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Stelight

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Posts posted by Stelight

  1. I will use the 2 in a same mech 🙂 ( if i have the falcon .. )

    More seriously is depend , falcon have better stats but you can use cockpit piercer more often, my vote is go for cockpit because i only have him on my secondary account ..and also for 1 shot the campaign mech if i start at the 7th range..

    ( Also you can create a poll in a topic )

  2. 20 minutes ago, Coddiwomple said:

    @OKI DOKI, with all due respect, I find it EMBARRASSING that someone of your caliber would display such INCOMPETENCE in mech building. With this thread, you’ve COMPLETELY REVOKED any authority you may have had on meta builds. It’s a DISGRACE, really. Instead, I will supply people with the REAL meta builds, one for each type:

    3F719C28-E0F5-4FBC-99D2-32D99CF57093.png

    583B4B46-2C70-41C2-9C9C-7F19D72E7B6F.png

    F2293665-8793-4CCD-832F-E71603DC6252.png

    With the intonation , i can't tell if you message is supposed to be ironic of not .

  3. Welcome in this topic, I had a idea of new category of module with new module but this time i didn't do it alone, @Tebrisart also helped me especially for sprites and some modifications and thank him for his help .

     

    The new category of module will be "Propulsor" and will replace the shield place unused , it can be used only if you have a legs with movement ( basicaly only claw can't use this module, so with this module normal legs you gain more move and with roller you can pass above the opponent ). It can be activate like the drone. activated , With the propulsor you can "fly" ; it allow you to move 1 - 3 area and you can pass above the opponent, but of course it have a cost and is not a little, a lot of enrgy can be used if you want use the propulsor .

     

    Precision : if you use a weapon with "retreat" or "advanced" effect like seraph blade, distance shredder or ejection blast during the module is activate you use normally the weapon ( by involving the effect of retreat and advanced) but it automatically desactivate the propulsor .

    xkpl.png

    ( important : the item you see are not the same but in different rarety but is totally 2 differents items like charge and superb charge )

     

    Aerial propulsor 

    The normal propulsor, it was E - E because it have not upgradable stats .

    tnu7.png

    Stats at Epic ( the buff and levels not changes the stats ) :

    Weight : 24

    Move ( activate ) : 1 - 3 + can pass above opponent

    Energy cost ( if it is activate at the end of your turn ) : 78

     

    Protective propulsor 

    The premium version of arieal propulsor, it was L - M and if it always activate at the end of you turn you gain some resist but is heavier and cost more energy .

    b6z5.png

    Stats at divin with buff :

    Weights : 30

    Move ( activate ) : 1 - 3 + can pass above opponent

    Energy cost ( if it is activate at the end of your turn ) : 105

    Resist gain : 8 - 6 - 6

     

    Some modification :

     

    Art :

    Before | by Electro

    i5ga.png

    After | by Tebrisart 

    tnu7.png

    ( he also does the sprite of the protective propulsor )

     

    Stats : Before is supposed to be have a heat cost ( 65 ) but Tebrisart and me thinked it have so many item without energy cost but so low item without heat cost so we decide to modified .

     

    Also tebrisart does a icon of propulsor :

    ui3m.png

  4. 20 minutes ago, Atomus said:

    this right here is my alt account, I'm trying to max that torso out.

     

    should these items be used as food or should i keep one or more of them and get something else?

    alt mec.PNG

    no.JPG

    Don't use claw, i didn't advice to do that, the claw is a premium item so very rare to get one, also is one of the best legs in campaign if you have some utility .

     

    Otherwise i advice you transform you legs you equiped actually in legendary and use it for transform for the Archimonde ( the archimonde was not the best recommended torso ) and instead the legs use massif .

    ( i can maybe have wrong )

  5. 23 minutes ago, Luckyluchs said:

    I also have massive lava feet but they only add 7 more hp than rolling, mine is only at epic level 1

    The massive was the best legs, is lightest and give resist and so good hp for the weight .

    See the comparison :

    kavx.png

    xaqg.png

     

    The only good thing with rolling beats is the better movement but is depend on your build, at first see i didn't think is a build of rollers .

    But if you like play rollers myth roller, is your account after all .

  6. ( I imagine you have not electric forteress .)

     

    1er mech : mix of hugger and long range mech, pretty strange , hard to say of is good .

     

    2nd : Is very decent, not very default .

     

    3rd :a alternative of the second but hammer and piercing is better so i prefer the second build .

  7. 44 minutes ago, Tigergeezer said:

    Trouble with "half-free" energy is that unless you go very large on modules for energy, you are very vulnerable to EMP to take your energy-dependent weapons out, and suddenly you find that  your Nightfall or whatever is dead weight.  Or you have focused so heavily on having enough energy that you're vulnerable to heat.   Maybe if you have a full rack of premium dual mods, it works.  But if you don't, and until you can save enough tokens or spend enough cash to get that full rack, there are weapons which are useful, even if in a niche role.  

     

    The problem is that except annihilation, no physical weapon don't use energy and we come back to the problem of module, there is no real solution except wait for buy double module/forteress offer .

    Also against Energy mech the electric forteress is not effecient without good energy stats, with 130 electric resist you receive 333 - 617 damage from a only one bunker shell if your energy at 0 .

     

    ( merged )

    11 minutes ago, Ur Hacking said:

    I’m not sure if this mech will work but to me it seems pretty promising

    2133EA3B-F029-4C76-9068-2E64294BB1D0.png

    49A10C47-3F08-4687-AF94-45F3DB4AE891.png

    First mech : mmh i am not experienced but why a flame spear with a melee weapon ? Also you need to have 4 double module ( generally is 3 Qcb and 1 Op )

     

    Second mech : is a energy hugger but it missing 2 thing ; A charge because you use a claw and a pulling weapon .

    I would have build it more like it :

    s3ux.png

    I could be wrong thought

  8. 2 hours ago, Zutchse said:

    when double spartan beats the sweetie by a lot shows how bad the weapon is.

    in the fight we both looked straight the eyes without moving ( we just only attacked so ..), taking some spartan carnage shot with a negative physical resist hurt ( i was at -96 phy resist )..Well i think ..

    But it's up to you whether you include weetie or not, it's still your topic after all .

    7 hours ago, Zutchse said:

    Abomination - A "Buffer" ... An alternative for Reckoning.

    Im pretty sure the abomination is more a alternative version of shadow wolf than a reckoning and i make a point .

    The abomination is not really considered bad, it is sometime even sought by some player .

    - It have look like average damage of shadow wolf ( Abomination : 325,5 ; Shadow wolf341 )

    - It heating better ( Abomination : 90 ; Shadow wolf : 64 )

    - Low cost ( Abomination : 19/44 ; Shadow wolf : 25/56 )

    - And have a little more resist drain ( Abomination : 12 ; Shadow wolf : 10 )

    But 

    Is a little heavier ( Abomination : 66 ; Shadow wolf : 60

     

    And the difference of recoil/pushing is depend of you build, Abomination is better on 2 - 4 and 3 - 6 range build and shadow wolf 3 - 6 and 4 - 8 build .

     

    Example of build 

    2qhf.png

     

    i'm sorry for all my remarks

  9. It's remind me, sweetie is considered like not bad especially for a half-free energy but before i will test this in Wu.

     I will use this mech .

    5qeh.png

    all fight ( all fight begin at the 3rd range, to know also i will use control the opponent mech and not this build )

     

    destroy literally the double valliant

    652j.png

     

    double Spartan can resist of this build

    kns3.png

     

    It was complicated but the double magma blast win

    l0kq.png

     

    A does a exception here, this time is me who control the mech because the bot only spamming stomp and rock polisher against him ...

    So the energy hugger can't beat this build but is close .

    lefv.png

     

    Same here, the bot spam melee weapon against heat hugger so i will use the build .

    It was a really so close ( the winner is heat hugger)

    wrpe.png

     

    mmh.. after test the sweetie look not bad but is not op so.. I will say that just "good", the best thing of this weapon is that is energy free and is lighter than the nightfall but it does less damage .

    ( To know also the test are not reliable, is better to test this in the game so not wu but i have not it.. )

  10. 3 hours ago, Zutchse said:

    Hello, and welcome

    Today i will be talking about items (both L-M and E-M) that are either completely useless or have some use outside of arena


    Legends:
    X = useless (either intentional or other external factors)
    ? = some other uses which will be explained
    "Buffer" premium = The weapon is just a premium item just to lower the chance of getting better premium items, nothing more.

    As always, every critique is accepted as long as sufficient evidence is provided.
    Energy
    I'll show first the items of energy (and i will leave some explanation later on)
    image.png.fed4e1c365038b4450683ed2c03e6c20.png

    ARM WEAPONS 

    Obsolete Energy Cannon- budget retreat

    Distance Generator - the concept is nice. But since the arena is limited to 9 and you cant jump less than 6 tiles, this weapon is not preferred and instead other types of distance generator (such as Evac Spark) is used instead. "Buffer" Premium

    UltraBright - Budget Delerium but more useful since its range is the same as Malice Beam. This weapon is mainly used on mid-ranks (7-12) due to high damage output for energy while draining the opponent.

    Mortal Bullet- Utterly useless due to lower damage compared to Malice Beam AND relies heavily on short range attacks. Use Valiant sniper instead for heat-free energy draining weapon. "Buffer" premium

    Bulldog - I have not saw this one on high rank battles, neither on low-mid level arenas. This might be due to Lightning Recoiler is more preferred as a pusher and damage weapon against close range attacks.

    Ash Creator - Budget Unstable Power Cell, but w/o Backfire. Considering this is a premium weapon, I'm certain that this weapon is useless if you have the two UPC. "Buffer" Premium

    Big Daddy - ???, just use Malice Beam man. "Buffer" premium

    Stormweaver - this weapons is deal for energy huggers. But since there's UPC, Blightroar and UPC is much preferred combo.

    image.png.879757e908bf9e03b38de206325adebb.png
    TOP WEAPONS

    Electrocuted Scope - functionally the same as any 8-8 range sniper weapons, but with backfire. I consider this as "Buffer" Weapon

    Frantic Lightning - Luck based weapon. Not suitable for energy mechs, unless you do not really have any choice.

    Delerium - UltraBright but higher range and more resistance drain. Useful against titan with low resistance against energy (tried and tested).

    Spinefall - basically Grim Cobra but higher energy drain. Due to its rarity, Grim Cobra is much preferred top weapon because it basically due them same thing.

    Hysteria - Used on Low-Mid ranks (10-12) due to its accessibility and high drain damage. No longer works on higher ranks due to high energy regen.

     

    Heat
    Next is Heat weapons. This is all based on what I observe on high rank and low rank battles so feel free to leave a comment.

    image.png.9122fd821f437e159837fc9db121ec17.png

    ARM WEAPONS 

    Basalt Polisher - Alternative weapon for HeronMark. 

    Cracked Plasma Cannon - Budget Distance Generator. Other distance generator is preferred due to this weapon's backfire and low damage.

    Distance Controller - Same reason with Distance Generator. "Buffer" premium

    Rusty Heat Blaster - I don't often see this weapon. This might be caused by limited uses, High heat damage (both enemy and self) and backfire. Sorrow is preferred weapon.

    Overcooking Oven - Because of its rarity, low heat damage, high backfire, and limited use. This weapon is useless compared to the main hugger weapons.

    Broken Devourer - Budget Magma Blast. It has some use if you don't have really any weapon that deals damage.

    Abomination - A "Buffer" premium. Opposite of Cracked Plasma Cannon. No backfire, limited uses, does not require jump. An alternative for Reckoning.

    Reckoning - same version of Abomination. But higher damage, Higher Weight, and no energy use. I don't see this weapon often.

    Ash Creator - same reason to Overcooking Oven. "Buffer" premium

    Chaos Bringer  - ???, this weapon is functionally the same as Ash Creator and Overcooking Oven, but performs worse. "Buffer" premium

    image.png.772530b3c7dfc4e04614f9b3f45cffbf.png

    TOP WEAPONS 

    Half Burnt Scope - Alternative for any 8-8 range sniper weapon, with an addition of backfire. I consider this as "Buffer" Weapon

    Hysteria - Used as a low budget boiler weapon. This is pretty much used on lower levels (15-12) due to its accessibility and high heat and raw damage.

    Desert Snake - If the Red Rain / Burning Shower did not existed, this weapon will not be useless as it might be. "Buffer" Weapon

    Iron Frenzy - ???, who created this?  "Buffer" Weapon

    Vandal Rage - The concept of this weapon is nice. Anti heat regen, which is very useful for boiler mechs. Sadly it does not get much appreciation because of other weapons.

     

     

    Physical

    image.png.6a7e64d82ef4db52ed313d3e65c7d2ca.png

    ARM WEAPONS

    Unrepaired Laser Cannon - Budget Distance Generator.

    Disintegration - Functionally the same as Annihilation. "Buffer" Premium

    Perimeter Protector - Same reason as Distance Generator and Distance Controller. I also consider this as "Buffer" Premium

    Sweetie - Functionally the same as Spartan Carnage but lower damage output, No energy use, and lower weight. "Buffer" Premium

    Terror Cry - This weapon might have seen better days (this is my assumption). The weapon still has some use as either pusher or damage. 

    BloodWeep - The concept is nice, reduces 30 resistance per use, totalling to 90 resistance drained after 3 moves (assuming the enemy is always in the range). In my opinion, this weapon is nice when teamed up with Nightfall. I don't know why players do not use it often (due to other resistance drain weapons?). 

    Purifier -???. "Buffer" Premium

     

    image.png.9daea6ea5cc612cf02169017aba37ace.png

    TOP WEAPONS

    Lazy Falcon - Same reason with Half Burnt Scope and Electrocuted Scope.

    Mighty Cannon - Basically Night Eagle. Both weapons perform functionally better but the other weapon has more accesibility due to lower rarity. "Buffer" Premium

    Desert Fury - ???.  "Buffer" Premium

    Reckless Beam - Has some uses on lower ranks ( budget Spartan Carnage or something) but no longer appears on higher ranks in arena.

    Night Eagle - useful when you use Double Nighfall and does not have any distance shredder weapon.

     

    CONCLUSION:
    There's a lot of premium weapons out there (18 total) that either has better counterpart, or "buffer" for other premium weapons. Everything I've done here is based on what I observe on high ranking battles/What I experience on Supermechs Workshop so feel free to give some counterargument for the list here. I will be also posting the images i've used down below, so feel free to use them. 

    image.png.b4bdcdd150eea27b23b4cf30ab232c0f.png

    image.png.e2c8c78e70a69a41bba31b5490c4b20a.png

     

    image.png.2ca1c93cb31a5678845be5e0dd75f82b.png

    image.png.64d105d9a47d22fb570a8ec2a5c13e15.png

    image.png.c101d0513c5953fc8d3eecb2acb4013c.png

    image.png.d1d668377feeb9fa4de34ed03e3c628a.png

     

     

    personally the overcharged rocket battery is pretty hard to use, comparing then the explosive retreat it have a backfire, it's much heavier ( the explosive retreat : 35 ; the overcharged : 63 ) for less recoil but have a 3 use

    ylpk.png

    15 minutes ago, Spoon said:

    UPC only has 1 use

    No 2 .

     

    Edit : a Wars is creat in this topic, i won't stay there long..

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