actually, a tester not hunter or win grabber. everyone knows that.
looks the wins
look the fights
you will see what it is against reason the test and data collection for over 3 years.
Also, wins maker will be smarter playing at R5 1v1. no sense to play R7 and be pushed down.
Testing match maker and modules changes it has been always in OKIE and OD. farm except for only 4 months of play time. Also, never a high win maker. not even 20 in last season.
Also, my records on my development and in my intro, it has been clear from start. I am not an R1 player, play for fun, test and make parts plus solo player. All it has been well documented.
About hunt, I can hunt for sure to R1 without issues and everyone knows that too.
This mech is tested for 3 base resistances at 75 and power output as flame torso that does not generate cooling and regen but a higher energy and heat cap as basic part itself. The match maker pushed down as expectation. The trending down is to find the basic base of this configuration.
A 2280 HP it is a base R10 mech together with basic energy/heat caps. Not divined. Scope for scope user on those ranks because they do have the scopes and jumpers and can be seen on the fights.
The starting point is also recorded because the constant test for position for the mercy at start game and how often the acc it is the starter together with output damage.
The flame torso it is same weight as Vest torso and compare on exchanges to see differences and match maker changes on players which actually do when I do the changes.
This mech testing NAGA with current version for the mix weapon consumption and the effect of the retreat overheating. Looking for starting position with balanced ener/heat as normal should be on R10-R7. Mech was set up as combo compensation to the other not as a real attacker.
Also, HP is belonged to there and power too. No smurfs. Smurfs are smurfs, tester it is a tester. Big differences.
Those mechs are forced to push up on different ways playing on purpose on the play to get hit as damage with variations on weapons and player way of play to destroy mech. Plays are basic in making mistakes so opponent can attack but when the mech is played better then verify full power on play logic for win as best potential.
My kids are goofer's players but are R1 in reality. I play test and I just made other changes for the kids to collect data.
There is no secret here or abusing. Mechs are proper for ranks on power of weapons and modules.
If I want wins, trust me, I can make a tone easy if had the time and will set up for it. Those are well set for real test fights to those ranks which regular player does possess those weapons ready at L50 as normal game progress and weapons grants. BIG DIFFERENT.