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Spam

Commanders
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Posts posted by Spam

  1. 15 minutes ago, W.H.I.T.E.O.U.T said:

    The idea may seem nice and all... But that would lead to one of two results:

    1) Absolutely nothing as drop rates cause bad myth L-M drops, resulting in pilots hating the feature than liking it.

    Or...

    2) Absolute powercreep as rank 1s would be able to have inventories full of myth premiums that they could use to maintain their foothold over lower ranks that can't get drops as good as the ones they have. The effects would just cascade down the ranks, too, making it harder for people in the lower ranks to get higher.

    Oh, and it wouldn't exactly be favored by the dev team as that would cut the point of premium packs, reducing the profit they get as pack sales take a nose dive.

    ... BUT that's just how I view it, so I may be wrong in this case. Feel free to correct me if I am. 

    I completely agree

  2. Yeah it seems like it doesn't know what weapon to use or how to manage heat and backfire

    Also when it has the option to use a weapon and the weapons are both the same rarity it uses the weapon that it hasn't used as much instead of the higher level weapon.

    Edit: When I started this topic I said that Jeff/auto pilot should be able to play the same level for any amount of time less than 1 hour long, but having a system like this is flawed as it might take 10-2 minutes to finish a level.

    So instead it should be based on how many runs Jeff/autoplay can do, for example the limit of runs would be dependent on how much fuel you have and would stop after it can't go on anymore and the fuel would be taken at the beginning, so if you want to play OD-6 insane and you had 70 fuel the max you could farm it 10 time before Jeff/autoplay stops, after that you could restart the process if you had enough fuel.  

    Post anything you want as long as it related to this topic or autoplay

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