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W.H.I.T.E.O.U.T

Commanders
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Everything posted by W.H.I.T.E.O.U.T

  1. Devouring Paws are good, what are you talking about? Also, I take offense to that since I'm still using them AND they're my first mythed + divined legs. Not literal offense but still, don't hate the Paws that live in a world full of Feet and Claws.
  2. It's always there, hiding in the shadows. It always has been.
  3. Me, a Rock Polisher user: But hey, I guess I'm slightly lucky because of how Mercy is slight more RNG-dependent. Not enough to make me forgive Rock for its 250 damage hits but close enough for me to accept those hits as reality.
  4. Cursed image in Flex Thread Cursed Image in Flex Thread Cursed Image in Flex Thread Cursed.
  5. The drop chances for fortune boxes are all the same, regardless of if they're stored or opened immediately. Trust me, I've tried opening 8 stored fortune boxes and only got rares, just like my usual fortune boxes that I open once I get them.
  6. Also, if you want the times for when I got the first and second premium fortune boxes, I got the: First Fortune Box - 2:14 AM Second Fortune Box - 3:08 AM
  7. And in case you were wondering, Drylands 6 has drop rates similar to that of Bigboy (Overlord's Den 8), which was why I did my fortune grind there. The best way to get fortune boxes is to go with a mission that has good drops AND cheap enough of a fuel cost to ensure the most runs, which gives you better chances of getting a fortune box. I've received my Hollow Spectral Armor from Drylands 6 a long time back but for this instance, it was only a day.
  8. I fused it due to not having any space on my heat build. Also, I have Overcharged Rocket Battery now, which is slightly better for a cheaper heat cost.
  9. Normal. Difficulty doesn't affect the drop rates for fortune boxes, so Normal is the best difficulty to go with if you're farming for fortune boxes since the fuel cost is cheapest when doing missions on the lowest difficulty. For Ramboy (Drylands 6), it costs 4 fuel per each Normal Run.
  10. Would you like for me to mention that Damaged Armor Annihilator does resistance break but it's the most used physical armor breaker in today's META? It has 144 backfire when mythical (that's with buffs, too) but it's used over Armor Annihilator. It's also slightly better outside of its weight. By the way, the backfire scopes have infinite uses but that's balanced by the backfire. 5 fortune boxes from yesterday: 2 rare 1 epic 2 legendaries
  11. It does more damage than Lightning Scope for nearly a third of the energy cost. So what're you talking about? Lol.
  12. I dedicated 80 fuel to grinding Ramboy aka Drylands 6 but I only did that today since I usually grind Overlord's Den 6 on Normal for fortune boxes.
  13. Backfire luck is intensifying. I'm definitely blaming Ramboy for this.
  14. Because there was a war going on.. Over a sausage
  15. That had a grill that was recently tackled by a football player
  16. If you don't know what War Robots is, you're safe from some serious P2W horrors.
  17. Got this after beating a rank 7 player and I finally got a win streak going after losing so many times. Post Merge Help, Rusty Heat Blaster came back to haunt me after I fooded it the first time.
  18. Maximum Protector is L-M aka Legendary to Mythical. As for how you do transform ranges, you take the first letter of the rarity that the item starts with (leftmost circle) and the first letter of the rarity that the item ends with (rightmost circle). Then, you put the first letter and second letter like this "x-y", where x is the first letter and y is the second letter. Just a tutorial in case you didn't know how to do that. My mechs are: Leo - 3x Magnums + 1x Thunder Natasha (has custom skin; skull with fire paintjob) - 2x Magnums + 2x Thunders Golem - 1x Magnum + 1x Tartan + 1x Thunder Vityaz - 2x Magnum + 1x Thunder The Starter Mech that I forgot the name of - 2x Spiral Note: I'm a F2P retired player so I may not remember some things properly. However, I can still remember how annoying Inquisitor was since I faced it quite a lot during my time in TDM and hated the scrambler jump ability that it had.
  19. Would ya look at that.. Insane is actually Insane.. Don't get me wrong, the 110 tokens from Easy and Hard are good.. But the 120 tokens from Insane is definitely new and the difficulty that Insane brings is a good way to put pilots through their paces. If the portal was easy to complete, it would be one hell of a boost towards a premium pack for mostly everyone. Would be nice but it would also be too easy for something that can get you towards the halfway point for getting a pack. I don't know about everyone else but I actually like the challenge that Insane brings, even if I can't get all that far into it.
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