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Final Showdown for a Campaign Wrap-Up Idea/Thought (Caution: Long Topic)


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Warning: This is just a thought/idea, so please refrain from treating it as if it was something that was gonna be added to the game. Thank you.

 

Introduction

You all know how this game has 3 campaigns, one for each battle type (1v1/2v2/3v3) and how 3v3 is the "finale" to the campaign trilogy? Well, I've been pondering about one thing, which is the ending.. Or should I say, the lack of an ending. I honestly think that the game could've had a better ending apart from Overlord saying "I'll be back" for the 3rd time when the 3v3 campaign is the final campaign in the game, which is why I decided to make this topic to share my idea on how the game could have a wrap-up to its campaign trilogy.

 

So without further ado, here we go.

 

The Idea

The idea that I came up with for the wrap-up is a final showdown that becomes unlocked after 3v3 is completed. It won't show up on the campaign select menu but once Hellgate is defeated on Normal, a new campaign will appear called "The Final Confrontation" or "Final Push for Liberation". The campaign would be nothing but boss nodes, starting from Ramboy and ending with Hellgate, each node containing nothing but each boss on their own.

The fights will all be 1v1 against each boss as they would all have myth-level stats, making even the 1v1 bosses into tough confrontations for those who aren't prepared. The campaign itself would have the 3v3 campaign map style, where every section of the map is war-torn and destroyed but as you progress further through the map, the sections would gradually become more damaged until you reach Overlord's Den, which would have a hellish appearance.

In Overlord's Den, there would only be one node but the node itself would have a different appearance (something more hellish or edgy). Why? Because within that node, the stage would have an entirely different format from any other boss node.. This node will only be a straight corridor that leads right to the first of the three bosses. Who would that boss be? It would be Hellgate.

Upon defeating Hellgate, there would be 2 supply kit points in 2 pockets beside the corridor before it leads to the next boss fight. The next boss wouldn't show on the VS screen but instead, it would appear as a hazy figure and once you enter the fight, God Mode will teleport in via a red bolt that strikes down in the arena and the sky would become red for the duration of the fight.

Of course, God Mode would have a lot more HP than what he originally did back in Legacy but he would maintain his standard properties and he would have increased physical damage and heat damage.

After that fight, you would get yet another 2 supply kit points before reaching the final boss, who is revealed to be a modified Bigboy that resembles USA on USA Transporters. He would have a high HP pool, high stats, and more damage per attack than he's done before. The battle itself would take place at the peak of the tower with a blood moon lingering in the background, giving the fight a feeling of dread and making the environment feel like the battle is one where only one mech can truly be victorious in this conclusion to end the war. Once Bigboy has been defeated, he would slowly detonate, piece by piece as he lets out a roar with each detonation until he combusts into a massive explosion.

 

The Ending

The mission map would change to show a devastated tower from the battle as you would be placed in a large square area that has a single corridor with 2 square rooms that contain nothing but gold boxes and upon completing the node, a cutscene would play where the Overlord struggles to recover from the damages it has received from losing its minions a second time before its glow fades and crashes to the ground, signaling its ultimate defeat and the sought-after resolution to the conflict that has gone on for years.

A campaign complete screen would then appear but would have a transparent background with a slight black tint, still showing the defeated Overlord. On the "badge", your completed mechs that you have at the time will show up and the words "The world is finally free, thanks to you, pilot." while a single special star is given underneath the wording.

You are then taken back to the hangar where you are given 3 special boxes that contain:

2 legendaries

1 guaranteed premium

3 of each relic

6 transform relics

1 special Veteran Pilot perk - turns your mech's paint into a carbon black with gold accents paintjob with a special star insignia (same as the one given on the campaign complete screen) on the side of your mech's torso (positioning and size would vary based on the torso). If the torso is divine, the paintjob's accents and the star would glow with the torso's divine rarity color when taking damage.

*Note: Changeable if the idea's box drops are too much or too little.

 

Conclusion 

So, what do you think? Good? Bad? Plausible for a canon ending?

And before you ask, yes, I'm aware that something like this would be too complicated for the game itself but I wanted to think up of something creative and detailed that would be cool for an epic conclusion to a game that revolved around a war that never had a true ending.

But yeah, that's what I thought up and I wanted to see what you (the reader) think about this.

Anyways, that's all I have for this topic. Thank you for taking some time from out of your day to read this outlandish idea/thought, it really means a quite a lot to see that my ideas are interesting enough to catch the attention of others, even if it's just one or two people who end up reading this.

This is Whiteout, signing off.

 

 

If you fail and don't succeed at something, you simply haven't failed enough. Through failures, one can pave a path to eventual success. 

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make the first of the final bosses god mode, the second bigboy but its the USA legacy mech, and the japan/yoshimo x mech but its made completely out of reloaded parts, and its been buffed above normally capped limits (for example the archimonde might have the hp of a monkey)

 

also along with the rewards you are guaranteed a maximum fortress (like max prot but its a fortress)

I polish rocks

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6 minutes ago, ChooseGeno said:

make the first of the final bosses god mode, the second bigboy but its the USA legacy mech, and the japan/yoshimo x mech but its made completely out of reloaded parts, and its been buffed above normally capped limits (for example the archimonde might have the hp of a monkey)

 

also along with the rewards you are guaranteed a maximum fortress (like max prot but its a fortress)

Nice suggestion but I think Bigboy should be the last boss in the final boss lineup since that's been a "tradition" to have a Bigboy-esque final boss since legacy up until reloaded's 3v3, which had Hellgate instead of a heat-based Bigboy or something like that.

Yoshimo X would make for a good starting final boss or penultimate boss as a sort of guardian in charge of protecting Bigboy.

If you fail and don't succeed at something, you simply haven't failed enough. Through failures, one can pave a path to eventual success. 

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