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Stelight

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Posts posted by Stelight

  1. 23 minutes ago, Bring live your dreams said:

    I need some Help, somebody can show the possible way to pass over these mechs, overlord den submissions 7 and 8

    20220212_153426.gif.517a90c79bb1613165b1ed227a2b1f5b.gif

     

    I don't know these ennemy, they come from the 3vs3 campaign ?

    Either i will give advice but as i have not arrived there my advice are not reliable .

    For your mech i advice you physical mech or heat mech , the opponent have probably so good energy stats for they can be energy break .

     

    The First opponent was obviously a long range mech but have not hammer, approach him and he will do nothing even with his teleport ( if there is one )

     

    The second opponent uhh... just have a hammer with a repulser and some long range weapon, the repulser will be there to use up his charge and the grappling hook .

     

    The third opponent mech is the most complicated ennemy to fight, it is simply balanced, try to keep him out of the bunker shell and the 1 - 2 range weapon .

     

    3vs3 composition 

    - First mech ( melee ) : a mech with a charge, grappling and teleport with some melee weapon for counting the first mech .

    Second mech ( longue range ) : a mech with a hammer and a repulser with some longue range weapon with potentially a teleport .

    Third mech : as loud possibles .

     

  2. If you can myth between a torso and a module mythify without hesistation the torso, it gives you a lot of energy, heat and resist stats .

    The weapon are generally done after the torso when you have good enought stats to use them .

     

  3. 1 hour ago, Canucklehead said:

    Dual Frantics, Dual Heatbombs / Emp's......... Dual EMP's, are not that common, but the other two, are extremely annoying. Now I know, one might say, if your modules are upgraded, blah, blah, blah, you should be able to mitigate this damage better, but still, I think there should be modifiers, or weight increases, to discourage having two, of the aforementioned items. End of rant.

    Unfortunaly there is no real solution to this , increase their weight will reduce their effectiveness on it's own (and please never balance by increase the weights, it can ruin builds for many player beside these weapons are not that strong )

    However reducing the weights and reducing their effects maybe seems more appropriate, okay you able to put 2 emp more easily but their effectiveness will be reduced and 3 emp equipped will discourage since you only have a maximum of 6 weapons ( for frantics you can only equip 2 ) .

  4. On 2/10/2022 at 8:37 AM, Azure jester said:

    Many add Anhilators as 1-2 range , but to be honest , mercy is one of the best physical close weapon that is merciless for real , along with 2 reliable nightfall and spartan carnage , that torso has got to be the best torso for any physical mech which provides it great resistance against it's own type . The drone I took is recommended to pull its opponents without any limited turns and we can use those 12 turns of close ranged weapons perfectly.

    20220210_130423.jpg

    You have so low energy and heat stats, generally the mech have ~300 stats of energy regeneration/ cooling and ~600 in capacity .

    Also you don't need a second nightfall if you have a spartan .

    9zn9.png

    ( i repost because it have a little mistake not correctable with edit )

    On 2/10/2022 at 8:37 AM, Azure jester said:

    but to be honest , mercy is one of the best physical close weapon

    I propose a stats analysis to verify this ,

     

    r8dq.png

    7at6.png

    The mercy was 19 weight heavier than annihilation, less resist drain and more damage but it have exactly the same minimum damage ( ~250 ) with highter max damage (  + ~135 ), so according to my calculation with the comparison of resist drain the annihilator inflict +60 damage ( without counting the difference of damage) so because of that it bring back to 250 - 497 damage for mercy that to say the mercy inflict average 38 only more damage for each hit than annihilation .

    But it make no sense to compare these 2 weapons for this reason : they don't have the sames roles ;

    The annihilation inflict constant damage at the 1 - 2 range, it is used because it does not push .

    The mercy inflict decent damage and potentially push the opponent so that it can be hit by a medium range weapon .

     

    So i propose to compare with a more similar weapon : The rock recoiler

    r8dq.png

    5f4b.png

    The rock recoiler inflict damage just below that of mercy average, have the same weight than annihilation (-19 than the mercy ) but it have a cost.. at first sight the rock recoiler seems to be better, it's depends but generally the rock recoiler would be better .

     

    For the better melee weapon i suggest this ( in order of the first and second best weapon ) :

    Hugger weapon ( that bring you closer to the opponent ) : Rock polisher

    Normal weapon ( with constant damage, no push or pulling ) : Disintegration

    Pushing weapon : Rock recoiler

  5. 23 hours ago, Energy Boi said:

    For heat I have literal nothing. best things I have for heat is a heat bomb,massive lava feet, and a flaminator

    I prefer doing physical now but I'm still doing heat later and double spartan carnage isn't to hard to get if you can open premium packs from clan shop/tokens plus if it doesn't drop spartan carnage I get modules and a rock recoiler from epics or I can just get the claw too because I've had it before but I used it to upgrade something to mythical and I regret that now

    at least I do have a double teleport but I use that on my main mech

    I can show my inventory tho here:

    Screenshot 2022-02-09 7.43.18 AM.png

    Screenshot 2022-02-09 7.43.12 AM.png

    Reason I got grim reaper maxed is so I can use a hybrid heat set with flaminator as it only uses energy

    I don't see any spartan carnage* ( is better with the real name lmao ..), the build you show was a mech you count build if you have the spartan ?

  6. Boss : Get to work !

    Me : Um.. yes !

    Boss : Do you at least know what you have to do ?

    Me : Build a Turret type mech for the battle

    Boss : Okay i leave you to work .

    Me : ( What do i have to do ?.. )

    Several hours later ...

    *The boss come back to check the work..*

    Boss : So what do you do..

    Me nc9s.png

    Boss : C-Can you explain this thing ?!?

    Me : I was not told exactly where to put the legs and the torso .

     

    ( the image is a montage )

  7. 45 minutes ago, Ur Hacking said:

    What exactly is puffin?

     

    Is a navigator, with puffin you could play super mechs as if you were on computer while you are on mobile, so you can claim the free gift if you miss the notification .

  8. 6 hours ago, adc said:

    grim reaper > nightmare

    energy fortress > csu

    platinum plat > csu

    double tele > tele

    then put a sacrifice cannon.

    i think running heat mech would be better than phys a lot if ya have enough items.

    nxg7.png

    I don't think it would work, you have not so many hp for a claw and gets shreeded by energy mech .

     

    Also when you will be in hight ranks the "armor breaker" are going to be very important .

    maybe replace the double teleporter by the normal version and add a broken armor dissolver or the premium version .

    2vsy.png

    ( i am just only rank 12 )

  9. 6 minutes ago, Raphmach said:

    im having ideas of custom paints in supermechs, it would be cool if other people can have custom painting on their mechs rather than just having plain black or other paints, custom paints that we could like make art on our mechs. 

    The idea look good, but if we customize the paint it would be possible to creat almost identical to the mystic or storm paint ( the most expensive painting ) , and unfortunaly maybe even thing are of topic .

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