FraMMo
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FraMMo reacted to Raul in Flex Thread I
Currently my favorite item.
And 5th Claw. (Got this one from base)
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FraMMo reacted to Ad1tya in Base system
I'd recommend you to have your base
Everything is maxed tn
You get free gold as soon as you wake up
It consumes a lotta time but if I was you..I'd do 2 things
1.Craft kids if I need to make some food
Fuse the commons one into the rares..keep level 20 rares and feed them to your myth
2. Make legendaries
This is time and gold consuming
however this is the only way left to get Legendaries coz drop rates are shet....even I enabled base today
Silver boxes are for those who dont have maxed mechs and they need to myth their stuff
even if you're on them...keep base coz again..its maxed
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FraMMo reacted to Alexander in Backfire items and elemental considerations
We do consider nerfs but prefer buffs, yes
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FraMMo reacted to WarrMachine in Backfire items and elemental considerations
Decreasing the backfire of heat and energy items is a good idea in my opinion.
Another possible solution is adding more arena stat bonus levels to heat and energy's respective categories. For example giving an 11th/12th bonus level to Heat/Energy Damage and Explosive/Electric Damage. These would have to be tweaked carefully, but I think it's a possible route for balancing top ranks.
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FraMMo reacted to Lord Gorgon in Backfire items and elemental considerations
Hello people,
İn the following thread, İ will suggest adjustments on back fire weaponry.
Abstract: as observed, most backfire items have/will be released in all 3 elementals. For a given item, each elemental version has its own raw damage output, its own elemental damage output, its own weight, but the backfire values are the same. İs it correct? İ believe it is not.
Arena reality: From a high rank perspective, here under the analyze İ propose for each elemental (study based on rounded builds):
Physical: Nowadays meta articulates around very high HP (spans from 3.500 to 4.200hp), very high damage output for all weapons (~400+dmg) and very short battles. İmpact of backfire on viability: low (very high HP and very short battles) İmpact of backfire on efficiency: very favorable (all ranges items, energy free items, large raw damage output, low consumption (against non BF counterparts)) İmpact on building capability: very favorable (light weight, translates positively against weaponry ranges of action) Electric: Nowadays meta articulates around low to mid HP (spans from 2.500 to 3.000hp), high/continuous energy drain capability and middle length battles. İmpact of backfire on viability: High (low HP and longer battles gameplay) İmpact of backfire on efficiency: favorable (all ranges items, energy free items, large drain capabilities, high raw damage outputs) İmpact on building capability: High (not significant advantages toward weight, translates positively against weaponry ranges of action (against non BF counterparts)) Heat: Nowadays meta articulates around mid HP (spans from 2.900 to 3.500hp), mixture of heating and raw damage capabilities, and middle to long length battles. İmpact of backfire on viability: High (medium HP and longer battles gameplay) İmpact of backfire on efficiency: not favorable (all ranges items, energy free items, low heating capabilities, low raw damage output (against non BF counterparts)) İmpact on building capability: low (not significant advantages toward weight, does not translates positively against weaponry ranges of action) Going through the here above analyses, we can understand that the latest BF weapon additions provided a large advantage to physical type, some slight advantages to electric type and close to no advantages to heat type.
Possible ways of balancing (leaving aside nerf on physical type backfire weapons):
İncrease raw damage outputs of heat and electric BF weapons (with different ratios) İncrease elemental damage outputs of heat and electric BF weapons (with different ratios) Decrease weight of heat and electrical BF weapons (with different ratios) Decrease backfire values of heat and electrical BF weapons (with different ratios) A mixture of all the above Please feel free to express your point of views in both the poll and possible posts.
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FraMMo reacted to Liioh in Flex Thread I
I know, I know, I'm encroaching upon WinzKay's sacred role. However, I've seen that this is the most active topic on the previous forum, so it stands to reason that it'll be necessary (to some degree) on this new one. I'll start:
And in the words of WinzKay:
Flex it.
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FraMMo reacted to CleverName in Hi, I'm CleverName!
Hey folks,
With the new forum, I guess I can finally give myself a proper introduction. By way of background, I played SM during legacy, quit, and returned around Dec 2019. Since then, I've grown to enjoy the game a good amount and am pretty active. I may have spent a cent or two on this game. I'm in the clan Trolls Fast and hopefully you'll see me around on the leaderboard. 😉
On a personal note, I'm a guy in my mid-20s and live in NY, USA. I work in private equity for wall street firm and have a decent finance background in other fields. I'm really good at chess and enjoy watching some TV shows/movies in my spare time. I'm pretty laid back and enjoy a good laugh. I won't disclose my name as I wish to remain private (but feel free to call me Clever).
I also have a SM YouTube Channel - feel free to check it out! Cheers 🙂
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FraMMo reacted to Jiyoon in Jiyoon/Aka Ricemech is here
Heyyyyy guys I'm here
You may know me in the old forum, But I still gonna introduce myself a bit
Soooo I'm a 14'yo girl who enjoys playing video games, who played sm more than 7 years, pretty impressive huh? My favorite food all time is rice, so that's why I'm called 'Ricemech' 😂
If you have any questions, either in game or out to real life, feel free to ask me, I'm happy to help you 😙
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FraMMo reacted to MechSlayer in What's up, resident bruh moment here
MechSlayer here, kinda excited for the new forum
might be more active now, who knows?
:)
tbh though I like the last forum's ui a lot better