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Campaign Concept: Boss Rush (3v1 Only)


xKachi
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a new campaign available at Level 65:

Boss Rush

It is a Campaign Mode that lets you fight only Bosses.

The Bosses are Strong, but you have an !advantage: Your 3 mechs will fight against 1 boss.

Kill a boss, get Good Rewards! (Chance of Legendaries, Fortune Boxes, Premium Boxes, and even Premium Packs!)

 

BOSS RUSH LAYOUT

 

 

 

 

2021_07_25_0n2_Kleki.png

BOSSES (showing only 3 bosses)

SKULL (Phys), DRAGONFIRE (Ene), ARSONIST (Heat)

ARSONIST.PNG

DRAGONFIRE.PNG

SKULL.PNG

Arsonist Drone: Swoop

𝐇𝐞𝐡, 𝐝𝐨𝐧'𝐭 𝐦𝐢𝐧𝐝 𝐦𝐞. 𝐈'𝐦 𝐣𝐮𝐬𝐭 𝐲𝐨𝐮𝐫 𝐚𝐯𝐞𝐫𝐚𝐠𝐞 𝐒𝐮𝐩𝐞𝐫𝐦𝐞𝐜𝐡𝐬 𝐍𝐨𝐨𝐛...

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17 hours ago, UnrealRickAstley said:

SKULL (Phys), DRAGONFIRE (Ene), ARSONIST (Heat)

builds look weird. 

unless if their stats and dmg are tripled or something, they won't last very long against 3 mechs

only DRAGONFIRE look like a decent and useable build.

the other's have way too many range gaps and ... issues. 

the DRAGONFIRE build also totally have room for a energy grapple

ARSONIST is overweight by a lot and needs some more cooling for those heat bombs

and SKULL could use some more modules seeing that it still have an extra 95 kg. add some more hp and res. 

Edited by AftoKrator (see edit history)

There's nothing here. 

 

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1 hour ago, Quantum said:

If they are bosses, weight shouldn't matter

true. 

... 

at this point,  this should just be turned into mini titan battles. drop the titan's hp to like ~15-20k and have a 3v1 solo titan match. 

it makes more sense than having these "boss" battles. ( to me, at least)

There's nothing here. 

 

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Tweaked SKULL, Boss!

hte.PNG

𝐇𝐞𝐡, 𝐝𝐨𝐧'𝐭 𝐦𝐢𝐧𝐝 𝐦𝐞. 𝐈'𝐦 𝐣𝐮𝐬𝐭 𝐲𝐨𝐮𝐫 𝐚𝐯𝐞𝐫𝐚𝐠𝐞 𝐒𝐮𝐩𝐞𝐫𝐦𝐞𝐜𝐡𝐬 𝐍𝐨𝐨𝐛...

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kk

𝐇𝐞𝐡, 𝐝𝐨𝐧'𝐭 𝐦𝐢𝐧𝐝 𝐦𝐞. 𝐈'𝐦 𝐣𝐮𝐬𝐭 𝐲𝐨𝐮𝐫 𝐚𝐯𝐞𝐫𝐚𝐠𝐞 𝐒𝐮𝐩𝐞𝐫𝐦𝐞𝐜𝐡𝐬 𝐍𝐨𝐨𝐛...

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On 7/25/2021 at 6:27 PM, AftoKrator said:

builds look weird. 

unless if their stats and dmg are tripled or something, they won't last very long against 3 mechs

only DRAGONFIRE look like a decent and useable build.

the other's have way too many range gaps and ... issues. 

the DRAGONFIRE build also totally have room for a energy grapple

ARSONIST is overweight by a lot and needs some more cooling for those heat bombs

and SKULL could use some more modules seeing that it still have an extra 95 kg. add some more hp and res. 

Damage per weapon: 325 — 632

Heat maked and energy drain: + 70% 

Shield drainer: 90 per shot

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25 minutes ago, Bring live your dreams said:

Damage per weapon: 325 — 632

Heat maked and energy drain: + 70% 

these two are considerable

26 minutes ago, Bring live your dreams said:

Shield drainer: 90 per shot

this one..... if that's for every single weapon... .then no. too op. 

There's nothing here. 

 

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On 7/29/2021 at 1:03 AM, AftoKrator said:

these two are considerable

this one..... if that's for every single weapon... .then no. too op. 

That's the point ( ͡° ͜ʖ ͡°)

𝐇𝐞𝐡, 𝐝𝐨𝐧'𝐭 𝐦𝐢𝐧𝐝 𝐦𝐞. 𝐈'𝐦 𝐣𝐮𝐬𝐭 𝐲𝐨𝐮𝐫 𝐚𝐯𝐞𝐫𝐚𝐠𝐞 𝐒𝐮𝐩𝐞𝐫𝐦𝐞𝐜𝐡𝐬 𝐍𝐨𝐨𝐛...

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12 hours ago, UnrealRickAstley said:

That's the point ( ͡° ͜ʖ ͡°)

i know bosses are supposed to be kinda op, but if you have every weapon doing 90 res drain per shot...... people will die in the matter of seconds....... it won't be fun anymore. 

The reason why we do titan battles is because it's a struggle to kill it.... but not impossible to do so.... and most players don't die immediately. 

This... will cause people do die immediately. 

There's nothing here. 

 

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