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The Fool, The Good And The Bad


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23 minutes ago, Bring live your dreams said:

I need some Help, somebody can show the possible way to pass over these mechs, overlord den submissions 7 and 8

20220212_153426.gif.517a90c79bb1613165b1ed227a2b1f5b.gif

 

I don't know these ennemy, they come from the 3vs3 campaign ?

Either i will give advice but as i have not arrived there my advice are not reliable .

For your mech i advice you physical mech or heat mech , the opponent have probably so good energy stats for they can be energy break .

 

The First opponent was obviously a long range mech but have not hammer, approach him and he will do nothing even with his teleport ( if there is one )

 

The second opponent uhh... just have a hammer with a repulser and some long range weapon, the repulser will be there to use up his charge and the grappling hook .

 

The third opponent mech is the most complicated ennemy to fight, it is simply balanced, try to keep him out of the bunker shell and the 1 - 2 range weapon .

 

3vs3 composition 

- First mech ( melee ) : a mech with a charge, grappling and teleport with some melee weapon for counting the first mech .

Second mech ( longue range ) : a mech with a hammer and a repulser with some longue range weapon with potentially a teleport .

Third mech : as loud possibles .

 

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5 minutes ago, Electro said:

I don't know these ennemy, they come from the 3vs3 campaign ?

Either i will give advice but as i have not arrived there my advice are not reliable .

For your mech i advice you physical mech or heat mech , the opponent have probably so good energy stats for they can be energy break .

 

The First opponent was obviously a long range mech but have not hammer, approach him and he will do nothing even with his teleport ( if there is one )

 

The second opponent uhh... just have a hammer with a repulser and some long range weapon, the repulser will be there to use up his charge and the grappling hook .

 

The third opponent mech is the most complicated ennemy to fight, it is simply balanced, try to keep him out of the bunker shell and the 1 - 2 range weapon .

 

3vs3 composition 

- First mech ( melee ) : a mech with a charge, grappling and teleport with some melee weapon for counting the first mech .

Second mech ( longue range ) : a mech with a hammer and a repulser with some longue range weapon with potentially a teleport .

Third mech : as loud possibles .

 

Thanks, this is 2vs2 but i put the three because the last one is in the two levels, only change the Fool and the Good in the levels

And the thing is the 3 have more heat and cooling than energy/energy regeneration, thats the most problem i have using the heat mechs against this, they are balanced so well

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Best option: boiler them all. 

otherwise, 

first mech, hugger. and stay within rank 1-3. 

second mech, get to range 5 or more. best use hammer imo. recoiler are good but not if either of you or comp is in a corner. 

third mech, also recommend far range. grim cobra have less range and only hysteria will cover further range. one attack, (aside from pulling drone) will force the enemy to waste a turn by hopping. 

btw, i'm not there yet. getting really close tho. i'm still at senior quads for 2v2 insane. 

Discord: Aftokrator#9688

DeviantArt: Azorsia05 User Profile | DeviantArt

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17 minutes ago, AftoKrator_ said:

Best option: boiler them all. 

otherwise, 

first mech, hugger. and stay within rank 1-3. 

second mech, get to range 5 or more. best use hammer imo. recoiler are good but not if either of you or comp is in a corner. 

third mech, also recommend far range. grim cobra have less range and only hysteria will cover further range. one attack, (aside from pulling drone) will force the enemy to waste a turn by hopping. 

btw, i'm not there yet. getting really close tho. i'm still at senior quads for 2v2 insane. 

The question with the boiler idea is because you have to do over 270+ over his limit heat every turn to make these no attack you, these have 264 in the normal cooling, that complicates to make that 

Edited by Bring live your dreams (see edit history)
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8 minutes ago, Bring live your dreams said:

The question with the boiler idea is because you have to do over 270+ over his limit heat every turn to make these no attack you, these have 264 in the normal cooling, that complicates to make that 

well then. if range and luck happens, maxed HB. one turn overheat, and pull drone. then onward with boiling. 

probably get 2 HBs one for each. 

Discord: Aftokrator#9688

DeviantArt: Azorsia05 User Profile | DeviantArt

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11 minutes ago, AftoKrator_ said:

well then. if range and luck happens, maxed HB. one turn overheat, and pull drone. then onward with boiling. 

probably get 2 HBs one for each. 

I think the most needed in this case is the swoop because to complement with the normal heat weapons making the fight so more easy

 

Edited by Bring live your dreams (see edit history)
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