Jump to content

Rovolution

Pilots
  • Posts

    11
  • Joined

  • Last visited

Posts posted by Rovolution

  1. 25 minutes ago, JamAnime said:

    Okay, this is totally not right... There few reasons that this if not right.  One main reason that this is not cool, is because some have to leave because they lost track of time or ask to do something for the one they live with and need to turn or quit. 

     

    Other reasons is because you have those beggars asking for a win. "Can you please let me win". So, if I give a win, I'm not sitting through the whole battle. 

    The one who stays in battle, already benefits by upping their rank....

    We all had to quit a fight because something pops up IRL... But then againg it's only a game and If I can't finish a fight because I did not have time to I'm the only one to blame! 

    The negatives doesn't weight much to the benefits a higher penalty would give...

     

    Oh and beggars don't deserve a win! In fact, what you state is a reason not to add penalties is a damn good one for me to ADD penalties... so beggars can roth in lower rank where they belong... ( with kunters)

  2. 9 hours ago, CleverName said:

    I like the idea that if a counter insta-quits, -100AP, if rounded insta quits -10AP. I'm also proponent for if counter wins also -100AP

    The game seems already hard to adjust in its core so I don't think it would be possible to identify a counter vs a rounded in an automated penalty system... BUT showing replays from quitters ( showing 1 round replays) and penalizing those with doubling the lost of AP from a normal lost would be something i'd consider fair and easy to implement...

×
×
  • Create New...