adc Posted January 29, 2022 Share Posted January 29, 2022 AftoKrator and OKI DOKI 2 Link to comment Share on other sites More sharing options...
1 AftoKrator Posted January 29, 2022 Share Posted January 29, 2022 (edited) On 1/28/2022 at 7:28 PM, adc said: 900 heat cap isn't all that hard for peeps with divine swoops. overheating that is only in a matter of 2-4 turns for boilers. plus, frantic is heavy on heat cost. the cooling won't even be enough to cancel out one use of frantic. Edited January 30, 2022 by AftoKrator_ (see edit history) adc 1 Discord: Aftokrator#9688 DeviantArt: Azorsia05 User Profile | DeviantArt Link to comment Share on other sites More sharing options...
1 Stefix5000 Posted January 29, 2022 Share Posted January 29, 2022 5 hours ago, AftoKrator_ said: overheating that is only in a matter of 3-4 turns for boilers make that 2 Link to comment Share on other sites More sharing options...
1 Electro Posted January 29, 2022 Share Posted January 29, 2022 4 minutes ago, Stefix5000 said: make that 2 or even 1 if the ennemy use heat bomb/o heat bomb × 2 '\_(ツ)_/' otherwise yes generally is 2-3 turn . Link to comment Share on other sites More sharing options...
0 adc Posted January 29, 2022 Author Share Posted January 29, 2022 14 minutes ago, AftoKrator_ said: 900 heat cap isn't all that hard for peeps with divine swoops. overheating that is only in a matter of 3-4 turns for boilers. plus, frantic is heavy on heat cost. the cooling won't even be enough to cancel out one use of frantic. ik i have monke but i don't have enough engines AftoKrator 1 Link to comment Share on other sites More sharing options...
0 adc Posted January 30, 2022 Author Share Posted January 30, 2022 18 hours ago, Electro said: or even 1 if the ennemy use heat bomb/o heat bomb × 2 '\_(ツ)_/' otherwise yes generally is 2-3 turn . it wont because i'm in rank 5 lol ( i hope so ) Link to comment Share on other sites More sharing options...
0 AftoKrator Posted January 30, 2022 Share Posted January 30, 2022 (edited) 19 hours ago, Electro said: or even 1 if the ennemy use heat bomb/o heat bomb × 2 '\_(ツ)_/' it's still pretty rare seeing peeps use 2x heat bomb for the more serious arena battles. higher ranked boilers these days are probably more into killing enemy cap and cooling than actually boiling. the burning part comes second or maybe even third if there are res drainers present. ......... this is how i see things..... this probably applies to how most heat mechs** work in higher ranks. activate swoop. it's like starting the engine. getting both sides warmed up a little. use res drainers. immediately starting to crumple the enemy's main defense system. use red rain. feed for axe and slighly weaken cooling causing the enemy to suffer harder for the next blow. chop (terrorblade). give some more heat. decrease cap till enemy can't hold it and forced cooldown. (exaggerations) slice and dice (heronmark). sword comes in to help axe add some heat and to add some dmg. make use of that negative res. repeat 3, 4, 5 a few times. and swoop. win. ** probably only applies to mechs that look like this Edited January 30, 2022 by AftoKrator_ (see edit history) OKI DOKI, Electro and adc 3 Discord: Aftokrator#9688 DeviantArt: Azorsia05 User Profile | DeviantArt Link to comment Share on other sites More sharing options...
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