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Bring live your dreams

Experienced Pilots
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Everything posted by Bring live your dreams

  1. I decided to make a change in my energy mech after i buy the offer of 2k tokens and i get some good legendary items, now the question is, what of these 3 is better? My rank is in between rank 8 — 6 with luck 5 (C is my old mech only with the mythical Sparked runners difference than other heat legs i have and the modules are only in legendary level 40)
  2. Its the first time i hear here somebody is happy to have the base back, after all blog of disable the base
  3. A version energy of the charge engine, this is the normal versión of the charge engine (Epic to mithycal) something simple Thunder Crash Damage: Level 1: 37 —55, 25 energy damage; Level 30: 59 — 77, 40 energy damage Cost: Nothing (I think the chargers works like the Resistance breakers) Weight: 20 kg Damage: Level 1: 77 — 95, 45 energy damage; Level 40:97 — 125, 60 energy damage Damage: Level 1: 125 — 170, 70 energy damage; Level 50: 175 — 225, 85 energy (A bad edit of a charge engine xd)
  4. This a idea for a mech (Not have Modules because i am not so good distributing the Modules and this is only a base)
  5. 1. Upgrade things you think are gonna be good to your mechs, more the weapons that no HP to shot (or upgrade it if your mechs have much HP) or upgrade the Platinum vest if you want 2. I dont know why, but i look cursed the base level 15 without any gold factory knowing how much it cost to level to that level xd
  6. No, that is already the damage with the arena buffs maxed
  7. What like a missile that works to 3 - 6, like posible the magma blaster Hell Missile Damage: Level 1: 167 — 275, 55 heat damage, —12 heat storage, - 7 cooling damage, - 9 heat resistance, move 2 spaces ; Level 40: 198 to 319 damage damage, 67 heat damage Uses: 1 Range: 3 — 6 Cost: 23 heat and 1 pushback Weight: 55 kg Damage: Level 1: 247 — 389, 75 heat damage, - 25 heat storage, - 15 cooling damage, - 18 heat resistance, move 2 spaces; Level 50: 311 — 498, 89 heat damage Uses: 1 Cost: 35 heat and 1 pushback
  8. A question, how many Cost to craft a Legendary in base level 20?
  9. The Best way to get that is 1.Waiting for offers 2. Buying boxes premium packs (not recommend) 3. Upgrading epic items But now the most importante for you is, improve the Modules of Heat and energy
  10. 1. In what rank are you are? 2. The first you need now is, improve these modules, better in the first two mech because the heat mech and energy needs more improvement in that aspect to not Shutdown/Energy Shut so ease in the mechs 3. Change the energy shotgun to the last words because this works for 2-4 and already you have the hammer for Range 1
  11. I bought it and i get two quad core booster and spartan carnage, no regret of bough it
  12. Welcome again to this blog this time, and gonna say other think that happen to me the last week Now the things i make the last week 1. I reached rank 4 for first time 2. Upgrade power Kits to upgrade items than than only upgrade items with the items 3: 4825 —> 19300, Why???
  13. B) ah? I dont understand very well this E) the Weight no, i refeer more at the damage resistance they do
  14. Understanding, they let the - 45 resis damage in the heat dissolver because the free energy weapons in that time are Op?
  15. then says the ability of erase turns of the enemy with the shutdown its nerfed with a little bit less in the shield breaker? Energy: Drains energy= -50 Heat: Makes Shutdown the mechs = -45 Physical: More damage than the other two= - 50
  16. I dont know, but when i see that i feel that strange, because i understand why the physical drainer maked 50, possible because the objetive basic of physical weapons is kill faster, let me thinking in the energy version has - 45 resis too like the heat version
  17. Seeing for a Bassalt Disolver, i noted a little diference in the shield breakers Epic — Mythical Shield breaker Normal Heat: - 45 resis Energy: - 50 resis Physical: - 50 resis Epic — Mithycal Shield Breaker Fractured, Broken, Damaged Version Heat: - 50 resis Energy: - 50 resis Physical: - 50 resis My question now is, Why the E - M Normal Heat makes - 45 resis and the other 2 make - 50 making these "possibly" equal to the F, D, B versions
  18. When i farm tickets or gold, i decide to buy 8 hours of premium to evade that
  19. 1. Swoop 2. Valiant Sniper 3. Basalt Disolver (why this make 45 resistance damage and the other 50?) 4. Platinum Plates 5. Combined Regeneration and Cooldown Modules
  20. Wow.... i dont expected to see that class of mechs in that ranks i not remenber that ranks like that
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