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Bring live your dreams

Experienced Pilots
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Everything posted by Bring live your dreams

  1. Is it that they are made that way so that you can improve the mech in some section?
  2. If we agregate a bonus Resistance boxes for the campaing, like 35% or 50% of bonus? To work sometimes the Cpu come so Op in gameplay and drains the shield with 2 shots
  3. Technically it is a large nail, and after it has been used all 3 times yep, it would come out of the mech
  4. I knowed, but when i used the translator with the word it sayed that is the Archaic version of the word and i thinked that is the new form to write that
  5. Imagine that like bunker shell or magma blast(? I dont know exactly the name of the version
  6. Hot Overdose and Thunder Pain 2 new weapon ideas for the game, I think of a weapons that has over damage, that is, even after activating it, it remains active for a few turns (like the Heatpoint drone) each turn would make a certain amount of heat or drain energy, stuck to the mech because it would be fired with great force by a Canon (a little edit i maked with images of canyons from google) Hot Overdose and Thunder Pain Heat Damage for Overdose: Level 1: Heat damage 75 — 125, +40 heat first shot (+30 the other 3, no includes damage). Level 40: 117 — 178, 50 first heat damage (+40 the other 3) Uses: 1 (3 times of use) Cost: 45 heat and 27 energy, 87 backfire (only first shot) Range: 3 — 6 Weight: 47 kg ◣◥◣◥◤◢◤◢◣◥◣◥◤◢◤◢ Energy Damage for Pain: Level 1: Energy Damage 80 — 120, - 60 energy (-50 energy the other 3, no includes damage). Level 40: 127 — 170, - 70 energy first shot (-60 energy the others, no includes damage, only if the oponent no have energy left) Uses: 1 (3 times of use) Cost: 27 heat and 45 energy(only first shot) , 87 backfire Range: 3 — 6 Weight: 52 kg Heat Overdose: Level 1: 132 — 182 damage, +70 first heat (+60 the other turns) Level 50: 168 — 279, 80, first heat (70 the other turns) Uses: 1 (3 times) Cost: 67 heat and 37 energy, 147 backfire ◣◥◣◥◤◢◤◢◣◥◣◥◤◢◤◢ Thunder Pain: Level 1: 142—178, -80 energy first shot (-70 the others turns ) Level 50: 179 — 270, - 90 energy (-80 the others turns) Uses: 1 (3 times) Cost: 37 heat and 67 energy, 147 backfire
  7. Well in the name, i select the Overheated With the original name, i thinked are Electric Hell making the funtion of electric and Hell in heat case and well, the ideas you say all are good for the weapon
  8. Before, that its gonna weight 120 kg, i reduced a little more thinking its too heavy And well, are too heavy weapons, well... More the Emp, i decide to put it in 100 kg
  9. Weapon only for test and friendly battles Hell Sky The combination of the Emp and Heat bomb in a one weapon, i think can be fun Level 1: 6 — 21 Level 40: 12— 35 heat or energy damage Energy Damage: -298 Heat Damage: +312 Range: 2-4 Cost: 282 energy and 298 heat Weight: 100 kg (20 kg reduced of the Emp) Damage Level 1: 24—46 Level 50: 35 — 64 Energy damage: -487 Heat damage: +495 Cost: 401 heat and 404 energy
  10. I think, if we remove the heat and energy, this can be the physical version of the weapon because the damage look like the old franctic brute and -35 or - 45 of resistance to your enemy with 175 backfire?
  11. Ending the battle with —150 resistance? And Killed with 3 shots? Xd This is the normal version, hard or insane version?
  12. Damage per weapon: 325 — 632 Heat maked and energy drain: + 70% Shield drainer: 90 per shot
  13. Now i think, i reduced it too much, the weight and the backfire posible are 10 x 3 (little reduce of weight of each one) = 30 kg and the backfire 144 x 3= 432 backfire with the arena stats to the max equal with the other now i talk about the disolvers that normal weight is 16
  14. Making a weapon blog again Triple Armor Disolver Damage: Level 1 35 — 57 Level 30 47 — 72 energy, heat, physic (random shot) Drain Damage: —20 E, H, P resistance Cost: 57 backfire Range: 2 — 4 Damage: Level 1 57 — 87 Level 40 76 — 113 Drain Damage: —35 E, H, P resistance Cost: 97 Backfire Damage: Level 1 90 — 127 Level 50 123 — 178 Drain Damage: —55 E, H, P resistance Cost: 153 Backfire
  15. Its normal find a user saying he is a officer of united states founding hackers in games or something like this? , I'm very confused right now
  16. Look what i find in raid this day 20210531_1080p.mp4
  17. Seriously? I need to see that, i need to see the probablities of the item boxes
  18. If you the play the game in the old times you can remind this Yes, before you can see the probablities of who you can have in the boxes, and obviously have a mithycal items in the premium boxes Ultra mithycal pack, in that we have 3 mithicals and the problablity of the porcent of "Weapons dont you have and the workshop" to these mithycal Now investigating along the Internet the reason why we cant see anymore the probabilities, here is the reason Yes, The premium legendaries have only 2% percent in the game to get in the premium pack... Now the only we can do is not waste more tokens and wait when you see a good offer, but choose well, all no are good offers (This is a joke, but the percent of the premium packs feels very real to me)
  19. I know that, but mostly almost to have the legendary premiums, you literally have to wait for an offer where these appear, that or have a minimum luck of 30 to 80% to get some of that in a premium pack
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