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MasterChief

Commanders
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Posts posted by MasterChief

  1. 36 minutes ago, W.H.I.T.E.O.U.T said:

    If you're talking about the Shotgun X series, that shotgun does 2 knockback with no recoil.

    And if you're wondering about the variants, they are:

    Shotgun X Mark I - Physical

    Shotgun X Mark II - Heat

    Shotgun X Mark III - Energy

    yeah, its a heat shotgun. i havent seen it in around 3-5 months tho

  2. 1 hour ago, W.H.I.T.E.O.U.T said:

    Some legacy items are capable of being used in today's arena despite drawbacks, some being:

    The Barrier Leg Series - Light weight, good stomp damage, 3 walking (no jump as a drawback), good elemental damage (Magma Barrier/Electric Mass)

    Firewall - 6 knockback, cheap to use, infinite use

    Push - 1 range-capable, acts like a repulser, cheap to use

    Surfboard - 3 movement, light weight

    *Feel free to add onto the list or correct me.

    But while some legacy items are usable, most of them would serve as a way to enjoy the game in a second-hand sense, where you can interact with items that function much differently to the reloaded ones that we get used to rather quickly upon getting.

    Messing around with legacy items is a fun and challenging way to play the game since it acts like a nerf to your overall capabilities in combat but gives you much more ways to fight since every legacy item has a unique attribute, adding onto that experimental side of things.. Though, that experimentation would only be usable in campaign.

     

    i have seen an infinite-use legacy shotgun that does 3 knockback to the opponent, 1 to the user.

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