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Blog Comments posted by Lord Gorgon
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1 hour ago, Tirreggregars said:
I agree with all the buffs, an ingenious solution to the frantic problem, a reworking of torsos to make other torsos other than the Monkeys viable, except for the swoop buff, 116 heat damage is by far too high, comparing it to the second highest heat damage dealing drone in the game, Backstabbing Guardian, which deals 73 heat damage.
Here a quick comparison:
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Backstabbing Guardian
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Strengths
- Decent damage output
- High heat damage
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Weaknesses
- Heat Generation to Damage difference is low: 11
- Weighs 48 kg
- Damage is lower than other non l-m drones
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Strengths
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Swoop
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Strengths
- Weighs 22 kg
- Extremely high heat damage
- Heat Generation to Damage difference is too high: 85
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Weaknesses
- Energy cost
- Low damage
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Strengths
Now an analysis
Both are l-m items, the Backstabbing Guardian deals too little damage and is not used very often. Swoop deals very little damage and was unviable due to the energy free heat meta. After the buff Swoop has become by far the strongest heat drone. Its low weight allows for 2 Fractured Blizzard Dissolvers, which justify its low damage, its heat damage, as well as its Heat Generation to Damage difference mean that, against another heat mech you will have a huge edge, and against physical mechs you will too. The only big downside remaining is the energy cost, however due to the buff on torsos, you should have the module space to have enough energy to use your Swoop.
I suggest either making Swoop weigh at least 45 kg, or buffing the other heat drones to have, not an equivalent, but a more on par heat Damage amount, and a more similar Heat generation to Damage difference.
Target of this update is to rebalance (or to start to) the arena.
Physical builds, to face a properly built swoop based mech will have to sacrify HP, so will become weaker to elec mechs and to energy free heat mechs (that are dmg based).
Energy free heat builds, to face properly swoop based, will have to pump up their gameplay and manual coolings instead of just spaming magmas and showers. Players choosing to use swoop on those will be very weak to elec mechs.
Most efficient builds using swoop coordinate with energy dependant weaponery and are fairly weak against electrical mechs.
All in all this sounds like balance. Time will tell if swoop needs a nerf, its just been 3 days.
- WarrMachine and Rovolution
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Backstabbing Guardian
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4 minutes ago, HarizSharafuddin said:
Alexander, can I give a suggestion? Can you make the Frantic costs 40 energy and 40 heat because 70 heat is just too much and 30 energy is still low.. ( No bully please it's just a suggestion )
For you to gain visibility i advise you to make a thread in the "balance" section of the forums and make a suggestion following the template provided there.
All adjustments made this time are going to be reevaluated by the team after sufficient time elapses and feedbacks are collected.
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Ring me anytime you need some kuntness.
Good update @Alexander. We will see some diversity i believe.
Way to go.
2 minutes ago, CleverName said:Here you go.
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Very nice move Alexander.
I wish you and your loved ones a merry christmas.
Merry Christmas everyone!
in News and Updates
A group blog by Gato Games in News and Updates
Posted
Merry christmas to you too. Alexander.