores represent the all-round heat/energy stat dual mods of legacy.
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