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SawzAll

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Posts posted by SawzAll

  1. 1 hour ago, TALΩS said:

    we wont be able to seperate the cheaters from the healthy accounts .

    I disagree.  If this game's server software is doing its job and logs transactions, it can become pretty easy to find cheaters if you either graph their progress visually or sort and filter logs using a shell script.

    Do you know how easy it is for me to figure out how many times someone has viewed a jpg file in a directory on my web server account?

    Quote

     

    cp /var/log/httpd/log.txt /tmp

    grep '/this/file/here.jpg' /tmp/log.txt | wc

     

    That's it.  Do you know how easy it is to figure out then what IP address asked for it?

    Quote

    grep '/this/file/here.jpg' /tmp/log.txt | awl '{print $5}' | sort | uniq

    Sure, I don't know how the SM server works or how it logs, or even if it logs transactions.  And I don't have access to it (nor would I attempt to gain unauthorized access).  But I'm pretty sure it's not going to be difficult.

    So you saying it will be impossible is, with all due respect, hog wash.  You do not know, and neither do I.  So what you meant to say was "I think it will be difficult to determine...."

    But really you can't even get that close to asserting this.  You'd need to ask Alexander how easy it was to find the last batch of hackers.  I'm guessing it was easy, but sure, I don't know.

  2. On 12/25/2020 at 8:04 PM, Liam.M.Lucas_2020 said:

    Zero phys resistance is a really bad idea..

    I've noticed that the upper rank players have resistance values in the 90s.  I'm assuming they do this using individual L-D modules and some crazy arena buffs?

  3. On 12/29/2020 at 10:05 AM, Shoultz262 said:

    No offense, but that just means you don't know how to build a dual hotflash properly. You're a low ranker in any case. It is very good in the right hands, I've battled a couple of them already. If you know when to cool down, you could just get by with 500/300 heat.

    And being energy free, as well as having better drain outclasses malice beam because you don't have to worry about energy stats as much.

    I can't say you're wrong, but I'm not fully convinced you are right.

    None of the top 10 players are using hot flash (or malice beam) anyways.

    I think this is more of a build choice than it is an example of you being scientifically correct.

    My experience is when I am using my heat mech and I face a player using only hot flash for their 3-6 energy weapon, I nearly always win because that weapon generates tons of heat.  And then second of all because they're an energy mech (let's face it: energy is weak and needs a buff).

    When I am using my energy mech and I face a player using hot flash, they're either harder to beat, or they overheat. 

    My energy mech is upgraded to the point where it usually takes a valiant sniper (or two) to drain me first.

    But I'm still willing to learn.  Do you have any arena replays I can watch?

    EDIT: In all the simulations I can throw at it in Workshop Unlimited, if it's energy versus energy, hot flash wins.  However, if it's energy mech versus heat mech, hot flash is still a liability and results in (on average) the heat mech beating the energy mech's butt by a bigger margin.  Which only supports my experience "even at low rank," i.e. hot flash is a liability against a heat mech.

    EDIT2: I watched multiple replays of the top 10 arena players and I found one rank 1 using dual malice beam, one using a single malice beam plus valiant sniper (etc.), and one using Hot Flash.  So that leads me to believe that it's about build more than which is better.

  4. Of course the editor is garbage.  It's a forum.

    I think honestly this should be elevated to Gato Games.  There should be an interactive spreadsheet on their website with stats.

    Or someone could post the stats here, as a spreadsheet.

    And I really don't get the need for a max'd mythicals listing if we can have a divine listing instead.  Looking at a weapon's maximum potential (in my opinion) (i.e. divine) is more useful because if I keep playing, that's where that weapon or item will end up some day, hopefully.

    But anyways....

    I hope to begin work on something like this as part of Workshop Unlimited.  I have their approval, I just need to figure out how to program 🤔

  5. Thanks everyone for responding. I ran several simulations in workshop unlimited comparing hollow spectral armor to energy -free armor. Because energy free has better heat statistics and is lighter in weight I found that I was able to just put another Platinum armor module on my physical mech and it would usually be either equal or slightly better than fighting it against the same physical mech but with Holo spectral armor.

     

    So for now I'm going to build some generic legendary items and when I have enough I'm going to upgrade the energy free and then turn it into mythical and use it temporarily in my physical mech because it is technically better than Zarkares.

    that way if I get a monkey torso later I can save this armor for an energy free build. But I found that if I just stack the heat and energy modules slightly differently this torso seems to work out good on paper and in WU.

    the only person I saw in the top 10 that was using energy free armor was using it as an energy free heat build. I think that it's possible that if I build it right I could do an energy free heat hugger or close to it.

  6. So I have an energy free armor. My physical mech has a Zarkares. I have two legendary level 1 desolations and a mythical annihilation and a level 1 epic annihilation.

    Is it worth using this torso for a physical mech build with the typical annihilation, Nightfall, night eagle, etc?

    Or should it be food to upgrade my Tonto to mythical?

    Currently my heat hech is using a level 38 mythical Zarkares.

     

    Screenshot_20201229-160905_Super Mechs.jpg

    Screenshot_20201229-161142_Super Mechs.jpg

  7. TO be fair, the MBTI isn't completely scientific.  But it's a lot closer to being scientific than nearly every personality test out there except the Big Five (the only scientificly validated one).

    Also, keep in mind that introversion and extroversion, thinking and feeling, etc, the factors, are a spectrum or a range.  It's not a yes/no.

    And keep in mind personality changes over time.  You should, usually, become more balanced as you get older and/or grow as a person.

    1_0TISOotn_eRzM8XPTyhtnQ.thumb.png.fcb602d9c5b2d15ed345b4612510267e.png

  8. 1 hour ago, Liam.M.Lucas_2020 said:

    Look, we already made a topic asking to buff ALL old torsos. We don't need separate topics. 

    It's just obnoxious at this point.

    ALEX HEARS YOU DO NOT WORRY.

    No, it's not obnoxious.  Saying we just need to add 220 hit points to all energy torsos is 1) illogical 2) absurd.

    Some suck way more than others.  To make them all competitive, they each would need a different amount of buffing.

  9. 11 minutes ago, epicspeedster said:

    that's the point

    Sawz, did you read Gorgon's suggestions, if you agree with those, you don't need to make all these topics, also like gorgon said, if you buff one of these torsos, you need to buff all the old torsos (avenger, zarkares, naga, windigo, brutality, etc)

    I am proposing an alternative, and I think his proposal of 220 hp across the board to all those torsos isn't good.  It fails to take into account that some of those older torsos are already pretty sucky, and would need more HP to make them worth using, versus others are already pretty good and would only need a gentle nudge.

    My figures are based on running statistical numbers to guess at what point they would be worth using versus a monkey torso.  I can provide the equation if desired.

    EDIT: Also, if you want I can provide numbers for all the torsos in one new thread....

  10. Once again, this post is about the bigger picture of buffing energy mechs to make them at least competitive against physical and heat.

    I feel that Grim Reaper has good capacities but suffers from a lack of hit points.

    I think that buffing hit points to 1190 would make it about on equal footing with the monkey torsos because it has higher energy.  This could mean that someone could recover hit points with this torso by using fewer energy engines (perhaps) and then putting more armor modules.

    But I'm new to this game and I'm only arena rank 11.  What do you all say?  Would buffing it to 1190 hp be good?  At 910 hp, Grim Reaper is currently about the worst energy torso in the game (in my opinion).

  11. Another idea thread.  Yeah, I'm an idea person, a natural brain-stormer, but I need help from those who have played this game longer to know if something is a good idea.

    So please give me your collective wisdom here.  My thought process is buffing energy so that it's at least competitive again.

    I think that if Naga is to be a viable torso, i.e. to compete with the hit point craze caused by the monkey torsos, it should get buffed to 1300 hit points.  (I actually did calculations: I didn't copy my other suggestion about LPV).

    What do you think?  Would buffing it to 1300 hp make it more viable?

  12. I think buffing Lightning Platinum Vest is about the only way to make it seriously competitive with the monkey torsos.

    But I am a new player, so let's make this a poll.

    Would buffing it to (divine) 1300 hit points make it a more serious contender?

     

  13. 22 hours ago, Asther said:

    Sure this might make "meta" builds even tighter to fit because monkeys will be heavier but it can also open up opportunities for new builds, and make players that climb from lower ranks not regret maxing a bad torso, like Grim reaper, not sayings it bad, but its just way worse in comparison to Zark or any other premium torso.

    No, you can say it.  Grim reaper is not good.  Sure, it's better than a torso that cannot climb to divine tier, sure.  But it's definitely not good.  I jumped one arena rank level just by getting a rusty energy armor in a PP and mything it.

    I'm not ashamed to say it: Grim Reaper became food.

    ---------- REPLY TO MAIN TOPIC ----------

    In my opinion, maybe.

    But I think instead some torsos that don't go above epic should be instead considered as candidates to become divine without screwing up the meta too much.

    Like Anubis.  It looks cool but it don't go past epic.  Rework it so that it is divine-capable and roughly equal to a monkey torso by the time it gets to divine.  This will mean it has less hit points, so let's be honest.

    My proposal for an Anubis that now goes to Divine:

    365 weight

    1530 hit points

    356 energy cap

    112 regen

    200 heat cap

    64 cool

    22 physical resistance

    22 heat resistance

    16 electrical resistance

  14. On 12/27/2020 at 10:07 AM, Zylok said:

    And that brings me to my conclusion that Hot Flash needs a nerf to bring the energy damage back to a logical number compared to it's counterpart and compared to the other energy side weapons.

    Energy is horribly UNDER-powered and you want to reduce the power of Hot Flash?

    With all due respect, this idea is complete and utter garbage.

    Also, given the heat cost of Hot Flash, I think you missed something.

    Honestly, it's taken a very long time just to see ONE energy player main in the top 10 of the arena.  People would point out that there are no energy mechs in the top ten, and hardly at all in the top 5 arena, every time I would gush about how I like playing energy.  Only in the last month has this changed.

    Also, I feel like you're overlooking weapons that NEED to be nerfed, of which the only I can think of is the frantic family of weapons.  Practically every weapon in energy should get a 5% buff at least just to hopefully put energy on more equal footing with physical.

    I don't use Hot Flash.  Against a heat mech, it's a liability.  Malice Beam is far more useful.  

    Malice Beam is better because it doesn't cost a metric krap ton of heat.

    Given how weak energy is in this game right now, the LAST thing we need to be thinking about is nerfing something in energy.

    On 12/27/2020 at 6:48 PM, Shoultz262 said:

    Hot flash already received a buff once, it is very good now, but not meta. The buff made it completely outclasses malice beam already, it doesn't need another buff.

    I don't know if I would call 21 more energy drain worth it compared to the extra 98 heat it costs.  Against a heat mech, it's a liability.  The high heat cost doesn't justify an extra 21 energy drain, in my opinion.

    The only reason I'd consider the Hybrid Energy Cannon worth using over Malice Beam is the extra 15 energy capacity damage it deals.  But ironically, it deals more energy damage and costs less heat than Hot Flash.

    The only advantage Hot Flash has is that you can fire it energy-free.  But let's be real here: if you're expecting to get energy broken and you're carrying two Hot Flashes, you're probably lower arena rank AND you're probably going to get destroyed by the first heat mech you see (because most lower ranking don't have enough heat cap or cool to handle two of them for very long versus a heat mech).  In fact, I smile when I am going up against an energy mech with Hot Flash because usually their heat cap sucks, and my weapons are selected for their ability to kill their heat cap anyways.

    Sure, I'm basically arena rank 10, so I am not some pro.  I've been playing for 3 months.  But it's worth pointing out.

    But if you don't mind a slight tangent, let's be real here: a similarly configured heat mech will kill a similarly configured energy mech, i.e. savagery vs hysteria, malice vs corrupt, etc.  With the F2P config I just listed, by about 800 hit points.  I've ran simulation after simulation in WU, and I don't think making the heat cap 1000 will save the energy mech from the heat mech, if both mechs have basically the same heat cap and cooling.  Equip the energy mech with Hot Flash and keep Corrupt Light on the heat mech and the energy mech just gets their butt kicked harder than before: by around 1400 hit points.

    That's with a typical 3 heat engines, 3 energy engines, one iron plating, "monkey" torso and massive legs, and Torment and Nemo drones respectively, etc.  In F2P, Hot Flash is a liability.  It doesn't matter how "good" a weapon is if you can't "afford" the heat/energy to fire it.

    Make that 4 heat engines and 3 energy engines in both mechs and the heat mech, similarly configured except heat has corrupt light vs energy has hot flash, and the heat mech is still kicking the energy mech's butt by about 700 hit points.

    Hot Flash is more useful becoming food for better weapons.

  15. I don't know about nerfing physical so much as buffing energy and heat.

    But I will be the first to complain about Desolation.  It's hardly a heat weapon.  It's a physical weapon that pretends to be heat lol.

    Even though I may end up being a dual desolation user, and I have two of them, I still thought the goal of heat was to shut down your enemies.

    Maybe I'm naive or new or something, but still, wasn't that the point?  If the point is to do more physical damage than your opponent, doesn't that make you a physical mech?

    I'm not sure where I stand on this.  I think the better solution though is, instead of nerfing things (which almost always pisses people off) is to buff energy and heat.

    And to make Frantic Brute literally a 2-shot Spartan Carnage.  Like, literally all the stats of Spartan Carnage but then change it to two shots.

    Then adjust the frantic flame and frantic lightning to basically be the heat/energy equivalent of a 2-shot spartan.  That way people don't complain that only the physical frantic got nerfed.

  16. 23 hours ago, Raul said:

    That bug needs the attacker to have access to your account. Unless you give your password to someone it will never happen.

    Absolutely.

    I can see some of the OP's complaint being valid.  I would prefer that there is some sort of 2 factor authentication when logging in from a new location/device.

    I would like to see some sort of secret question/answer function for changing your password, etc.

    But giving someone your username and password is a very very stupid thing to do, so I agree with you mostly, Raul.

  17. 19 minutes ago, AionionWindWeaver said:

    Either you it's double , or notthing , if you use it , accept your fate

    Maybe.  It could be sort of like equipping two large weapons (LRM20 or Gauss Rifle) to a mech in the BattleTech universe at that point.  You sacrifice all the other weapons you could be using and the weight for the weapon(s).  In my opinion, however, it would need to be even heavier, maybe even to 100 kg.

  18. Here is an example of music that would sound post-apocalyptic.  I was hoping we could amp this up, in the sense that if we might be able to offer a sort of ad-free music in-game.  This would look like very brief, small notifications on screen of what artist and song is playing.  Then reach out to the cyberpunk, synthwave, and other apocalyptic-sounding artists (Deadmau5, etc.) and see if they are willing to offer their music royalty free.  Basically, they get free advertisement in game, we get free music that is ad-free or as close to ad-free as possible.

    People would still be able to disable the in-game music.

    I would volunteer to reach out to artists and see who is interested.

    I would imagine placing a very small, not intrusive status "strip" in the game (like in the gold or hit points area) of what is playing would be the best way to maximize this.

    I would say things like this would work very well:

     

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