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SawzAll

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Everything posted by SawzAll

  1. Sort of difficult to recommend something to the person who keeps BEATING YOU in the arena (I.e. you keep beating ME). I would say a heat module. Your heat cap is slightly low.
  2. (This is just the order in which they uploaded.) My 3rd mech, physical, is currently nightfall, annihilation, night eagle, back breaker, reckless. She's sort of the "parts mech" for now, but I've been working on her when I'm not involved with my other two. (Alexander please do a "monkey torso" item portal: I could use one for this mech lol.) She will be basically a "classic" nightfall setup. My future goals for her are possibly dual spartan, but mainly I'll copy CleverName's setup (yes, you're a celebrity). I think resist mech would also be possible. I was running Frantic Brute until I got the Night Eagle. Drone: Tonto. This is my heat mech. She's my #2 mech but the one I used to beat the 1V1 campaign in insane mode. "Classic" F2P heat capacity damage weapons like savagery, corrupt light, etc. I really want to replace my hammer with Terror Blade. Also, I want something I can use to repel range 2 enemies: I wish there was a heat version of Last Words, like Last Smoke, etc. Terror Cry is working but it doesn't inflict heat damage, so Reckoning may be in my future. Another future goal is to get Hybrid Heat Cannon to replace Corrupt Light. I love heat capacity damage: for example, I love seeing the Titan's heat cap at 1 by the time I'm destroyed. I have two desolations, so I'll be working on those after I fully upgrade what I have. Then I'll probably try to build a heat hugger (red rain, heronblade, terror blade, etc). Drone: Clash (I need a Nemo). Finally, this is my first mech. I fell in love with energy mechs early because I like the color blue (as you can probably tell). Anyways, recently got the "right" torso, so I'm working on upgrading that. I also need to myth my Storm Weaver. Reason: energy capacity damage, i.e. a "classic" energy drainer. Future direction: first, get a hybrid energy cannon to replace malice beam. Then migrate towards a dual valiant sniper build once I finally get some of those. Drone: Torment. All my mechs need their modules mythical'd, which is currently what I'm up to, more or less.
  3. Ah, ok, my badd then, I was going by the picture and confused myself. -------------------- NEW REPLY BECAUSE THE FORUM INTERFACE DOESN'T COMPREHEND THIS CONCEPT ------------------- Hey I had an idea last night that I wanted to ask you all about. How about we make the Frantic Brute identical in stats to the Spartan Carnage except with 2 shots (like it currently is) rather than 3? Basically make the Frantic Brute a Spartan Carnage "Lite"? Would that fix the issue? (Then the frantic lightning and frantic flame could be made more or less equivalent to what a heat-based or energy-based Spartan would be like, etc.) Do you think that would work with meta and such?
  4. Never said I support it. I'm asking if there's a viable F2P alternative. The picture featured a mech with unrepaired laser canon.
  5. I know I'm new, but if I may be permitted to show you something: WEAPON AVG DAMAGE Frantic Brute 360 Disintegration 359 War Hammer 350 Mighty Cannon 342 Dark Eagle 337 Ejection Blast 336 Distance Shredder 336 Mercy 336 Malfunctioning Blaster 336 Rock Polisher 336 Seraph Blade 327 Back Breaker 327 Rock Recoiler 327 Spartan Carnage 323 Terror Cry 308 Nightfall 305 Reckless Beam 303 Unrepaired Laser Cannon 290 With all due respect, there seems to be a bit of a difference between Frantic Brute and Unrepaired Laser Cannon in terms of average damage. I calculate this using ((min damage + max damage) / 2 ) - backfire. Wouldn't you need to make backfire zero to put Unrepaired Laser Cannon on equal footing in terms of damage? Granted, unlike Frantic, it's got unlimited uses.... Just asking because I'm new.
  6. Weighing in my opinion as a level 11 arena guy who's played this game since Sep. 1, 2020. Take this with a grain of salt. The short story is I think if heat drones are not going to have energy costs, Swoop should have its energy costs removed. However, statistically, swoop's damage to weight ratio is very high. That's because it's lightweight. I don't think it needs a damage or heat or resistance drain buff. But again, if we're going to do this thing that heat drones have no energy costs, swoop's energy costs should be removed. I think Swoop fills a niche. If I max out other things on my mech and I have only enough weight left for Swoop, I'm going to use Swoop. It's one of the drones I want to get eventually, even if I prefer Nemo. However, here's the long story. Is there any push towards being at least moderately realistic in SuperMechs? I know large fighting mechs are not realistic yet, but still.... If so, I would say all drones should require an energy cost to run the remote controller computer for that drone. I used to work on military aircraft on radar, GPS, UHF, fire control, targeting, and all kinds of electronic and computerized systems. It should draw energy to run. Then I would say drones should also not cost heat, or their heat costs should be very low, simply because I don't see how the drone is transferring heat to the mech. Maybe, again, the computer box that's installed to run that drone is drawing heat, but not much. So if this was to be more realistic, I would say ALL drones should cost 5 energy and 5 heat. But given how SuperMechs is already working, I would think that ultra-realism isn't the point. So that's why I split my reply into short and long story. BOTTOM LINE: I think Swoop should be buffed by simply removing energy costs from it.
  7. I'm not acting like anything, I'm just asking the question because I'm newer. With all due respect please re-read my reply: it's a question, not a statement.
  8. I question that one. Is this because you have like 4 x platinum platings and you max'd your arena hit point buffs and you're using The Claw? I don't see any Grim Reapers among the top ten arena players. You cannot deny that if you were to suddenly substitute a divine Rusty Energy for your (probably) divine Grim Reaper, you'd instantly have a heck of a lot more hit points. That's just the way the item stats are. ----------------------------------------------------- NEW FLEX POST: Finally, because I was working on fixing my inventory from all the birthday and Christmas money PPs.... Now I have two Desolations and an Energy Free torso, so I may play around a little with energy-free heat. I have an honest question, though: I do not like tracks like Rolling Beasts and Sparked Runners, though they are good legs. Is there any meta in which they are absolutely necessary? Because I only have 3 months of experience, I see that there are nearly no top ten arena players (Arena > League) that use treads rather than massive legs. Please teach me some stuff here: is it bad to use them as myth food?
  9. That might be an important consideration: if we nerf Frantic Brute too much, do we harm the F2P people who may never get a Spartan? I know F2P can save up tokens to get PPs but still....
  10. Today I FINALLY got a Rusty Energy Armor. Not going to lie, I immediately fed my mythical level 40 Grim Reaper torso to it, because Grim sucks in terms of hit points. Now I need another Thanos torso for my physical mech.
  11. I would recommend that if removal is what is decided upon, that everyone be given a Spartan Carnage of the same level for their troubles, i.e. a literal mass replacement item per item in everyone's inventory. That way dual frantic physical metas have a very equivalent meta: dual spartan. But alas I am a newbie. So what does everyone think? If removal is the action, would that be fair?
  12. Really, what sucks is I didn't get even one monkey torso, much less two. You know I need two of them.
  13. Thanks for helping me understand. This was what I was trying to get at in terms of understanding how the game generates random numbers: I think that part of the code might have something to do with it. For example, it could be an awkward (RND+1) call.
  14. I spent 20 years fixing the digital systems on the F-117A, CV-22, and F-16. I got tired of fixing airplanes: now I want to "fix" people. All I want to do with the rest of my life is help others.
  15. I spent my Christmas money on myself. Merry Christmas to me!
  16. I would like to recommend a survival mode game play mode. It can be listed as the fourth "campaign" mode if you want, or a new button above the base, etc. Basically the player (3v3) has to see how many tanks, buggies, and mechs they can survive. Rewards could be experience, gold, and tokens at whatever intervals are decided, etc. To feed this on the software side, basically take all the enemies in all the campaign modes (as if this was a spreadsheet or something) and sort from lowest to highest hitpoints. Or if that's not how the software works, whatever interval you want (i.e. enemies are random element and then add 50 hit points to them at each spawn, or whatever). This would add a new thing to master. Unlike raid where (I hear) equipping multiple heat bombs might help one succeed, this would require people to equip weapons that are not limited in how many times they can fire. This would therefore be a refreshing new game play mode. Titan is already slightly similar, but a different concept. For titan, you probably want weapons that can fire an unlimited number of times. But here, you would probably need a mech with good heating, cooling, resistance, and weapons, because the enemies don't stop coming, and they are random elements (heat/energy/physical). The enemies can start off as easy as the first day of Raid, but then go all the way up to bosses at the end of 3V3 if you want. Please reply and let me know what you think.
  17. I am just a newbie so please forgive me if this is out of line. By the damage stats you gave, that technically makes it an average damage of 360, just like the old version. I think from what I've experienced and seen in the arena, and heard from the long-time players, is that the problem is more that the random rolls don't seem random. This may be due to the human brain's tendency to see a pattern where there is none. How are random numbers done in this game? In the code, is it pulling from the CPU's random number generator? Would it be possible instead to take a page from pokemon (tm) and instead substitute a very large list of numbers that are known to be truly random, such as (for example) those listed in the back of statistical and scientific research related textbooks? I think heat cost is fine, but I can see a benefit to increasing energy cost, so that energy mechs aren't really close to an energy break only for their enemy to be able to fire frantic brute one last time for tons of damage. I would say that maybe the solution is to make the weapon slightly heavier. It weighs less than a malice beam, and the malice beam does 321 average damage specifically to energy drained mechs, 194 average damage to mechs that aren't drained of energy. Like, today I had that conundrum with my energy mech: do I equip frantic lighting (50kg) or UltraBright (56kg) or Hot Flash (66 kg)? Frantic Lightning is tempting because it's lighter, and would deliver a crushing blow to a mech that's drained. I guess 2 shots rather than unlimited compensates for power to weight, but seriously if I see a dual frantic brute player in an arena match, I try to match up with my energy mech and pray to God I don't die. Usually, if even one of those is mythic, I'm dead. (my energy mech is 1500 hp roughly). Anyways, that's my 2 cents. EDIT: I would think its average damage needs to be less than Spartan, but that's my opinion. Maybe make it the F2P Spartan, but keep the damage spread wide. That way it's for people who like to gamble. Is there an alternate supermechs server that's strictly for testing where we could test this out? Stats are nice on paper, but as we all know, sometimes what's on paper doesn't match up to reality. I would suggest that such a thing would be necessary: an undocumented, undisclosed test server given out only to the very few who are helping to test. All accounts would have one divine of everything so that players can equip stuff to fight in arena and test things out with.
  18. I would be willing to help, if it's possible for a new arena rank 11 player to help. I'd be willing to pilot a test account to help test, if necessary.
  19. I am SawzAll from the SuperMechs game and (previous) Tactisoft forum. I'm working on a graduate degree in Clinical Mental Health Counseling. I was an airplane mechanic for the United States Air Force for 20 years. I love the color blue and energy mechs, as you can probably tell. I have been playing roughly 3 months and am roughly arena rank 11 (at this time). I am a Pay-to-Support (P2S) player who spends his birthday and Christmas money on the game, as well as doing the $5/month subscription. If it's good enough for Netflix, it's good enough for SuperMechs. I have helped test software both for the military and for the Linux community. I also love math, spreadsheets, and science. Ask me anything you want.
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