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Posts posted by PlainBadLuck
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Zark could use a buff, but other torsos are more deserving imo.
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- Burn Baby Burn, SC2A and OKI DOKI
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I have definitely found pads to be annoying. Oftentimes you can get dealt a bad hand and end up losing because your enemy is entrenched on a +100 hp pad. I think that they do increase strategy to some degree, but I definitely wouldn't mind their removal.
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If you're early in the game it would probably be better not to do it. The base is really good at higher levels because you can craft power kits, epics and even get a chance for a legendary. The coin generators are useful as well. However, it takes a lot of time and coins to upgrade your base to the point where it's good, and the cards are expensive/take time to craft too.
- XD RED BARON and OKI DOKI
- 2
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The heaviest energy drone is 51 kg, so any should work with your weight. As for which one to use, it depends on your mech and what electric drones you have available to upgrade right now. I personally use railgun, since it's strong and I have enough push/pull weapons to keep my enemy in its 3-6 tile attack range.
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Rocket->explosion, explosion->explosive damage type. I wouldn't mind there being more rockets for other damage types, but I think they fit best in the explosive damage category, and it would definitely feel weird seeing a physical abomination or desolation-style weapon in the game.
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Yeah, although that resistance drain is still a bit high, especially with 2 uses.
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I don't know what to think about this. It feels like a combination of bunker shell and valiant sniper, taking the best aspects from each, then adding weight, heat/energy cost and backfire. Given that the stats you proposed are for level one, I feel like it would be kinda op for draining opponents as a maxed out mythical, but maybe the weight and all of the costs to use it would be enough to compensate.
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We'll, they're meant to be an easily accessible weapon in the earlier ranks, which get phased out by e-m or l-m weapons in higher ranks.
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I've been praying for an abomination for the heat mech, but it seems unlikely that I'll actually get one. If my luck doesn't improve, I'll probably do your suggested phys mech. I just wanna be as efficient as possible in the early game, and not upgrade weapons I'll eventually have to replace (to be competitive in higher ranks) like reckless beam or terror cry.
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I started an alt account a month or two ago to try out different builds from my main. Unfortunately, my luck has been god awful thus far. I got a savagery, corrupt light and nemo early on, so I started going for a boiler and ascended the nemo to legendary. Unfortunately, I got 2 legendary nemos during the week after I upgraded mine to legendary. I've had a similar problem with torsos. I got 2 lightning platinum vests, which is very nice, but I'd already mythed a windigo before getting them, and additional torsos are nearly useless to me this early on. They've been my only two premium items thus far. The final issue on my alt is I can't seem to make a full mech. I'm stuck with a flaming hammer, nemo, and the two aforementioned heat weapons at max legendary, but haven't gotten any other heat weapons to finish my boiler. I've upgraded a few phys weapons, but not enough to make a good main phys build, so I'm stuck with a heat/phys hybrid mech until my drops improve.
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Yeah, I once maxed blazing legs and a banshee. Maxing a legendary and finding out you can't take it any further is a powerful learning experience, never did it again.
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Upgrading crappy items, or even weapons and torsos that didn't go up to mythical.
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Only 265 million xp left lol.
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in Game Discussions
Posted
Finally got my first legendary from base, and it's a premium. Unfortunately already have it, but I'll try to fit it onto my 3rd mech I guess.