Jump to content

Spam

Commanders
  • Posts

    2,930
  • Joined

  • Last visited

  • Days Won

    57

Posts posted by Spam

  1. 6 minutes ago, Dark conon mech said:

    You know you can use an autoclicker right its not that hard to automate

    ads

    also how are you going to restart the mission?

    1 hour ago, W.H.I.T.E.O.U.T said:

    AI

    I think calling it an AI is a stretch, mostly because it's a program that doesn't learn or improve itself at least that I know of. 

  2. The auto-play feature is currently only good for grinding in campian, so why not make it easier to do that?

    When you decide to farm some coins or xp most people use the auto-play feature(I call it Jeff) but, the it has its pros and cons the main bad thing about it is that it has to be checked on every 2 or so minutes, and the ads. It would make farming levels easier if there was an option to set a certain amount of time to farm a certain level for sometime(there would be a time limit to prevent people from farming to long).

    Also whenever I farm levels with Jeff(auto-play) I have noticed that when it has no weapons in range other than repulser it fire repulser which make sense but isn't helpful so if that could be fixed that would be nice. 

    I know that currently Gato Games is focused on the SM sever right now, and I don't mind if this doesn't get implemented(which it probably won't) but this mostly just a suggestion, feel free to criticise or give suggestions on this. 

  3. Then Sorrow would be overpowered (a while ago in this thread I said that if Hot Flash and Hybrid Energy Cannon are buffed then so should Sorrow).

    1 hour ago, Gautham_Rajkumar said:

    No, but if if Hot Flash and Hybrid Heat Cannon get their weight reduced then so should Sorrow. So in a way yes 

     

    This topic has been out for only 3 hours yet it's so big XD (compared to others).

    RIP this topic is no longer hot 😢

  4. I meant in weight. Otherwise I would have just contradicted myself

    11 minutes ago, Aftokrator_SM said:

    maybe lowering hot flash and hybrid energy to 55kg will be fine then. 

    This is better than the 50 kg but I think that making it 60 kg is best, because it lowers the weight but not enough to be too good, at least in my opinion

  5. Flaminator is a good weapon but nobody uses it because it is out classed by its L-M counterpart (Hybrid Heat Cannon).

    So in order to make Flaminator better I think it could use a buff,

    Flaminator

     Add more heat damage or Heat cap damage than Hybrid Heat Cannon

    so it would look like this

    image.png.f778a4a3d16111a9f680e4edf6a8645c.png       or this      image.png.093d1156fbef9099ddd3e91747bf00e7.png

  6. If energy weapons where equal to heat weapons (In weight) then they would be overpowered. Like I said before my rank 10 heat build can do 250 or so heat pers turn (If I have the energy) but a energy mech at that rank can do around 326 or so energy drain per turn and that excluding vailient... with vailient it make the drain 418 which is around how much energy capacity most mech have.

     

  7. No not really, I have a rank 10 heat build that on average does 250 or so heat damage per turn combine that with the average energy players heat cap. (400-500) then it is completely balanced, not to mention energy free heat builds and phys mech. If they come across a phys mech and overheat themselves then they lose a turn and take a lot of damage plus most phy mechs are energy free or have low energy cost weapons.   

×
×
  • Create New...